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Smoke grenade

From the Call of Duty Wiki

Smoke grenades are used in the Call of Duty series as signaling devices, target or landing zone marking devices, and concealment devices. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. The M18 colored smoke grenade is used in Call of Duty: United Offensive and the M83 white smoke grenade is used in Call of Duty 4: Modern Warfare. The M83's filler is 11 ounces of terephthalic acid. While not intended as a primary effect, the M83 smoke grenade can generate enough heat to scald or burn unprotected skin. The military uses smoke grenades for concealment when needing to traverse open territory that's being watched by enemy forces, chiefly snipers. It is also effective against gunners, though not as much, as they can simply fire at random in the smoke.

Contents

[edit] Call of Duty: United Offensive Screenshots

Call of Duty 1 and UO
Maximum Ammunition

3 rounds

Used by

All Teams

Clear


[edit] Call of Duty 2 Screenshots

Call of Duty 2
Maximum Ammunition

4 rounds (SP), 3 rounds (MP)

Used by

All Teams

Clear





[edit] Call of Duty 4

File:Smokeiwi.png
Call of Duty 4
Damage

15 for direct impact

Maximum Ammunition

1 round

Used by

All Teams

Clear





Smoke grenades are normally used to hide advancing players. They are commonly used in Domination, to hide players who are capturing a flag. They can disorient players, so they can be used as a distraction. Smoke produced from the smoke grenade is a fragmentation grenade magnet. People will often throw their frag into the smoke in hope of killing some players hidden in the smoke. Smoke grenades take around 3 seconds to put up a decent amount of smoke, and this smoke lasts around 3 seconds before disappearing.

Beware, the player can be seen in the smoke from some angles. To be safe from this, it is advised that the player stays in the middle of the smoke or place the smoke between themselves and the enemy

It must be noted that the Special Grenades x3 perk cannot be used in conjunction with smoke grenades. This was done to prevent smoke grenade spamming.

These are best used in objective game modes, such as Search and Destroy, to hide players capturing an objective.

In single player, the only time smoke grenades are available instead of flash-bang grenades is All In, which are used for approaching a BMP in order to plant C4 on it, and Heat, where they can be used for hiding your advance.

In multiplayer, smoke grenades can be used as a diversion to lure enemies away. Simply throw a smoke grenade away from yourself into a normally busy area to divert the attention of the enemy (who thinks you are advancing through or being covered by the smoke), allowing you to sneak by.

[edit] Call of Duty Modern Warfare 2

Smoke grenades behave much the same as they do in Modern Warfare. However, with the introduction of the Thermal Scope which can essentially see through smoke, the
Smoke Grenade in Modern Warfare 2's Multiplayer

nature of smoke grenades changes somewhat. As a defensive tool, smoke grenades lose their effectiveness somewhat as more and more opponents complete challenges and acquire and use thermal scopes. Conversely, if the player has a thermal scope equipped, smoke can be used as an offensive tool effectively one-way blinding the enemy. This of course assumes the opponent doesn't have thermal scopes as well.

[edit] Call of Duty 4 (Nintendo DS)

File:smoke_ds.png
Call of Duty 4 DS
Damage

15 for direct impact

Maximum Ammunition

4 rounds

Used by

All Teams

Clear





The smoke grenade on DS is better that the console versions, as it can provide cover and stun enemies like a Flashbang.  Enemies caught in the radius of the smoke will be covering their mouth and nose with one hand and attempting to wave the smoke away with the other hand. If the player is in the radius of the smoke, enemies will not notice you, if they do, their shots will usually miss you. However, the smoke grenades aren't present in multiplayer, due to their "cheapness".

[edit] Call of Duty: World at War Screenshots

Call of Duty: World at War
Damage

15 for direct impact

Maximum Ammunition

4 rounds (SP), 1 round (MP)

Used by

All Teams

Clear


The smoke grenade in World at War is basically the same as in Modern Warfare, except the smokescreen has minor differences, however they are not very noticeable. In single player, it is the Marine's default secondary grenade.