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Revelations (map)

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For the campaign mission in Call of Duty: Black Ops, see Revelations.
For the song teased with sheet music in Gorod Krovi, see Revelations (song).
Revelations Menu Selection BO3
Previous level Gorod Krovi
Game Call of Duty: Black Ops III
Character "Tank" Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen
Team Origins Crew
Place "The House" Remains, Aether
Date Sometime after Gorod Krovi
Objective Survive for as long as possible against limitless waves of the Undead.
Open the Summoning Key.
Complete the Cycle.
Enemies Zombies, Margwas, Panzersoldats, Spiders, Parasites, Cursed Keepers, Furies, Shadowman
Console codename zm_dlc4
Multiplayer map Elements of Infection, Infected and Rupture
Zombies map Elements of Nacht der Untoten, Verrückt, Kino der Toten, Shangri-La, Mob of the Dead, Origins,Der Eisendrache and Zetsubou No Shima
Campaign level Elements of Demon Within and Life
"Salvation features Revelations, the long-awaited final chapter in the Origins Zombies saga. In Revelations, we meet up with the Origins characters after they’ve taken an epic journey through space and time – all of their struggles lead to this very moment. In this, the final chapter of the Zombies experience, Richtofen, Dempsey, Takeo, and Nikolai finally come face to face with the mysterious Doctor Monty in The House. Confronted by an ancient evil, our heroes must fight the zombie horde once more in the final battle to save their immortal souls."
— Official Description

Revelations is a Zombies map featured in the Salvation DLC map pack for Call of Duty: Black Ops III, released on September 6th, 2016 for the PlayStation 4, and on October 6th, 2016 for Xbox One and PC.[1] Featuring the Origins cast in the final map of the storyline, they are placed in a world shattered by the release of the Apothicons.



Starting Weapons
Off-Wall Weapons
Mystery Box


Perk-a-Cola Machines

Easter Eggs

  • A new easter egg song called The Gift can be activated by finding 3 teddy bears on the map.
    • One is at the entrance to Mob of the Dead from the mound, sitting on a chair to the left of a mysterious surgery patient.
    • The next location is in the theater of Kino der Toten, sitting on a chair in front of the podium.
    • The final location is in the Verrückt portion of the map, it is on a chair at the beginning of the hallway leading to the jump pad.
  • There are multiple radios and wisps: see Revelations (map)/Radios, Wisps and Audio Reels
  • Several hats and helmets can be either found or unlocked around the map: see Revelations (map)/Hats and Helmets
  • The table in Nacht der Untoten can be used to trade weapons with other players after completing an easter egg involving the chalk messages found in the maps.
  • If one player completed all other Zombies Main Easter eggs, a spark can be collected in the starting room on the truck. During the Main Easter Egg of Revelations, when the player is able to use the teleporter, the spark can be placed on a custom Mystery Box in Samantha's room. Once they return, the Path of Sorrows can be found as a wall-buy weapon in Shangri-La, and every weapon bought from walls or from the Mystery Box are automatically Pack-a-Punched.


Name Description Points Trophy Level Image
For The Good Of All In Revelations, the Key must be opened. 30Gamerscore SilverSilver Trophy PS3 icon For The Good Of All achievement icon
A Better Tomorrow In Revelations, complete the cycle. 30Gamerscore SilverSilver Trophy PS3 icon A Better Tomorrow achievement icon
Pack-A-Punch-ectomy In Revelations, recover the Pack-a-Punch machine from its abductor. 15Gamerscore BronzeBronze Trophy PS3 icon PackAPunch-ectomy Icon Trophy BO3
Keep Close In Revelations, assist a Keeper in defeating every type of enemy. 15Gamerscore BronzeBronze Trophy PS3 icon KeepClose Icon Trophy BO3
Death Ray In Revelations, kill 40 enemies with a single activation of a Corruption Turret. 15Gamerscore BronzeBronze Trophy PS3 icon DeathRay Icon Trophy BO3
The Grand Tour In Revelations, visit every unique location within 2 minutes. 15Gamerscore BronzeBronze Trophy PS3 icon TheGrandTour Icon Trophy BO3
Wardrobe Change In Revelations, wear three different hats. 15Gamerscore BronzeBronze Trophy PS3 icon WardrobeChange Icon Trophy BO3
Wonderful In Revelations, kill 10 enemies in one shot with each wonder weapon. 15Gamerscore BronzeBronze Trophy PS3 icon Wonderful Icon Trophy BO3
Controlled Chaos In Revelations, override all of the Corruption Engines before round 6. 15Gamerscore BronzeBronze Trophy PS3 icon ControlledChaos Icon Trophy BO3

Intro Cutscene Transcript

Intro Cutscene Transcript

Monty: Okay, uh... let's recap a bit, shall we?

A view of a countryside can be seen before the view goes towards a house.

Monty: This was meant to be a new start, really, a perfect world, free from all the evil that had corrupted each and every corner of the known and unknown universe.

The camera goes up a flight of stairs and down a hall.

Monty: It was going to be a place of safety for the kids, the little yous... You - little... well, so far, so good.

Monty opens a door, revealing Fluffy, Samantha, Eddie and three other children resembling "Tank" Dempsey, Nikolai Belinski, Takeo Masaki before an airhorn blares. The kids stop playing with their toys and look around before the screen goes black.

Monty: But things started to go wrong soon after you arrived.

Maxis can be seen facing a teleporter as the Origins cast arrives.

Monty: Now, I can understand your initial shock coming face-to-face with Maxis, especially after so long.

Richtofen hugs Maxis as the others look around the room. Richtofen then reveals the Summoning Key to Maxis, who looks at the Summoning Key with a shocking look as he begins to hear voices before shaking his head as Richtofen puts the Key away.

Monty: But you did the right thing. You followed the plan. You brought the Summoning Key here, and you destroyed that bloody machine once and for all.

Maxis then hands Richtofen an axe as the two then dismantle the MDT. The screen goes black.

Monty: Thing is... Maxis went and ballsed everything up.

Maxis can be seen asleep within a chair as he begins to hear voices until he wakes up.

Mysterious Voice: Please... you must help me.

The door to the basement of the house opens as Maxis heads downstairs.

Monty: He heard voices, you see. Calling to him.

Maxis walks over to the Summoning Key, which is now shaking and glowing violently as he slowly reaches for it.

Mysterious Voice: Only together... can we prevent the destruction of your world.

The Summoning Key then flies into Maxis' hand. Suddenly, he is forced to activate the Summoning Key as he is preserved within it, with the Summoning Key being caught by the now physically released Shadowman.

Monty: It wasn't REALLY his fault, you know he hasn't got his soul yet, all I got was a brain. Anyway, the KEY thing - as in the thing that is key - is that Maxis fiddled around with the Summoning-thingamajig and accidentally released an even bigger bastard.

The Shadowman flies through the hall before exiting the house.

Monty: Someone even I didn't know was in there - The Shadowman.

The camera views his face as he then breaks a part of the porch as he levitates to a nearby hill overlooking the valley.

Monty: The one and only - original - harbinger of doom.

The Shadowman then creates a massive rift in the sky, causing lots of destruction to everything as everything becomes broken. The remains of the entire area are seen as a set of floating islands appearing out of thin air. A view of the Shadowman now in his Apothicon form then turns back as the camera zooms into a window, where the Origins crew and Monty are.

Monty: So, I am going to be absolutely truthful with you. Things have gone way too far out of control. This isn't any vague "woo-hoo-hoo" evil, we are talking about the Apothicons.

Several Apothicon beasts are seen floating in an unknown space, entering and exiting a massive blue glowing sphere. One of the beasts then spit a blue meteor into a portal.

Monty: The most powerful and evil entities in all the existences that ever... existed. And now they're here in our perfect world.

A fractured view of Nacht der Untoten can be seen as zombies with red eyes close in on The House. The Origins crew then steps outside as they ready their weapons.

Monty: I'm not going to sugarcoat things... It's a fucking shitshow.

Monty closes the door behind them as the shadows of the zombies approaching them can be seen behind them on the wall.

Ending Scene Transcript

Outro Cutscene Transcript

The group gets teleported to Samantha's room in the House. ​In the room, a Monkey Bomb, a rocket, a toy rabbit, a toy elephant and the Teddy Bear is seen in the middle of the room, circling around the Summoning Key before infusing with it. S.O.P.H.I.A. is seen at the back of the room.

Ludvig Maxis: Sophia...

S.O.P.H.I.A: Maxis...

Ludvig Maxis: You know what we must do, my dear.

S.O.P.H.I.A is then seen preserving the Summoning Key into her A.I. body.

S.O.P.H.I.A: Yes, my love.

Ludvig Maxis: We will do it together. As one we are, now and forever.

The screens fade to black. S.O.P.H.I.A is seen zipping into the giant blue Apothicon Sun, followed by the Summoning Key. The Apothicon-infested world now ceases to exist and shows a scene in space. Screen fades to black once again and a sunrise can be seen.

Monty: With the evil vanquised, I can start making it all nice again. No undead, no Apothicons, no Shadowman. All of it gone, forever, but, here's the funny thing. You snowflakes shouldn't even still be here.

The scene changes to the four characters, as Dempsey looks down at one of his blood vials, with it being empty.

Monty: You should be fading out of existence by now. Those blood vials...

Dempsey and Richtofen share a glance at each other.

Richtofen: I was wondering when you would bring this up.

Monty: They're from realities we already closed off. They shouldn't be here, they CAN'T be here!

Monty walks up to Richtofen as he grabs his empty blood vial.

Monty: Such a paradox means you're putting my perfect world at risk.

Richtofen takes a step back from Monty.

Monty: You guys and your bloody free will. What to do? WHAT TO DO? Well, you certainly can't stay here.

Nikolai and Takeo nod at each other and are about to draw their weapons when Richtofen interrupts.

Richtofen: You could send us somewhere else, somewhere we've never been.

Monty: Mhm, I suppose I could make a little corner somewhere in history. A place where I can dump some of the other shit that I have left over, or I just wipe you from existence.

The four characters are seen fading away from existence.

Monty: Ooh, hang on! Actually, that all works out perfectly!

The screen fades to white then to a close-up on Dempsey. The screen pans back to show Dempsey, Richtofen, Takeo and Nikolai standing on a mount, each wielding an original elemental staff and wearing crusader armor. A crowd is seen cheering for them as the four raises their staffs as conquering heroes. The screen transitions into the "Primis" image from Origins. The image burns and the words "THE END" appear.


Main article: Revelations (map)/Quotes




  • The map features many different aspects of previous maps, such as Mob of the Dead and Origins.
    • The map's that make up the various locations in Revelations are Origins, Mob of the Dead, Kino der Toten, Der Eisendrache, Shangri-La, Verrückt, and Nacht der Untoten.
      • Call of the Dead and "Five" are referenced in Radio Messages.
      • The round change music is synonymous with where the player's located. For example, if the player is in the Origins trenches, they will hear the Origins round changing theme; if they were in Nacht der Untoten, they would hear the original round changing theme, and so on. This is also the case for when the player dies, as the Game Over music is synonymous with the location the player died in.
        • The round change music in the Verrückt, Kino der Toten, and Shangri-La sections seems to have changed; Instead of using the original round change music, each map gets its own unique music. For example, in Kino der Toten, as the round ends, it reuses the one in Buried, and as the round starts, it reuses the theme used in The Giant and Der Eisendrache with a sound effect of a film projector.
  • Unlike in previous maps, all of the icons relating to the previous Easter Eggs (the Summoning Key for Apocalypse Averted, and the Gateworms for Paradoxical Prologue, My Brother's Keeper, Seeds of Doubt, and Love and War) will appear on the map selection screen.



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