Rapid Fire
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- For a perk with similar effect, see Double Tap.
Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II. It is the replacement for Double Tap and has exactly the same effect; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most SMGs in the Call of Duty series on the Wii, it has little, if any, effect.
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Call of Duty: Modern Warfare 2
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| Call of Duty: Modern Warfare 2 | |
| Unlocked at |
Kill 10 enemy players (Submachine Guns) |
| Used by |
All teams |
Rapid Fire is unlocked when the Marksman I challenge is completed for any SMG. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]
| Weapon | Standard | Rapid Fire | Increase |
|---|---|---|---|
| MP5K | 895 RPM | 1153 RPM | 28% |
| UMP45 | 666 RPM | 845 RPM | 26% |
| Vector | 1111 RPM | 1395 RPM | 25% |
| P90 | 937 RPM | 1153 RPM | 23% |
| Mini-Uzi | 952 RPM | 1200 RPM | 26% |
Applicable Weapons
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Call of Duty: Black Ops
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| |
| Call of Duty: Black Ops | |
| Cost (Black Ops) | |
| Used by |
All teams |
Rapid Fire is available for all SMGs. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most SMGs. It increases the rate of fire by 33%.
Applicable Weapons
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Call of Duty: Modern Warfare 3
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| Call of Duty: Modern Warfare 3 | |
| Unlocked at |
Weapon Proficiency Level 11 (SMGs only) |
| Used by |
All teams |
Rapid Fire is nearly identical in performance to previous games. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the Submachine guns and is also available for the Light Machine Guns at Weapon Level 14. Two burst-fire Assault Rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is a semi-automatic weapon. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for SMGs, this attachment makes them lethal at close range but harder to use at a distance. When used with LMGs, Rapid Fire increases their deadliness at medium to long range.
| Weapon | Increase |
|---|---|
| M16A4 | 25% per burst (11% overall) |
| Type 95 | 25% per burst (10% overall) |
| MK14 | 25% |
| MP5 | 25% |
| UMP45 | 25% |
| PP90M1 | 25% |
| P90 | 25% |
| PM9 | 25% |
| MP7 | 25% |
| L86 LSW | 25% |
| MG36 | 25% |
| PKP Pecheneg | 25% |
| MK46 | 25% |
| M60E4 | 25% |
Call of Duty: Black Ops II
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| Call of Duty: Black Ops II | |
| Unlocked at |
Weapon level 15 (Submachine guns and Light machine guns) |
| Used by |
All teams |
The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to Submachine guns and Light Machine guns. It increases the rate of fire by 51% on SMGs, and by 33% on LMGs. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for SMGs, 40% for LMGs), and increases hip spread (30% for SMGs, 20% for LMGs).
| Fire Rate increase | ||||||
|---|---|---|---|---|---|---|
| Submachine Guns | ||||||
| Weapon | Standard RoF | Rapid Fire | Percentage increase | |||
| Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
| MP7 | 937 | 1420 | 51% | |||
| Chicom CQB | 937 | 1250 | 1420 | 1893 | 51% | |
| Vector K10 | 750 | 937 | 1136 | 1420 | 51% | |
| PDW-57 | 750 | 1136 | 51% | |||
| Skorpion EVO | 1250 | 1893 | 51% | |||
| MSMC | 937 | 750 | 1420 | 1136 | 51% | |
| Peacekeeper | - | 750 | - | 1136 | - | 51% |
| MP5 | 750 | - | 1136 | - | 51% | - |
| AK74u | 750 | - | 1136 | - | 51% | - |
| Uzi | 937 | - | 1420 | - | 51% | - |
| Light Machine Guns | ||||||
| Weapon | Standard | Rapid Fire | Percentage increase | |||
| Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
| LSAT | 750 | 1136 | 1000 | 51% | 33% | |
| QBB LSW | 937 | 1420 | 1250 | 51% | 33% | |
| Mk 48 | 625 | 946 | 833 | 51% | 33% | |
| HAMR | 937 | 625 | 1420 | 833 | 51% | 33% |
| M60 | 625 | - | 833 | - | 33% | - |
| RPD | 750 | - | 1000 | - | 33% | - |
Trivia
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Call of Duty: Modern Warfare 2
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- In Call of Duty: Modern Warfare 2, Rapid Fire's Create-a-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."
Call of Duty: Black Ops
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- In Call of Duty: Black Ops, Rapid Fire shares the same Create-a-Class icon as the Full-Auto Upgrade attachment for the CZ75.
- The Death Machine power-up in Zombies looks like the Rapid Fire attachment symbol.
- For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord in Call of Duty: Black Ops.
- Rapid Fire has no effect when used on the fast-firing SMGs on the Wii version of Call of Duty: Black Ops, because of the lower frame rate.
Call of Duty: Modern Warfare 3
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- The only assault rifles that can use this attachment are the Type 95, M16A4 and MK14.
Call of Duty Black Ops II
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- In campaign the player can seldom find a weapon with Rapid Fire and Select Fire, despite this combination being impossible when customizing the loadout.

An example on the MP7.
Added by Joseph Tan - Unlike previous installments, the attachment is previewed with a trigger, instead of a burst of bullets.
References
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