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For the non-bullpup variants, see Dragunov and Type85 Evolution.
For a similarly named weapon, see SVT-40.

The SVU (also referred to as Dragunov SVU in the game files) is a bullpup sniper rifle featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and a marksman rifle in Call of Duty: Ghosts.

Call of Duty: Black Ops IIEdit


70 (MP)

Damage Multipliers

Headshot ICON Symbol
1.0x Suppressor

Weapon Class

Sniper Rifle

Magazine Size

Standard: 12 rounds
Extended Clip: 17 (SP), 16 (MP)



Unlocked at

Completing Pyrrhic Victory (SP)
Level 4 (MP)

Cost (Zombies)


Starting Ammunition

12+108 (SP), 12+36 (MP)
12+96 (ZM)

Maximum Ammunition

12+240 (SP), 12+96 (MP)
12+96 (ZM)

Rate of Fire

416 RPM

Range (explanation)

SVU-AS Range BO2





Fire Mode


HUD icon

SVU-AS Pick-Up Icon BOII

"Semi-automatic sniper rifle. High fire rate with low recoil."
— Description.


The SVU-AS is unlocked with Create-a-Class.

The SVU-AS is a low damage per bullet sniper rifle. The SVU-AS will deal 70 damage per shot across all distances, making for a two shot kill. If a bullet hits the head, a 1.5x damage multiplier is activated, making the SVU-AS deal 105 damage, which is sufficient for a one shot kill if not shooting through certain cover. The SVU-AS easily has the worst one shot kill potential of all sniper rifles, and as such, many players treat it as a guaranteed two shot kill weapon. The SVU-AS has high penetration power, being able to shoot through most obstacles with ease. In Hardcore game modes, the SVU-AS will be a one shot kill at almost all times, bar shooting through cover.

The SVU-AS' rate of fire is quite high for a sniper rifle. It has the highest firecap in class, being able to be shot at 416 RPM, or roughly the same as the SMR in fully automatic configuration. This high rate of fire for a sniper rifle makes backup shots quite easy to make, as they can be placed in rapid succession.

The SVU-AS' accuracy is very good in its tier. The idle sway is the lowest of all sniper rifles, and its recoil is fairly low compared to other sniper rifles. This further encourages the user to make follow-up shots, as the recoil is easy to manage, making it so players can place fast and accurate follow-up shots. It should be noted that the SVU-AS has a lower than average zoom level on the scope, making a fine line between the zoom of an ACOG Scope and the default sniper rifle zoom.

The SVU-AS' handling traits are above average for a sniper rifle. The SVU-AS aims down the sight and has the same hip-fire accuracy as other sniper rifles, and the SVU-AS has fast reloading properties, taking at least 1.96 seconds to perform a reload. This speed is fast enough if playing conservatively, but a more aggressive player may find these reloads to be cumbersome.

The SVU-AS has the largest magazine capacity in its class, holding 12 rounds per magazine. This size makes the user capable of engaging multiple enemies before having to reload. This is even further emphasized in Hardcore game modes, where the SVU-AS can make much better use of its ammunition.

The SVU-AS has the standard set of attachments available to it. The Suppressor is a very risky attachment, as it reduces the damage per shot to 50. This makes one shot kills impossible in core game modes. As well, it will reduce the SVU-AS' centerspeed by 10%, instead of the typical 2%, making the SVU-AS' recoil climb more easily if firing fast. However, the SVU-AS is very well suited to the attachment by default, as it retains many of its accuracy elements, and the loss of a headshot multiplier will be, for the most part, negligible.

The Ballistics CPU will reduce idle sway, making the SVU-AS have very little sway overall. This helps users place their first shot on target. This is questionable in value, as the SVU-AS already has the lowest idle sway in its class, making some view the attachment as overkill.

The Variable Zoom gives the SVU-AS two different, adjustable on-the-fly zoom levels, and changes the default scope reticule. This gives the user much more flexibility in terms of accuracy, as they can either lower the zoom to increase their field of view, or increase their zoom level to place more focus on a certain area. Due to the SVU-AS' already low default zoom level, this attachment is very valuable for those who want more zoom.

Fast Mag is, for the most part, an unnecessary luxury. The SVU-AS has a large 12 round magazine, and the reload speeds are very manageable. It doesn't hurt to use it, but its benefit isn't necessary.

FMJ is a decent option on the SVU-AS, as it allows the sniper rifle to shoot through almost all pieces of cover with extreme ease. With the SVU-AS' higher rate of fire, this can let players kill enemies hiding behind walls with greater ease.

The ACOG Scope gives the SVU-AS a lower zoom level, a customizable reticule, and does not remove the player's HUD when aiming down the sight. As well, the player is still able to hold their breath while aiming, although the prompt to do so will not appear on the screen. If using the SVU-AS akin to a Marksman Rifle instead of a sniper rifle, this attachment is a very attractive option, as it gives the SVU-AS more flexibility at medium ranges, where a higher zoom level may not be needed.

Extended Clip increases the magazine capacity to 16 rounds and the starting ammo loadout by a third, but makes reloads at least 2.15 seconds long. The SVU-AS already has the best ammunition loadout and magazine capacity in its class, so its value is questionable. Extended Clip's value is dependent on whether or not players want to accentuate the SVU-AS' strength, or if they consider Extended Clip to be an unnecessary luxury.

The Laser Sight is an ill fit on the SVU-AS. Even with the attachment equipped, the SVU-AS has a ludicrously large hip-fire spread, and hip-firing is still a panic option at best. Some players like to use it to guide their shot on target while aiming, but this isn't as large of a necessity on the SVU-AS, which relies much more on landing multiple shots rather than a singular shot.

The Dual Band Scope is an odd fit on the SVU-AS. It reduces the centerspeed by 10%, but gives the SVU-AS an alternative scope, and a hybrid between Night Vision and an Infrared Scope. The attachment helps to highlight enemies across longer sightlines or obscured within Smoke. It is ill advised to pair it with the Suppressor, as both attachments will reduce the SVU-AS' centerspeed by 10%, making it so one fifth of the SVU-AS' centerspeed is lost.


The SVU-AS appears in Die Rise and Buried, purchased off the wall for 1000 points. In Die Rise, it is located in the upper level of the mall which can be reached when dropping down the destroyed staircase behind the Quick Revive elevator (on the way to the initial Mystery Box spawn), while in Buried, its chalk outline is found in the Gunsmith shop and can be placed at any of six predetermined locations. Unlike most other sniper rifles, it is reasonably effective as a support weapon, due to relatively low recoil and high rate of fire, even though it has relatively low damage for a sniper rifle. Using it in conjunction with Double Tap Root Beer and aiming for headshots causes it to be a one-shot-kill until rounds slightly above 40. It is also pinpoint accurate, similar to the other sniper rifles post patch.

For a lot of players, this sniper rifle is very valuable to get the Sniper longshot permaperk, as it is fairly cheap and easy to access on both maps. With the sniper longshot permaperk activated, the SVU-AS becomes a great money maker, as every kill with any sniper rifle will grant a huge amount of points.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Shadowy Veil Utilizer and comes with a Variable Zoom scope. It starts out with a 12-round magazine and 192 rounds in reserve. It cannot be Pack-a-Punched twice for a random attachment. The Pack-a-Punched version of the SVU-AS also has an increased damage, and combined with Double Tap Root Beer, thus making it a worthy weapon for zombie survival, especially when it can be bought off the wall without the worry of relying on Max Ammo power-ups.

Upon obtaining the SVU-AS in Die Rise, the player will receive a message from Richtofen, if playing as Stuhlinger, or from Maxis, if playing as one of the other three characters that pertains to the map's signature Easter egg.



For camouflage images, see SVU-AS/Camouflage.
For attachments images, see SVU-AS/Attachments.

Call of Duty: Strike TeamEdit

The SVU-AS is Marshall's starting weapon in the mission "Europa Falls", equipped with a suppressor. It is one of the only semi-automatic sniper rifles in the game.


Call of Duty: GhostsEdit

SVU Menu Icon CoDG

68-52 (MP)

Damage Multipliers

x1.56 Head & Neck

Weapon Class

Marksman Rifle

Magazine Size

· 10 rounds (SP)
· 18 rounds (MP) (27 w/ Extended Mags)
· 21 rounds (Extinction)

Starting Ammunition

18+36 (MP)
21+63 (Extinction)

Maximum Ammunition

10+120 (SP)
18+108 (MP)
21+168 (Extinction)

Rate of Fire

· 400 RPM
3-round burst:
· 500 RPM (within burst)

Range (explanation)

SVU range CoDG

Recoil center speed


Fire Mode

(or optional 3-Round Burst Fire attachment)

Used by


Cost (Extinction)$2000
Squad Points9
"Semi-automatic. Effective at long range with moderate recoil."
— Description.

The SVU appears in Call of Duty: Ghosts as a marksman rifle rather than a sniper rifle.


The SVU appears in the last campaign mission, "The Ghost Killer", where it can be found with an ACOG Scope. Some enemy snipers also use SVUs with their standard scope, but these ones cannot be picked up by the player.


The SVU appears in Extinction, in Nightfall and Mayday. It costs $2000 to buy. In Nightfall, one is leaning against the tower in the entrance, and another is in the compound. In Mayday, it is in the Cargo Area, against a wall. The weapon has high damage but a slow rate of fire. It may be best to go for some type of full-auto weapon, unless the player wants something with high accuracy.


The SVU is the most expensive Marksman Rifle, costing 9 squad points. It has the lowest rate of fire out of all marksman rifles (two thirds the speed of the MR-28), but unlike them it will always achieve a two-shot-kill to help compensate (one shot if it hits the head or neck), making it an ideal choice for long range maps. The permanent two shot kill ability makes the Silencer a good option, as it will keep the player off the radar, without any real penalty. An interesting fact to note is that the rim of the SVU's scope covers up most of where the blurred exterior vision would be on other sniper scopes, which can make for more precise firing (the only noticeable exterior blur is off to the very left); as well, when players consider that using the default scope makes the gun have 15% less recoil, and a lot of players will find optical attachments obsolete. The Iron Sight attachment for this weapon is very clear compared to other marksman rifles, making it a reasonable alternative to the Red Dot Sight. Despite the in-game description mentioning moderate recoil, the SVU has a quite low recoil in comparison to other marksman rifles. However, Burst Fire is quite a hindrance as the recoil is increased due to the attachment's properties, to such an extent one can even miss both the second and third shots at close-medium range. It is better to avoid close-quarters engagements and keep to medium or long range with this weapon.






For attachment images, see SVU/Attachments.



  • Both models have unusable bipods.

Call of Duty: Black Ops IIEdit

  • The SVU-AS uses 7.62x54mmR rounds, according to the Ballistics CPU.
  • While crawling and firing, the rate of fire will be cut in half. This is also true for the XPR-50.
  • The SVU-AS also used a different scope model in beta, which is no longer present.
  • The SVU-AS will still retain its red tint near the front of the weapon when most camouflages are applied to it. 

Call of Duty: GhostsEdit

  • "Disposable Hero" can be seen written along the side of the weapon in red marker. This is easily visible when leaning.

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