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The Shovel is an item appearing as a weapon in Call of Duty: Zombies and as a utility in Call of Duty: Black Ops II.

Call of Duty: ZombiesEdit





Starting Ammunition


Range (explanation)


Fire Mode


Used by

All teams

The Shovel is a special melee weapon obtained after unlocking all of the huts in the iOS version of Shi No Numa. It is part of the Peter's Grave easter egg. Doing the easter egg grants the Wunderwaffe DG-2 to the player. The Shovel does slightly less damage than the Bowie Knife to regular Zombies but is more powerful on Crawlers and Hellhounds than the Bowie Knife.

Call of Duty: Black Ops IIEdit

Shovel model BOII


The Shovel makes a brief appearance in campaign. At the beginning of the level Pyrrhic Victory, Alex Mason is shown trying to rescue an Angolan ally from a burning buffel. After being unable to break the glass by kicking it, he picks up a shovel to try and smash the glass, but still is unable to save the militiaman. The shovel is otherwise unusable in the campaign.


The Shovel appears as a utility in the Zombies map Origins. It allows the player to dig a pile of dirt and bones when near it by pressing the use button, yielding a random result, such as a random weapon, powerup, or even a zombie. A total of four shovels are found throughout the game. Two of the shovels are found in the starting room, both of which lean against the wall. The first shovel is located near the radio where players first spawn near it, and the second is lying in a small corridor in between a barrier location and a purchaseable door that leads to Generator Station 3. The remaining two shovels can be found at any two of these three locations.

  • Lying in the church, at the rear of the tank near the tank's treads.
  • In the tunnel leading to the wind tunnel, next to Generator Station 4.
  • In the tunnel leading to the lightning tunnel, next to Generator Station 5.

The objects which shovels can dig up include: 

Golden ShovelEdit

The Golden Shovel is an upgraded variant to the shovel. It allows the player(s) to dig up better and exclusive items from dig spots, such as powerful weapons and a golden helmet that protects the player from being downed by the Giant Robot's feet. In addition, there is a rarer chance to get a bad result, such as live grenades or a zombie, when digging a pile using the Golden Shovel, though they still have a chance to occur. It can be obtained by digging 30 spots in a game.


  • The player will never lose the Shovel in Call of Duty: Zombies, similar to the Bowie Knife in Call of Duty: World at War.
  • In Call of Duty: Black Ops II, the Shovel cannot be used to damage a zombie, since its only purpose is to dig.
  • The shovel takes up the same inventory slot as the Navcards.
  • The shovel can be upgraded into the golden shovel by digging 30 spots without going down, but if the player has gotten the golden shovel in the previous game, their digging amount will not reset if they go down. This allows the player to dig up better items that appear next to the shovel in the inventory. 
  • As seen above, if the player has the Golden Shovel and is in Zombie Blood, some dig spots will be glowing orange. If these are dug up, an empty perk bottle will appear. Once it has been grabbed, the player may then go and get a fifth (or sixth, etc., if the Rituals of the Ancients challenge has been fulfilled) perk from the Der Wunderfizz machine. If the player repeatedly does this, they will be able to obtain nine perks.
  • The grenade that pops up when digging up a pile in Origins is the grenade model from Black Ops, though the indicator for it is still the Black Ops II version.
  • If the grenade(s) that were dug up damages/kills any zombies that are around it, then whoever dug up the pile will be awarded the points for damaging/killing the zombies with the grenade(s).
  • Zombies spawned by digging up a pile using the shovel do not count towards the round total or for souls when filling up the boxes for the One Inch Punch.

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