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Slug Rounds

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Slug Rounds

100-32 (Semi-Auto)
100-34 (Pump Action)

Damage Multipliers

x1.4 (Head)
x1.15 (Neck & Chest)
x1.1 (lower Torso)
x1.0 (left lower Arm & Leg, right upper Arm & Leg)
x0.9 (left upper Arm & Leg, right lower Arm & Leg, Hands & Feet)

Squad Points3
"Trade spread shot for a single deadly slug."
— In-game description

The Slug Rounds are a weapon attachment available to shotguns in Call of Duty: Ghosts. They replace the default buckshot ammunition with slugs similar to that of the KSG from Call of Duty: Black Ops II. They are only present in multiplayer mode.

Slugs are single, high damage rounds that require more accurate aiming, but have unlimited range and higher damage at range. When equipped, the default hipfire reticle is modified by adding a smaller circle inside of the normal spread range. The slug round would hit anywhere within the cone of fire, except inside that little circle, when hipfired, so ADS is essential in order to hit targets from short-mid range out. The modified damage multipliers are:

  • Head = 1.4
  • Neck and Upper Torso = 1.15
  • Lower Torso = 1.1
  • Left Lower Arm, Right Upper Arm, Left Lower Arm, Right Upper Leg = 1.0
  • Left Upper Arm, Right Lower Arm, Hands, Left Upper Leg, Right Lower Leg and Feet = 0.9

Slug rounds need to be fired accurately to deal damage, so equipping a sight on the shotgun can be beneficial, removing the default iron sights for a more clearer ADS view. Muzzle Brake is also beneficial because of the increased damage at long range, complementing the slug rounds' unlimited range. Quickdraw also helps faster aiming at targets. Using it on the Bulldog or the MTS-255 require extreme control, as these weapons can easily make the slugs miss if one doesn't allow the recoil to settle, and can easily dispose of valuable slug ammunition.


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