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For the non-bullpup variants, see Dragunov and Type85 Evolution.
For a similarly named weapon, see SVT-40.

The SVU is a bullpup sniper rifle featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and a marksman rifle in Call of Duty: Ghosts.

Call of Duty: Black Ops IIEdit


70 (MP)

Damage Multipliers

Headshot ICON Symbol
1.0x Suppressor

Weapon Class

Sniper Rifle

Magazine Size

Standard: 12 rounds
Extended Clip: 17 (SP), 16 (MP)



Unlocked at

Completing Pyrrhic Victory (SP)
Level 4 (MP)

Cost (Zombies)


Starting Ammunition

12+108 (SP), 12+36 (MP)
12+96 (ZM)

Maximum Ammunition

12+240 (SP), 12+96 (MP)
12+96 (ZM)

Rate of Fire

416 RPM

Range (explanation)

SVU-AS Range BO2





Fire Mode


HUD icon

SVU-AS Pick-Up Icon BOII

"Semi-automatic sniper rifle. High fire rate with low recoil."
— Description.


The SVU-AS is the least powerful sniper rifle, dealing 70 damage points per shot, but it also has the least recoil and the highest rate of fire of all sniper rifles in Call of Duty: Black Ops II. Without the Suppressor, the SVU-AS kills in a single headshot, but it takes two shots to kill if aimed anywhere besides the head. When suppressed, it is always a two-shot-kill in Core modes. Also note that when the suppressor is equipped, centerspeed is decreased by 10% instead of the usual 2%, which means that the SVU-AS will suffer a greater loss of accuracy with the suppressor than most weapons.

The player does not need to be particularly accurate with the SVU-AS as it has the highest firecap and largest magazine in its class, so missed shots can be compensated for. The SVU-AS is effective for medium to long range engagements.

In Hardcore game modes, the SVU-AS is a one-shot-kill anywhere to the body, even when suppressed. This, combined with its semi-automatic nature, high fire rate, low recoil, a large magazine capacity (for a sniper rifle) and low zoom, makes it the ideal sniper rifle for such modes.

The default zoom of the SVU-AS is higher than the ACOG Scope's zoom and the low level of the Variable Zoom, but it is lower than the default zoom of other sniper rifles.


The SVU-AS appears in Die Rise and Buried, purchased off the wall for 1000 points. In Die Rise, it is located in the upper level of the mall which can be reached when dropping down the destroyed staircase behind the Quick Revive elevator (on the way to the initial Mystery Box spawn), while in Buried, its chalk outline is found in the Gunsmith shop and can be placed at any of six predetermined locations. Unlike most other sniper rifles, it is reasonably effective as a support weapon, due to relatively low recoil and high rate of fire, even though it has relatively low damage for a sniper rifle. Using it in conjunction with Double Tap Root Beer and aiming for headshots causes it to be a one-shot-kill until rounds slightly above 40. It is also pinpoint accurate, similar to the other sniper rifles post patch.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Shadowy Veil Utilizer and comes with a Variable Zoom scope. It starts out with a 12-round magazine and 192 rounds in reserve. It cannot be Pack-a-Punched twice for a random attachment. The Pack-a-Punched version of the SVU-AS also has an increased damage, and combined with Double Tap Root Beer, thus making it a worthy weapon for zombie survival, especially when it can be bought off the wall without the worry of relying on Max Ammo power-ups.

Upon obtaining the SVU-AS in Die Rise, the player will receive a message from Richtofen, if playing as Stuhlinger, or from Maxis, if playing as one of the other three characters that pertains to the map's signature Easter egg.



For camouflage images, see SVU-AS/Camouflage.
For attachments images, see SVU-AS/Attachments.

Call of Duty: Strike TeamEdit

The SVU-AS is Marshall's starting weapon in the mission "Europa Falls", equipped with a suppressor. It is one of the only semi-automatic sniper rifles in the game.


Call of Duty: GhostsEdit

SVU Menu Icon CoDG

68-52 (MP)

Damage Multipliers

x1.56 Head & Neck

Weapon Class

Marksman Rifle

Magazine Size

· 10 rounds (SP)
· 18 rounds (MP) (27 w/ Extended Mags)
· 21 rounds (Extinction)

Starting Ammunition

18+36 (MP)
21+63 (Extinction)

Maximum Ammunition

10+120 (SP)
18+108 (MP)
21+168 (Extinction)

Rate of Fire

· 400 RPM
3-round burst:
· 500 RPM (within burst)

Range (explanation)

SVU range CoDG

Recoil center speed


Fire Mode

(or optional 3-Round Burst Fire attachment)

Used by


Cost (Extinction)$2000
Squad Points9
"Semi-automatic. Effective at long range with moderate recoil."
— Description.

The SVU appears in Call of Duty: Ghosts as a marksman rifle rather than a sniper rifle.


The SVU appears in the last campaign mission, "The Ghost Killer", where it can be found with an ACOG Scope. Some enemy snipers also use SVUs with their standard scope, but these ones cannot be picked up by the player.


The SVU appears in Extinction, in Nightfall and Mayday. It costs $2000 to buy. In Nightfall, one is leaning against the tower in the entrance, and another is in the compound. In Mayday, it is in the Cargo Area, against a wall. The weapon has high damage but a slow rate of fire. It may be best to go for some type of full-auto weapon, unless the player wants something with high accuracy.


The SVU is the most expensive Marksman Rifle, costing 9 squad points. It has the lowest rate of fire out of all marksman rifles (two thirds the speed of the MR-28), but unlike them it will always achieve a two-shot-kill to help compensate (one shot if it hits the head or neck), making it an ideal choice for long range maps. The permanent two shot kill ability makes the Silencer a good option, as it will keep the player off the radar, without any real penalty. An interesting fact to note is that the rim of the SVU's scope covers up most of where the blurred exterior vision would be on other sniper scopes, which can make for more precise firing (the only noticeable exterior blur is off to the very left); as well, when players consider that using the default scope makes the gun have 15% less recoil, and a lot of players will find optical attachments obsolete. The Iron Sight attachment for this weapon is very clear compared to other marksman rifles, making it a reasonable alternative to the Red Dot Sight. Despite the in-game description mentioning moderate recoil, the SVU has a quite low recoil in comparison to other marksman rifles. However, Burst Fire is quite a hindrance as the recoil is increased due to the attachment's properties, to such an extent one can even miss both the second and third shots at close-medium range. It is better to avoid close-quarters engagements and keep to medium or long range with this weapon.






For attachment images, see SVU/Attachments.



  • Both models have unusable bipods.

Call of Duty: Black Ops IIEdit

  • The SVU-AS uses 7.62x54mmR rounds, according to the Ballistics CPU.
  • While crawling and firing, the rate of fire will be cut in half. This is also true for the XPR-50.
  • The SVU-AS also used a different scope model in beta, which is no longer present.
  • The SVU-AS will still retain its red tint near the front of the weapon when most camouflages are applied to it. 

Call of Duty: GhostsEdit

  • "Disposable Hero" can be seen written along the side of the weapon in red marker. This is easily visible when leaning.

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