Second Chance
From the Call of Duty Wiki
Second Chance is a third tier perk in Call of Duty: World at War multiplayer that gives a player the ability to go into Last Stand or revive a friendly player in Last Stand. A player with the Second Chance perk will see beacons that show the locations of friendly players in Last Stand. In order for a player to revive a friendly player in Last Stand, a player must be near the downed player and hold the specified "use" button. While reviving a downed player, the player will go through an animation of preparing a needle (a morphine syrette) and injecting the downed player with it. A player may move and/or crouch/go prone while reviving a downed player; moving too far from the downed player will reset the revival process. If the player is not hit again by enemy fire, they will stay alive for 30 seconds (10 seconds in Free for all), which is notably longer than the amount of time spent in the reverse prone position in Call of Duty 4: Modern Warfare's multiplayer perk: Last Stand.
The player will only get to use the Last Stand if they are downed by body shots; being killed by a headshot, Dogs, M2 Flamethrower, knife/bayonet, and any explosion, will not let a player go into second chance.
[edit] Multiplayer Tactics
This perk can be used well when the whole team is using this perk, because everyone can revive other team members, making it harder for the enemy to get kills. One strategy for the enemy team is to snipe an enemy (best in open ground) at a safe distance and put them into last stand mode. Then wait for one of his team members to run out to revive him then shoot them both getting two kills.
Another useful tactic is to combine this with Signal Flares, the Shades Perk, and preferably Special Grenades x3. If there is someone in Last Stand, you can rush to his position, set up some flares around the ally, and with Shades equipped, you can clearly see the downed ally and quickly revive him without anyone seeing you or the ally as a target.
[edit] Trivia
- During a Hardcore Match, players put into Last Stand that were shot by a teammate can NOT be revived by another teammate. Therefore, this doesn't allow players to easily get points by just placing teammates into Last Stand and reviving them repeatedly. It was obviously put this way for balancing issues. If a player shoots their teammate who is on last stand however, the enemy will not get the kill so this may be preferable in some game modes.
- If a player is standing in deep water, and they are wounded in way that would put them into Second Chance, the player dies instantly, as if it was a head shot. This can be noted on the beach in Makin and Makin Day, the river in Seelow, and the canals in Castle.
- The Second Chance perk is considerably better than Call of Duty 4: Modern Warfare's Last Stand perk because it takes you three times as long to bleed out and you can revive other teammates in last stand.
- At times, this perk can be extremely annoying. For example, whenever you put an enemy into last stand, a teammate can just swoop in and take your kill, giving you only an assist.
- When you are reviving a player the HUD will say that your weapon is a "syrette".
- Second Chance is like a blessing to learning Bolt Action Rifle users, the learner can practice getting headshots on the person they just put in last stand.
- If you are a skilled bolt action user however, you can wait after you put a person in last stand. This will usually result in their teammates trying to revive them. This opens a small window of opportunity to get two kills. Flaws are that someone can take your kill or the person is successfully revived and they escape.
- In multiplayer this perk not only lets you revive another person, but the reviving time is faster than the one in co-op, similar to Quick Revive.
- Its possible that the idea for this came from Saving Private Ryan, as the way your soldier is place may seem similar to Carparzo when he is injured by an enemy sniper but, it could be more likely taken from when Miller is shot toward the end of the movie as he actually pulls out a pistol.
- If the game ends while you are reviving a teammate, you will still get the 2 points.
- In the description, it only says "revive downed enemies" or something similar, but it never says pull out your pistol before you die or anything like it.
- Using any pistol will equip you with that pistol when you are in "second chance", but if you have no pistols, you will have a Colt pistol with this perk active, except if you are revived by another player. However, if you are now in second chance again with no pistol, you will still have a colt.
| Perks of Call of Duty: World at War | ||
| Tier 1 Perks | Special Grenades x3 · Satchel Charge x2 · M9A1 Bazooka x2 · Bomb Squad · Bouncing Betty x2 · Bandolier · Primary Grenades x2 · M2 Flamethrower | |
| Tier 2 Perks | Stopping Power · Fireworks · Flak Jacket · Gas Mask · Juggernaut · Camouflage · Sleight of Hand · Shades · Double Tap · Overkill | |
| Tier 3 Perks | Deep Impact · Extreme Conditioning · Steady Aim · Toss Back · Second Chance · Martyrdom · Fireproof · Dead Silence · Iron Lungs · Reconnaissance | |
| Vehicle Perks | Water Cooler ·Greased Bearings ·Ordnance Training ·Leadfoot ·Coaxial Machine Gun | |
| Kill Streak Perks | 3: Recon Plane · 5: Artillery Strike · 7: Dogs | |
