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Scavenger (weapon)

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Scavenger Weapon

11500 (explosion)

Magazine Size

6 (Pack-a-Punched)

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

30+6 (Pack-a-Punched)

Reload Time


Rate of Fire

60 RPM

Range (explanation)

Scavenger Stats BO

Fire Mode


Used by


HUD icon

Scavenger Pick-Up Icon

Console codename(s)


For the perk of the same name, see Scavenger (perk).

The Scavenger is a Wonder Weapon (the eighth in appearance) exclusive to the Zombies map Call of the Dead in Call of Duty: Black Ops. It was created by Harvey Yena, the Pack-a-Punch name deriving from the latter.


The Scavenger can be acquired from the Mystery Box for 950 points. The Scavenger is a bolt-action sniper rifle that fires special explosive rounds, that detonate three seconds after being fired. The round will stick to whatever surface it was fired at, including zombies. When it explodes, the Scavenger's round will create a large explosion that deals an impressive 11500 damage, netting a one-hit kill against zombies for a good number of rounds.

The Scavenger uses a low 3-round magazine, and has a relatively short reload time, akin to the Intervention from Call of Duty: Modern Warfare 2. The player's starting loadout is a low 15 rounds, but considering the Scavenger's massive power, this is usually not hindering.

The Scavenger is an extremely powerful weapon that can be used for eliminating large groups of zombies. Considering the very large damage as well as wide splash radius, PhD Flopper is heavily recommended as it will negate self-inflicted damage with the Scavenger, making the weapon more suited at close range. Speed Cola may also serve good purpose as the magazine size is small and will make reloads quite frequent. Considering the low available ammunition, it is advised to use the Scavenger on large numbers of zombies at once, to avoid wasting ammunition.

A downside of the weapon is that players may unintentionally anger George A. Romero if he was caught in the blast radius of an explosive round. Nonetheless, with the high damage, it is a weapon of choice to weaken him.


Scavenger vs. Hyena Infra-deadEdit

When pack-a-punched, the Scavenger becomes the Hyena Infra-dead. The Hyena Infra-dead gains doubled damage, magazine size and starting/maximum loadout, and replaces the default scope with an hybrid of a Variable Zoom and Infrared Scope. As well, explosions are now purple instead of yellow. The Hyena Infra-dead's damage allows the player to score one-hit kills for a large number of rounds, making it among the most durable weapons of the map. As well, it is a good choice to take down Romero.

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 11500 (explosion) 23000 (explosion)
Fire mode Bolt-action Bolt-action
Rate of fire 60 60
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras More reserve ammo, reduced sway, larger magazine, Infrared scope, Variable Zoom.



For more images, see Scavenger (weapon)/Gallery.



  • In the upgraded variant's name, "Hyena" is a reference to hyenas being scavengers, as well as being a reference to its creator, H. Yena and "Infra-Dead" is a play on the word 'infrared', referring to its Infrared Scope.
  • When the Scavenger is fired, it will move the player back.
  • '79748' is seen etched under the scope, with some of the numbers faded. The numbers are also present when Pack-a-Punched, but are much more difficult to see.
  • STU Optics can be seen written on the side of the Scavenger's scope.

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