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The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Advanced Warfare
For a similarly named rocket launcher, see MAAWS.

The SMAW is a rocket launcher featured in Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II. It was going to be featured in Call of Duty: Advanced Warfare, but was cut.

Call of Duty: Modern Warfare 3[]

Campaign[]

The SMAW is the secondary weapon in "Goalpost", and can be used to destroy enemy T-90 tanks.

Multiplayer[]

The SMAW is available from the start in Multiplayer as a secondary weapon in a default class. It must be aimed down sights in order to be fired, similar to other launchers. The SMAW works similarly to the AT4 from Call of Duty: Modern Warfare 2 and the M72 LAW from Call of Duty: Black Ops, being able to be fired freely as well locking onto aircraft. Although it only has one shot, it is very accurate and has a relatively large blast radius. Unlike the RPG-7, the SMAW's rocket doesn't curl and zig-zag at longer ranges, as it travels in a almost perfect line. 

Special Ops[]

The SMAW is briefly used by the player riding in the Little Bird to destroy the three T-90 tanks on the bridge at the beginning of "Little Bros". It is also used in "Iron Clad" to destroy the enemy tanks, helicopters and infantry.

Gallery[]

Call of Duty: Black Ops II[]

"Free-fire shoulder mounted rocket launcher. Can lock-on to enemy vehicles and turrets."
— Description.

Campaign[]

The SMAW reappears in Call of Duty: Black Ops II. It can be unlocked for the customized loadout after completing the campaign, but it doesn't have the homing capability seen in multiplayer (though SMAWs with homing capabilities are used in cutscenes to down President Bosworth's aircraft and Tian Zhao's VTOL). While it is a rare weapon in the rest of the campaign, it is a very common weapon in the Strike Force missions, appearing in all of them except "I.E.D.".

Multiplayer[]

In multiplayer, the SMAW is unlocked by default, not requiring an Unlock Token.

The SMAW has an explosive radius of 5.6 meters. At the centre of the explosion, the SMAW will deal up to 150 damage, securing a one hit kill. At the edge of the blast, the SMAW will deal 70 damage, needing two hits to kill, but dealing significant chip damage. The SMAW has a one hit kill explosive radius of 3.5 meters. Should the projectile hit an enemy directly, it will deal 1000 damage to that target, killing even Flak Jacket users with ease. Without a direct hit, a Flak Jacket user will take up to 52 damage from a blast, making them very tough to kill with an SMAW, even if the user fires two rockets at them. In Hardcore game types, due to the increased resistance of Flak Jacket, an enemy with Flak Jacket needs to be as close as possible to the explosion to die from it without being struck directly. The SMAW has the exact same explosive radius and damage as the RPG, making it just as lethal against human enemies.

The SMAW can be free-fired like the RPG, but it can also be used to lock onto aircraft and ground-based scorestreaks. In either role, the SMAW isn't as good as a dedicated option since it doesn't come with a reserve rocket by default. The SMAW's advantage is that it can be used in either role, whereas the other launchers are restricted to one purpose. The RPG could be used in an anti-vehicle role, but it has little in the way of consistency when targeting them.

Scavenger can be used with the SMAW to procure extra rockets. Should the user have the luxury of having multiple rockets at once, the SMAW can fire as fast as 20 RPM. Since its reload speed is faster than the RPG, it can be made to fire faster than the SMAW.

Due to idle sway when aiming, as well as general projectile deviation during flight, the SMAW has inconsistent accuracy that the user can't really counteract. It makes the SMAW much less consistent the further away the target is, unless the user is locking onto a vehicle.

Like other launchers, the SMAW restricts the user's movement speed to 90%, and it will restrict the user's strafe speed to 40%.

Overall, the SMAW serves the same purpose as the M72 LAW and AT4 in previous titles. It is not the best at anti-vehicle nor anti-personnel, but the SMAW's ability to do both is what makes it entirely unique among the launchers. Those that appreciate the versatility will be left with no other option, but those who are more overly concerned with anti-vehicle or anti-personnel usage from their launcher will be better served by the FHJ-18 AA or the RPG. In particular, the SMAW is perhaps the best launcher choice for a Scavenger user, as they can take full advantage of the versatility by negating the SMAW's supply weakness.

Camouflages can be unlocked for the SMAW by completing challenges, like most other weapons. The camouflages are obtained by:

  • DEVGRU - Destroy 5 aircraft with the SMAW.
  • A-TACS AU - Destroy 10 aircraft with the SMAW.
  • ERDL - Destroy 20 aircraft with the SMAW.
  • Siberia - Destroy 30 aircraft with with SMAW.
  • Choco - Destroy 40 aircraft with the SMAW.
  • Blue Tiger - Destroy 50 aircraft with the SMAW.
  • Bloodshot - Destroy 60 aircraft with the SMAW.
  • Ghostex: Delta 6 - Destroy 75 aircraft with the SMAW.
  • Kryptek: Typhon - Destroy 100 aircraft with the SMAW.
  • Carbon Fiber - Get 10 impact kills with the SMAW.
  • Cherry Blossom - [sic] 5 aircraft in a single game 1 time with the SMAW.
  • Art of War - Get 1 kill from a car using the SMAW.
  • Ronin - Get 5 Double Kill medals using the SMAW.
  • Skulls - Destroy 1 Dragonfire with the SMAW.
  • Gold - Complete all Camo unlocks for the SMAW.

Gallery[]

For camouflage images, see SMAW/Camouflage.

Call of Duty: Advanced Warfare[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The SMAW was cut from Call of Duty: Advanced Warfare at some point in development or was used solely as a legacy asset during testing. The model is identical to the Black Ops II variant and uses a texture similar to the Carbon Fiber Camouflage that covers the entire weapon, only lacking a specular map.

Trivia[]

Call of Duty: Modern Warfare 3[]

  • When the launcher is empty, the draw time is drastically slower than when it is full.
  • The SMAW will not destroy enemy killstreaks that have a large health pool, such as the Attack Helicopter, Advanced UAV, and the Osprey killstreaks.
  • While aiming down the sights, there is an easy to spot QR code on the rear post of the weapon which when scanned will output "97 01 85 71 52 61 79 6d 65 4c 6f 76 65 73 53 61 72 61 68". This can be translated into "LovesSarah".

Call of Duty: Black Ops II[]

  • The intros to the missions "Dispatch" and "Cordis Die" show soldiers firing homing missiles from SMAWs, an ability they do not have in the singleplayer mode.
  • Strangely, the SMAW will not destroy a MQ-27 Dragonfire (which is considered to have light armor) with one shot but will destroy all other aerial scorestreaks as long as the missile is not diverted by counter-measures. 
  • When seen in third person, the SMAW is held like a pistol.
  • Even when empty, the SMAW will still lock on; the lock on ability is only cancelled out by EMP grenades/scorestreak.
  • In first-person, a sling is seen wrapped/ draped around the main launch tube. In third-person, this sling is missing.
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