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SCAR-H

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For the variant featured in Call of Duty: Modern Warfare 3, see SCAR-L.

The SCAR-H is an Assault Rifle featured in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops II.

Contents

Call of Duty: Modern Warfare 2 Edit

SCAR-H menu icon MW2
Call of Duty: Modern Warfare 2
Damage

100-85 (SP), 40-30 (MP)

Damage Multipliers

Head: 2.7, Chest: 2, Limbs: 1.5 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 (SP), 20 (MP, 30 with Extended Mags)

Unlocked at

Level 8 (Specialist I)

Starting Ammunition

20 + 40 (MP)

Maximum Ammunition

300 rounds (SP), 120 rounds (MP)

Reload Time

2.85s loaded, 3.03s unloaded

Rate of Fire

645 RPM

Range (explanation)

25-60m (SP)
45-55m (15-25m Suppressed) (MP)

Recoil

Low

Penetration

Medium

Fire Mode

Automatic

Used by

U.S. Army Rangers, Task Force 141, U.S. Navy SEALs, Shadow Company

HUD icon

SCAR-H HUD MW2

Sound(s) Original sound

CampaignEdit

The SCAR-H is commonly used by the U.S. Army Rangers, and is one of the weapons in the starting loadout for "Wolverines!" and "Exodus".

It can be scavenged from dead friendlies or found at specific points in the American campaign. It can be found with or without various attachments, depending on the situation including: a Foregrip (in "S.S.D.D."), a Red Dot Sight combined with the Shotgun (in "Wolverines!"), as well as a standalone Red Dot Sight, ACOG Scope, M203 Grenade Launcher, and a Thermal Scope. Furthermore, in "Exodus" it has a laser targeting sight, which is used to paint targets for the Stryker Armored Vehicle "Honey Badger" to engage.

The SCAR-H is also a starting weapon for the Task Force 141 in "The Only Easy Day... Was Yesterday" and can also be found in the mission "Loose Ends" dropped by allies and "Just Like Old Times", with a Thermal Scope or underbarrel attachment (Shotgun or Grenade Launcher).

MultiplayerEdit

The SCAR-H is unlocked at level 8, and combined with its high damage and low recoil it is a popular weapon. Its main drawback is its low magazine capacity. It also has a slower reload compared to the other Assault Rifles, making Sleight of Hand a popular perk to be used with this weapon.

When unsuppressed at close range, the SCAR-H will kill in three hits without Stopping Power, and two with the perk. At long range, it deals 30 damage without Stopping Power, meaning it kills in four hits, or three with the perk selected. Stopping Power is useful due to the weapon's slow rate of fire compared to most automatic weapons.

The SCAR-H also features what most consider very simple iron sights, which give a clear, uncluttered view, meaning that sight attachments are not commonly used.

In Hardcore, the SCAR-H is a one-shot-kill at any range, unless shooting upon enemies using Painkiller, Last or Final Stand, or at targets behind cover. This somewhat negates the need for extra ammo, making Sleight of Hand a useful alternative as the SCAR-H has a fairly long reload time in comparison to other assault rifles. It is also, due to its low recoil, useful with an ACOG Scope as it has no sway, along with fully automatic fire.

The SCAR-H does not work well with Reload Cancelling as the animation stops a very short period of time after ammunition is added, making Sleight of Hand useful, although low ammo becomes a problem. Using both Scavenger Pro along with Extended Magazines mitigate its low reserve ammunition and magazine capacity.

Special OpsEdit

The SCAR-H is the starting weapon in the Special Ops missions Homeland Security, Body Count, and Wardriving. It is an alternate weapon in The Pit, Snatch and Grab, Overwatch as well as Suspension. Enemies in Snatch and Grab carry it.

Weapon AttachmentsEdit

GalleryEdit

For Camouflage images, see SCAR-H/Camouflage.
For Attachment images, see SCAR-H/Attachments.

Call of Duty: Black Ops IIEdit

"Fully automatic assault rifle. Increased damage and range."
— Description
SCAR-H Menu Icon BOII
Call of Duty: Black Ops II
Damage

45-24 (Pre-patch)
45-33 (Post-patch)

Damage Multipliers

Headshot ICON Symbol
1.2x

Weapon Class

Assault Rifle

Magazine Size

30 rounds (40 w/ Extended Clip)

Unlocked at

Level 40

Starting Ammunition

30+180 (SP), 30+90 (MP)

Maximum Ammunition

30+390 (SP), 30+240 (MP)

Reload Time

2.34 normal, 2.95 empty

Rate of Fire

625 RPM

Recoil

Moderate-High

Fire Mode

Automatic

Used by

Mike Harper,US Army Rangers, US Navy

HUD icon

SCAR-H Pick-Up Icon BOII

The SCAR-H returns in Call of Duty: Black Ops II in both the campaign and multiplayer.

MultiplayerEdit

The SCAR-H is unlocked at level 40 in multiplayer. It draws its feel and characteristics strongly from the Call of Duty: Modern Warfare 2 version. This accounts for the SCAR-H having a moderately slow rate of fire, manageable, yet slightly off-putting recoil and high damage. The SCAR-H will kill in three bullets at close range, and four bullets at long range as of January 26, 2013's patch. Headshot multipliers have been modified so that the SCAR-H will always kill in three headshots at long range, and two within its three shot kill range.

On account of these characteristics, the SCAR-H is best suited for medium range combat. It will be able to deal with long range encounters, although at these ranges semi automatic firing may be required since the recoil is high enough to throw off aim. To counter the high recoil, firing in bursts of two shots can be really effective when engaging targets at longer ranges. The SCAR-H is arguably weaker at close quarters where the relatively low rate of fire will put it at a significant disadvantage to submachine guns and shotguns. The weak close quarters capability can be rectified with Laser Sight to increase hip fire accuracy, Fast Mag to reduce vulnerable time while reloading, or the Quickdraw Handle to decrease raise time. Even though the SCAR-H has a moderate reload time, Fast Mags is not essential due to the weapon's impressive reload cancel time. Because of this, skilled players can simply reload cancel and free up an attachment slot for another attachment. At long ranges, the Grip will increase accuracy by lowering recoil, and Extended Clip can be useful to provide large amounts of suppressive fire. At medium range, any combination of attachments can be used; however, the use of a sight is rather questionable since the SCAR-H's iron sights are very open and clear, to such an extent that a Reflex Sight or EOTech Sight is more likely to obstruct the target at long range more than the actual iron sights. The Suppressor is a good attachment, but it can cause more problems than advantages: the Suppressor slows the weapon's center speed, which means sustained fire will be much less accurate; Pairing the Suppressor with Select Fire or Grip makes a better combination. With a colossal range and unmatched damage in comparison to other fully automatic Assault Rifles, the SCAR-H can easily fill a support role of and Light Machine Gun when paired with Extended Clip, and does not suffer from low mobility compared to light machine guns, and has an extremely fast reload time. Paired with Lightweight, the player can use his/her newly found mobility and ammo capacity increases to quickly get to a defensable position early on in the game and suppress enemies and/or provide covering fire for teammates.

The main advantage of the SCAR-H is its very high damage range profile. On a majority of maps a player should expect most, if not all engagaments to be within this weapon's three-shot-kill range even with a suppressor, a trait not shared by any non-semi automatic assault rifle. This, combined with a 1.2 headshot multiplier, means that its slower rate of fire can be balanced out by a two-shot-kill potential out to long range, and its already fast time to kill at longer ranges is made faster by a three-shot-kill potential.

The January 26, 2013's patch reduced the idle sway of all assault rifles. The SCAR-H got a buff to its three-shot-kill range by approximately 14%, as well as a minimum damage buff to 33 from 24, ensuring a maximum four-shot-kill at long range (down from five previously).

AttachmentsEdit

GalleryEdit

For camouflage images, see SCAR-H/Camouflage.
For attachment images, see SCAR-H/Attachments.

TriviaEdit

Call of Duty: Modern Warfare 2Edit

  • Directly under the iron sights are text that reads "INFINITY WARD INC. ENCINO, CA. www.infinityward.com and IW BROCK," and on the side it reads, "Infinity Ward, USA, MK 17 Mod 0 Cal. 7.62x51 0048762".
  • In "S.S.D.D.", a SCAR-H with Foregrip can be found in The Pit and being used by the Army Rangers. In multiplayer though, the SCAR-H's pick-up and killfeed icon shows a foregrip, showing that it could have been an attachment fairly early in development.
  • The SCAR-H has a different empty reload animation with the Heartbeat Sensor attached, because the Heartbeat Sensor is in the way of the bolt release, where the player normally hits.
  • In the campaign, the SCAR-H's M203 makes the sound of a GP-25, but in multiplayer, it makes the regular sound of a M203.
  • The SCAR-H that Dunn uses in "Museum" is unique, in which it has a Thermal Scope that cannot be steadied and has the lower recoil of the Red Dot Sight or Holographic Sight.
  • There is a fingerprint on the rear iron sight that is visible under the correct lighting.
  • The SCAR-H is the second slowest fully automatic weapon in Call of Duty: Modern Warfare 2 after the AA-12.
  • The SCAR-H has a larger magazine capacity in the campaign and Special Ops than in multiplayer.
  • When an optic is attached to the SCAR-H, the rear sight is not present and the front sight is folded.
  • In the campaign, the SCAR-H is often found with a unique Red Dot Sight that has a beige rim instead of a grey one.
  • The buttstock is in its collapsed position.

Call of Duty: Black Ops IIEdit

  • In early trailers, the SCAR-H used the same model as the Call of Duty: Modern Warfare 2 version, whereas in the final game, the SCAR-H used a heavily modified version of the SCAR-L model from Modern Warfare 3.
  • Strangely, if equipped with the Gold Camouflage, the third-person model lacks some of the parts that have been turned into black, the in first-person has, which were the main rail system and the adjusting tool for the iron sights.
  • On the left side of the gun, near the stock, writing that reads "SCAR 17S" can be seen.
  • The SCAR-H was seen in the premiere trailer for Zombies, but it did not appear in the final version of the game.
  • The buttstock is in its extended position.
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