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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare Remastered
For the similarly named weapon in Call of Duty: Black Ops II, see Skorpion EVO.
For other uses, see Scorpion.

The Vz.61 Skorpion is a weapon appearing as a Submachine Gun in Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3: Defiance, Call of Duty Online and Call of Duty: Modern Warfare Remastered, as a Machine Pistol in Call of Duty: Modern Warfare 3, and as a Handgun in Call of Duty: Black Ops: Declassified. It can also be used in Call of Duty: Modern Warfare 2, but only through console commands.


Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

"Fully automatic with a high rate of fire. Effective at close range."
— Weapon description


Campaign[]

In the campaign, the Skorpion is used infrequently by Ultranationalists and Loyalists. It is found in "Crew Expendable", "Blackout", "Safehouse", "The Sins of the Father", and "Mile High Club". In the event that the player's primary weapon runs out of ammo, it is a decent secondary weapon.

Multiplayer[]

In Multiplayer, the Skorpion has a magazine capacity of 20 rounds and has a relatively short range, but has very high damage within range and high accuracy. It can be fitted with a Red Dot Sight, Silencer or an ACOG Scope.

The Skorpion's damage profile is unique, dealing 50-20 damage depending on range. This translates to a 2-5 hit kill. Stopping Power reduces the bullets required to kill to 2-4 bullets. Stopping Power therefore does not benefit the Skorpion at extreme close ranges, though it allows for faster times to kill at longer ranges.

The Skorpion has no idle sway and very low recoil. Its rate of fire of 857 RPM is about middle of the pack, being faster than that of the MP5 or AK-74u, but slower than the Mini-Uzi or the P90. Reload speed is average for non-empty magazines, but is much faster than other SMGs if reloaded while empty. However, reload cancelling has minimal benefits on the Skorpion, and its small magazine means that they are also frequent. As with most other submachine guns, wall penetration power is very low, and users move at 100% base speed. Something very important to note is that the Skorpion is affected by a bug; when reloading, empty or loaded, the magazine is not counted to be loaded by the game engine until a few seconds after the animation is actually finished. This bug prevents reload cancelling with the Skorpion. This applies to both the original and Remastered versions of CoD4.

With its set of unusual traits, the Skorpion fills niches that other submachine guns lack. The Skorpion's moderately high rate of fire and high damage make it the fastest killing submachine gun at close range, and it can achieve this without Stopping Power. Equipping Double Tap makes the Skorpion's close range performance even better, but this comes at the cost of increased reloads and ammo consumption. With Double Tap, the Skorpion can kill an enemy almost instantly at close range. However, the damage dropoff starts very early, at around six meters, and falls off completely at about ten meters. The Skorpion suffers most at mid-close to middle ranges, where its early damage dropoff and low minimum damage put it at a disadvantage in terms of killing speed. At medium to long ranges, the Skorpion is once again a strong weapon compared to other submachine guns due to its very low recoil. Even though it requires up to five shots to kill targets, the Skorpion's low recoil allows for easy tracking of moving targets.

The Skorpion is a suitable weapon in Hardcore modes, where it can deliver two shot kills at long range. Because of its extremely low recoil, it is fairly easy to kill enemies who are far away without having to burst fire. This has led it to being banned in most professional matches, as it can be considered highly overpowered in Hardcore.

The Skorpion benefits from all the attachments. The Red Dot Sight is an improvement over the flat iron sights, and is a strong improvement for a gun that relies on precision. The Silencer decreases the already tiny range by a fraction, but isn't a big decrease compared to other weapons, and masks the user from the minimap when firing. The ACOG scope may also be a good choice for a player who is confident with the weapon's hipfire capability, as this adds to the mid to long range capability of the gun, but the muzzle flash and low magazine size doesn't justify using the ACOG scope too much.

The Skorpion also benefits greatly from perks. Becuase of the small magazine and starting ammo supply, it makes good use of Bandolier. The smaller benefit Stopping Power provides means that other perk alternatives can be useful, such as Juggernaut. The frequent reloads can be expedited with Sleight of HandUAV Jammer and/or Dead Silence with a silencer can make users nigh-undetectable, if the player is looking for a more stealth-oriented loadout. 

Shell casings eject from the side of the gun despite the fact that the ejection port is clearly visible on the top, but this is done to clear the iron sights, as flying shell casings would block most of the screen.

Overall, the Skorpion is a very versatile and powerful submachine gun, in the right hands. The combination of low recoil, very high damage, and a high fire rate can make the Skorpion one of the best guns at close range in the game, but it is often overlooked for other weapons.

Weapon Attachments[]

Old School Mode[]

The Skorpion appears in Old School Mode as the default primary, with 20 rounds in the magazine and 80 rounds of reserve ammunition. The only method of obtaining this weapon is upon spawn or from a dead player.

Gallery[]

For camouflage images, see Skorpion/Camouflage.
For attachment images, see Skorpion/Attachments.

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty: Modern Warfare 2[]

The Skorpion can be used in the Modern Warfare 2 mission Team Player via console command "give skorpion" .

Call of Duty: Modern Warfare: Mobilized[]

The Skorpion reappears in Call of Duty: Modern Warfare: Mobilized. It only has 20 rounds per magazine, but it does have fair power and accuracy as well as a very high rate of fire, which is boosted by the fact that there is no recoil in the game, though it will burn ammo very quickly. The Skorpion has one of highest rates of fire of all guns in game, comparable to that of LMGs and some other SMGs.

In multiplayer it is the fourth weapon of the Insurgents faction and the first to be unlocked, taking 50 kills while using the Insurgency. The high rate of fire and power and clear iron-sights make this an overall good weapon, but the small magazine (a mere 20 rounds) and low reserve ammo (only sidearms have less overall ammo or smaller magazine) make most players discard it after other weapons are unlocked.

Call of Duty: Black Ops[]

Campaign[]

The Skorpion appears in some missions of campaign, such as "Operation 40" or "WMD" where it is used by the Tropas or Spetsnaz. It also appears in mission "Victor Charlie", used by Viet Cong soldiers.

Multiplayer[]

The Skorpion returns in Call of Duty: Black Ops. It can be purchased after Level 7 and costs CoD Points logo BO2000.

At any range short of five meters, the Skorpion deals fifty damage per bullet, needing two shots to kill. Damage decreases linearly until ten meters. At any range past ten meters, the Skorpion deals twenty damage per bullet, needing five shots to kill. As soon as damage drop-off begins, the Skorpion loses its two shot kill capability. The Skorpion has a three shot kill range of 7.7 meters and a four shot kill range of 9.1 meters. In Hardcore game types, the Skorpion has a one shot kill range of roughly 8.3 meters. The Skorpion deals 40% extra damage on a headshot. The Skorpion receives no benefit from headshots if it's at a range where it can get a two shot kill, but at any range beyond that, headshots can be beneficial, although multiple headshots are needed to make a difference if dealing close to or the minimum damage. The Skorpion has low penetration power.

The Skorpion fires fully automatically, with a rate of fire of 750 RPM.

The Skorpion has recoil values of 50 to the left, 50 to the right, 30 upwards, and 20 downwards. The Skorpion has a centerspeed of 1700.

The Skorpion allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The Skorpion allows users to aim down the sights in 200 milliseconds, and the hip-fire spread is small. The Skorpion's reload animation is 2.35 seconds long, or 3.2 seconds long on an empty magazine. In either case, the user can Reload Cancel the Skorpion after 1.8 seconds.

The Skorpion has a default magazine capacity of twenty rounds, and a default starting ammo loadout of eighty rounds.

The Skorpion has a limited attachment selection, as none of the optical attachments are available for use on the Skorpion. However, Dual Wield is also made available to the Skorpion. Most attachments function as expected on the Skorpion, except for Dual Wield.

Dual Wield is unique on the Skorpion in that it changes the Skorpion's damage profile drastically. The Skorpion in Dual Wield configuration can only deal a maximum of forty damage per bullet, which makes it incapable of getting a two shot kill to the body. However, the Skorpion's range values are changed, so damage drop off instead does not begin until 12.5 meters, and the Skorpion does not deal its minimum damage of twenty until 17.5 meters. This gives the Skorpion a three shot kill range of 14.4 meters and a four shot kill range of 18.75 meters, much longer than the Skorpion normally has. Headshots from the Skorpion can now reduce the number of shots needed to kill at any range, although it will usually require at least two headshots to make a substantial difference. These changes apply to both individual Skorpions the player holds when using Dual Wield.

Attachments[]

Gallery[]

For camouflage images, see Skorpion/Camouflage.
For attachment images, see Skorpion/Attachments.

Video[]

Call of Duty: Modern Warfare 3[]

The Skorpion returns in Call of Duty: Modern Warfare 3, but appears as a machine pistol, as opposed to its classification as a submachine gun in previous games. It seems to have retained many physical aspects from the Call of Duty 4: Modern Warfare variant.

Multiplayer[]

The Skorpion is unlocked at Level 36 in Call of Duty: Modern Warfare 3's multiplayer. It is now a secondary weapon, classified as a machine pistol.

At any range short of 22.5 meters, the Skorpion will deal thirty damage per bullet, needing four shots to kill. Damage decreases linearly until 37.5 meters. At any range past 37.5 meters, the Skorpion will deal twenty damage per bullet, needing five shots to kill. The Skorpion has a four shot kill range of thirty meters. The Skorpion deals twice as much damage on a headshot. A single headshot will reduce the number of shots needed to kill by one in all situations, and two headshots will reduce the number of shots needed to kill by two in all situations. The Skorpion has low penetration power.

The Skorpion fires fully automatically, with a rate of fire of 857 RPM.

The Skorpion has recoil values of 60 to the left and 70 to the right. The Skorpion has no downwards recoil value, always kicking upwards with a value of either 60 or 70. The Skorpion has a centerspeed of 2200. Recoil is significantly lower when hip-firing.

The Skorpion allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. When being actively held, the Skorpion allows the user to sprint for 75% longer than normal. The Skorpion's hip-fire accuracy is good. The Skorpion has the slowest aim down sight time among machine pistols, at 300 milliseconds. The Skorpion's reload animation is 2.43 seconds long, or 3.23 seconds long on an empty magazine. The Skorpion can perform a Reload Cancel after 1.83 seconds.

The Skorpion has a default magazine capacity of twenty rounds, and a default starting ammo loadout of eighty rounds.

The Skorpion has the standard assortment of attachments available for a machine pistol. All available attachments work as expected on the Skorpion, with no significant side effects beyond their intended changes when equipped on the Skorpion.

Like other machine pistols, Infinity Ward modified the Skorpion through two hotfixes, specifically its Akimbo version. The first hotfix mistakenly increased the rate of fire of the Skorpion when using Akimbo, making the Skorpion more effective in its Akimbo configuration. A subsequent hotfix not only reverted this change, but made each Skorpion fire slower in Akimbo configuration compared to a single Skorpion. Despite this fire rate reduction, the overall fire rate in Akimbo far exceeds the base version of the weapon.

In the game mode Money in the Denk, the Skorpion is the secondary weapon in the "Money" class, where it is equipped with Akimbo.

Attachments[]

Survival Mode[]

The Skorpion is available in Survival Mode at level 3 and costs $1500. Because of its low damage, high recoil, and a small magazine capacity, it is only recommended for use in the early waves.

Gallery[]

For attachment images, see Skorpion/Attachments.

Call of Duty: Modern Warfare 3: Defiance[]

The Skorpion returns in Call of Duty: Modern Warfare 3: Defiance. It is very similar to the Mobilized variant, with identical aspect, ammo capacity and general stats.

Call of Duty: Black Ops: Declassified[]

The Skorpion appears in Call of Duty: Black Ops: Declassified using the same model as the Modern Warfare 3 model. It is one of two automatic handguns, the other being the MAC11. The Skorpion has low recoil and a decent fire rate, but lacks in damage and range.

Attachments[]

Gallery[]

Call of Duty Online[]

The Vz.61 Skorpion returns in Call of Duty Online.

Attachments[]

Gallery[]

Trivia[]

General[]

  • Spent cartridges are flung to the side when firing, as opposed to flying directly out the top of the weapon. This was done on purpose to allow players to aim the weapon to a degree.

Call of Duty 4: Modern Warfare[]

  • The front sight post is slightly bent out of postion, as it does not line up perfectly with the rear sight assembly.
  • Nearby the trigger guard, it is possible to see the word "Zastava", the manufacturer's name. This also applies to the Modern Warfare 3 version.
  • On the left side of rear sight, there is a "75" marking on it.
  • When equipped with an ACOG Scope, the Skorpion is held closer to the player when viewed in first person, than a Skorpion equipped with any other or no attachments; it takes up more space than almost any other weapon in the game.

Call of Duty: Modern Warfare: Mobilized[]

  • The casings are expelled above the top of the gun.

Call of Duty: Black Ops[]

  • In third person, the Skorpion is held as if it were a pistol.
  • On the Wii version it is held with one hand, but with the Grip it is held with two. This has no affect on recoil or accuracy.
  • Unlike other versions of the weapon, the Skorpion in this game has no folded stock. It can only be seen used if using the Grip attachment, and in this case, is unfolded. And in the Wii version of the game, the stock is entirely absent, replaced by a default Grip attatched directly to the barrel.
  • The Skorpion's pickup icon shows the stock folded over the top of the reciever. However, it is not present unless the Grip is used. Even then, the folding wire stock is still not folded. 
  • Camouflage in first person doesn't cover the pistol grip, but in third person it does.
  • Using Gold Camouflage on the Skorpion will remove the tritium dot on the center post of the Skorpion's iron sights.
  • In the Rezurrection trailer, the ad for Verrückt shows a soldier with two Skorpions, which is unavailable in zombies.

Call of Duty: Modern Warfare 3[]

  • The Skorpion has a side mounted rail in the Create-a-Class image, but this is only seen in game when an optical attachment is being used.
  • When an optic is attached, the reload animation changes. Instead of using the left charging handle, the right side charging handle is used instead.
  • When used with Akimbo, the two Skorpions are held at different angles. This has no effect on accuracy or recoil.

References[]

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