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Rapid Fire

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MW2icontr BlackopsNewTopright MW3tr BO2topright
For a perk with similar effect, see Double Tap.

Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II. It is the replacement for Double Tap and has exactly the same effect; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most SMGs in the Call of Duty series on the Wii, it has little, if any, effect.

Contents

Call of Duty: Modern Warfare 2 Edit

Rapid Fire menu icon MW2
Call of Duty: Modern Warfare 2
Unlocked at

Kill 10 enemy players (Submachine Guns)

Used by

All teams

Rapid Fire is unlocked when the Marksman I challenge is completed for any SMG. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]

Weapon Standard Rapid Fire Increase
MP5K 895 RPM 1153 RPM 28%
UMP45 666 RPM 845 RPM 26%
Vector 1111 RPM 1395 RPM 25%
P90 937 RPM 1153 RPM 23%
Mini-Uzi 952 RPM 1200 RPM 26%

Applicable WeaponsEdit

Call of Duty: Black Ops Edit

Menu mp weapons attach rof
Call of Duty: Black Ops
Cost (Black Ops)

CoDPoints3000

Used by

All teams

Rapid Fire is available for all SMGs. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most SMGs. It increases the rate of fire by 33%.

Applicable WeaponsEdit

Call of Duty: Modern Warfare 3Edit

Rapid Fire menu icon MW3
Call of Duty: Modern Warfare 3
Unlocked at

Weapon Proficiency Level 11 (SMGs only)
Weapon Proficiency Level 12 (Burst fires and MK14 only)
Weapon Proficiency Level 14 (LMGs only)

Used by

All teams

Rapid Fire is nearly identical in performance to previous games. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the Submachine guns and is also available for the Light Machine Guns at Weapon Level 14. Two burst-fire Assault Rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.

On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is a semi-automatic weapon. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for SMGs, this attachment makes them lethal at close range but harder to use at a distance. When used with LMGs, Rapid Fire increases their deadliness at medium to long range.

Weapon Increase
M16A4 25% per burst (11% overall)
Type 95 25% per burst (10% overall)
MK14 25%
MP5 25%
UMP45 25%
PP90M1 25%
P90 25%
PM9 25%
MP7 25%
L86 LSW 25%
MG36 25%
PKP Pecheneg 25%
MK46 25%
M60E4 25%

Call of Duty: Black Ops IIEdit

Rapid Fire Menu icon BOII
Call of Duty: Black Ops II
Unlocked at

Weapon level 15 (Submachine guns and Light machine guns)

Used by

All teams

The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to Submachine guns and Light Machine guns. It increases the rate of fire by 51% on SMGs, and by 33% on LMGs. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for SMGs, 40% for LMGs), and increases hip spread (30% for SMGs, 20% for LMGs).

Fire Rate increase
Submachine Guns
Weapon Standard RoF Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
MP7 937 1420 51%
Chicom CQB 937 1250 1420 1893 51%
Vector K10 750 937 1136 1420 51%
PDW-57 750 1136 51%
Skorpion EVO 1250 1893 51%
MSMC 937 750 1420 1136 51%
Peacekeeper - 750 - 1136 - 51%
MP5 750 - 1136 - 51% -
AK74u 750 - 1136 - 51% -
Uzi 937 - 1420 - 51% -
Light Machine Guns
Weapon Standard Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
LSAT 750 1136 1000 51% 33%
QBB LSW 937 1420 1250 51% 33%
Mk 48 625 946 833 51% 33%
HAMR 937 625 1420 833 51% 33%
M60 625 - 833 - 33% -
RPD 750 - 1000 - 33% -

TriviaEdit

Call of Duty: Modern Warfare 2Edit

Call of Duty: Black OpsEdit

  • In Call of Duty: Black Ops, Rapid Fire shares the same Create-a-Class icon as the Full-Auto Upgrade attachment for the CZ75.
  • The Death Machine power-up in Zombies looks like the Rapid Fire attachment symbol.
  • For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord in Call of Duty: Black Ops.
  • Rapid Fire has no effect when used on the fast-firing SMGs on the Wii version of Call of Duty: Black Ops, because of the lower frame rate.

Call of Duty: Modern Warfare 3Edit

  • The only assault rifles that can use this attachment are the Type 95, M16A4 and MK14.

Call of Duty Black Ops IIEdit

  • In campaign the player can seldom find a weapon with Rapid Fire and Select Fire, despite this combination being impossible when customizing the loadout.
    Rapid fire + Select Fire BO2 SP
    An example on the MP7.
    Joseph TanAdded by Joseph Tan
  • Unlike previous installments, the attachment is previewed with a trigger, instead of a burst of bullets.

References Edit

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
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