- "Trade spread shot for a single deadly slug."
- — In-game description
In Black Ops II, it is an integrated attachment on the KSG in Multiplayer and Zombies. In Multiplayer, this causes its damage profile anywhere beyond a 2-shot kill to be similar to that of a high damage bullet, as it can cause a 3-shot kill, whereas it can make the KSG kill in 1 or 2 shots from a considerable distance (this can be prolonged with the Long Barrel or a headshot, and both can be combined). In the Campaign, the use of Slug Rounds is absent.
In Ghosts, when equipped, it replaces the default shotgun buck shot ammunition with slugs. Slugs are single, high damage rounds that require more accurate aiming, but have unlimited range and higher damage at range. When equipped, the default hipfire reticle is modified by adding a smaller circle inside of the normal spread range. The slug round would hit anywhere within the cone of fire, except inside that little circle, when hipfired, so ADS is essential in order to hit targets from short-mid range out. The modified damage multipliers are:
- Head= 1.4
- Neck and Upper Torso= 1.15
- Lower Torso= 1.1
- Left Lower Arm, Right Upper Arm, Left Lower Arm, Right Upper Leg= 1.0
- Left Upper Arm, Right Lower Arm, Hands, Left Upper Leg, Right Lower Leg and Feet= 0.9.
Slug rounds need to be fired accurately to deal damage, so equipping a sight on the shotgun can be beneficial, removing the default iron sights for a more clearer ADS view. Muzzle Brake is also beneficial because of the increased damage at long range, complementing the slug rounds' unlimited range. Quickdraw also helps faster aiming at targets. Using it on the Bulldog or the MTS-255 require extreme control, as these weapons can easily make the slugs miss if one doesn't allow the recoil to settle, and can easily dispose of valuable slug ammunition.
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