IW top right icon IWZtricon
Reaver menu icon IW
Weapon Class


Magazine Size

10 rounds (15 w/ extended mags)


Level 1 (MP)
Level 23 (ZM)

Starting Ammunition

10+20 (MP)

Maximum Ammunition

10+60 (MP)



Fire Mode


Used by

Space Combat Air Recon
Settlement Defense Front

HUD icon

Reaver HUD Icon IW

"Semi-auto ballistic shotgun. Features a cyclic drum magazine for quick trigger response."
— In-game description

The Reaver is a Kendall Ballistics shotgun featured in Call of Duty: Infinite Warfare.


When all side missions are completed, the Reaver unlocks the Slug Shot upgrade, which allows the weapon to fire a single slug shot round, vastly increasing damage against enemies.


  • Weapon Type - Shotgun
  • Bullet Type - Ballistics
  • Special Features - None

Multiplayer Edit

The Reaver is unlocked by default. It is the first shotgun unlocked.

In terms of damage, the Reaver falls short of other shotguns such as the DCM-8. Within point blank, one shot kills are best left not to dependence. However the range of damage is fairly stable, as the player can rely on two hit kills near halfway of the maximum range. As a result, the player is advised to double tap to seal the kill. To counteract the low damage up close, the Reaver possesses an extremely fast fire rate, firing as fast as the player can pull the trigger. This is urged to be controlled however, as the magazine size is small for a semi-automatic shotgun, holding only 10 rounds.

In terms of attachments, the player unlocks the Extended Mag attachment at weapon level 2, boosting the magazine size to 15. Using this attachment allows the player to utilise room clearing manoeuvres more effectively. The Rifled Barrel is also a viable attachment unlocked at weapon level 9, allowing players to extend the reliable two-shot kill range even further than present. The Stock, Optics and Quickdraw for this weapon are ill advised as the Reaver works best without the added time to aim. The Foregrip is also not an essential attachment as enemies will be quickly dispatched without feeling recoil if the player has a quick trigger finger.

In terms of perks, Ghost and Blind Eye as Tier 1 perks allow the player to utilize the Reaver effectively as a stealth role without being detected by UAVs and other scorestreaks. Momentum or Scavenger as a Tier 2 perk will assist with gathering speed or maintaining ammunition reserves, as the Reaver can be quite a greedy weapon with its ammunition. Gung-Ho has a Tier 3 perk allows for shots while sprinting in case the player is surprised by an enemy player or has little time to halt mobility.

Attachments Edit

Optics Edit

Other Edit


Name Rarity Gun Perks Cost (Salvage) Notes
Desolate Common Readiness 200
Skiver Common Sharpshooter 200
Vexed Rare On Point, Creeper 500
Illusive Rare Scrambler, Stability 500
Toro Rare Trample, Stockpile 500
Reanimate Legendary Refresher, Steady 2000
RODEO Epic Surplus, Sharpshooter 4000
Machete Epic Shredder, Stockpile 4000 Formerly exclusively unlocked via a supply drop.[1]

Zombies Edit

The Reaver is available from the Magic Wheel for 950 points. It is available for customization at level 23.

Gallery Edit

For camouflage images, see Reaver/Camouflage.
For attachment images, see Reaver/Attachments.
For variant images, see Reaver/Variants.

Concept artEdit

Trivia Edit

  • "C7" can be seen written on the stock of the weapon in blue text.
  • The design of the Reaver looks similar to the KSG shotgun.

References Edit

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