Sabertooth
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| The subject matter of this article was cut from the final version of a Call of Duty game. |
| Sabertooth | |
| Damage |
375 |
| Magazine Size |
999 (999 when Pack-a-Punched) |
| Cost (Zombies) |
Unknown |
| Starting Ammunition |
999000 (999000 when Pack-a-Punched) |
| Reload Time |
9.7 |
| Range (explanation) |
Unknown |
| Recoil |
Unknown |
| Penetration |
Unknown |
| Fire Mode |
Melee |
| Used by |
All Teams |
The Sabertooth was a chainsaw planned to be in Call of Duty: Black Ops. The only remaining evidence left of this weapon are animations, weapon stats, and an untextured model. According to the files, it had an abnormally large "magazine" of 999 and a reserve of 999000, which it would presumably burn through as it used "gas". It would seem that another variant called the Sabertooth 360 was also planned, which has a much smaller "magazine" size of 8. Evidently they also both had Pack-a-Punched versions.
Trivia
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- There is an unused text string in Call of Duty: Black Ops II referencing the Sabertooth, however this could have been placeholder data when certain files were ported over.
Gallery
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