Codghostsicon Call of Duty Ghosts Extinction icon IW top right icon IWZtricon
For the specialist weapon in Call of Duty: Black Ops III, see Ripper (Specialist Weapon).
For the weapon based off the Ripper in Call of Duty: Infinite Warfare, see RPR Evo.

The Ripper, known as the EvoPro III within game files, is a bullpup submachine gun featured in Call of Duty: Ghosts, and that makes a smaller appearance in Call of Duty: Infinite Warfare as an Epic Prototype Weapon.

Call of Duty: GhostsEdit

Ripper Menu Icon CoDG

34-24 (MP)

Damage Multipliers

x1.5 Head

Weapon Class

Submachine Gun

Magazine Size

32 rounds (48 with Extended Mags)

Starting Ammunition

32+64 (MP)
32+96 (Extinction)

Maximum Ammunition

32+192 (MP)
32+256 (Extinction)

Reload Time

3.1s mid-magazine, 3.33s empty (1.767 add time)

Rate of Fire

967 RPM (SMG) (1138 w/ Rapid Fire)
672 RPM (AR) (790 w/ Rapid Fire)


Moderate-Low (SMG)
Low (AR)



Fire Mode


Used by

David Archer

Cost (Extinction)$1500
Console codename(s)


"The latest in modular weapon design with an integrated Hybrid Sight that toggles between SMG and AR combat modes."
— Description


First announced March 5, 2014 it was initially available only to Xbox season pass holders starting March 6, but was released with the Devastation downloadable content pack. It was also released for PS3/PS4 Season Pass holders on April 4, but was available when Devastation came out for PS3/PS4 on May 8. The weapon is also available for individual purchase on all platforms for $3.99.


The Ripper has the ability to switch between submachine gun and assault rifle combat modes by toggling the integrated Hybrid Sight. Due to its special integrated sight, however, The Ripper cannot accept optical attachments. The SMG mode gives the weapon a high rate of fire, but with short range and moderate-high recoil. When in AR mode it has 2.5 times the range, allowing for 3 shot kills out to a respectable distance, and a decrease in rate of fire which also serves to lower recoil somewhat.

The Ripper has the movement speed, ADS movement speed, and similar hipfire spread of an SMG at all times, even when in assault rifle mode. These characteristics make it a highly mobile weapon in both modes. Stalker isn't needed to move quickly while ADS in AR mode, and the overall movement speed may diminish the need for Agility, freeing up perk points to use elsewhere. Extended Mags pushes the magazine size to impressive levels as well, sitting at a comfortable 48 rounds, so players that are constantly using the AR mode will not have to reload for quite a while. Muzzle Brake is a nice attachment for this weapon, as it allows the range of both modes to increase. Equipping a Silencer can be beneficial, as it will keep the player off the radar and eliminate muzzle flash. However, the SMG mode of this weapon has the lowest range in the sub-machine gun category. The Flash Suppressor attachment has extremely limited use on the AR mode as the slower fire rate mitigates the muzzle flash somewhat; however, it can provide some benefit to players constantly using the SMG mode, as it suffers from more muzzle flash.


Just like the Maverick in Nightfall, the Ripper is available in Mayday. It appears multiple times on the map. There is a Ripper located in the first area, leaning on a forklift. It costs $1500. Compared to the other weapons available in this area, the FP6 and Panzerfaust, it can be a better choice, statistically. However, it can depend on the player's playstyle.

Considering its ability to switch between submachine gun and assault rifle modes, it may be a better choice than most in either category of weapons on the map, as it can be changed to fit the situation. It has a higher magazine capacity than most assault rifles and some submachine guns on the map also.

It is also available in Awakening near the first gate, by the fire trap in the middle of the second area and by the bottom-most obelisk in the last area. In Exodus, it is by the flipped van near the start with a piece of intel on top of it and in the parking garage.




Under BarrelEdit



For camouflage images, see Ripper (submachine gun)/Camouflage.
For attachments images, see Ripper (submachine gun)/Attachments.

Call of Duty: Infinite WarfareEdit

Ripper Model IW
Weapon Class

Submachine Gun



Fire Mode


The Ripper is available as a Prototype Weapon in Call of Duty: Infinite Warfare, as the Epic variant of the RPR Evo submachine gun. The variant has the name and appearance of the Ripper from Call of Duty: Ghosts. Unlike the version from Ghosts, optical attachments can now be equipped on it. As it is a Prototype Weapon, it features two gun perksReckless (only applies to SMG mode) and Focus.



General Edit

  • Several markings can be seen on the side of the Ripper. "EVO Pro III, A2 Industries" can be seen on the carrying handle, as can "SMG de Assalto" and "Mexico". The manufacturer's name is "Armacor Advanced Industries" (A2 Industries), and the caliber is listed as 5.56x45.
  • The use of a Grip attachment does not change the weapon model.

Call of Duty: GhostsEdit

  • In Extinction, the Ripper only counts towards the "Get # kills with Submachine Guns", not "Get # kills with Assault Rifles" challenge, since it is an SMG by default.

Call of Duty: Infinite Warfare Edit

  • The Ripper was originally going to be a regular weapon in the game as shown by pre-release screenshots, but was replaced with the RPR Evo (a weapon based off the Ripper) as the base weapon, with the Ripper being available as an Epic variant of the RPR Evo.

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