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Spectre (weapon)

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For the level, see Spectre (level).

The Spectre is a submachine gun featured in Call of Duty: Black Ops. It features very low recoil and a high fire rate.

Call of Duty: Black OpsEdit

Spectre Menu Icon Black Ops
Spectre
Damage

30-20 (MP), 90-50 (Zombies)

Damage Multipliers

Head: 1.4, Body: 1, Limbs: 1

Weapon Class

Submachine gun

Magazine Size

30 rounds (45 with Extended Mags)

Unlocked at

41

Cost (Black Ops)

CoD Points logo BO2000

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

30+300 (SP), 30+90 (MP)

Maximum Ammunition

30+600 (SP), 30+180 (MP), 30+120 (Zombies)

Reload Time

2.3 loaded, 3 unloaded

Rate of Fire

937 RPM (1250 RPM Rapid Fire)

Recoil

Low

Recoil center speed

1700

Penetration

Low

Fire Mode

Automatic

Used by

CIA, Daniel Clarke (weapons cache)

HUD icon

Spectre HUD BO

Sound(s)

Original Sound

Spectre Submachine Gun - All Attachments Weapon Guide Series (Call of Duty® Black Ops)02:26

Spectre Submachine Gun - All Attachments Weapon Guide Series (Call of Duty® Black Ops)

CampaignEdit

The Spectre can be found in one of the weapons caches during "Numbers". A picture of the Spectre can also be briefly seen during the opening cutscene, along with a picture of the Kiparis. A Spectre can be found used in the hands of Shabs during the end of "Numbers".

MultiplayerEdit

The Spectre is unlocked at level 41 and is the second-to-last submachine gun to be unlocked. The Spectre's low recoil and open sights make it a good submachine gun for close or even mid-long range shooting. It is also quite accurate from the hip and has a large magazine (30 rounds default and 45 with Extended Mags, on par with the MP5K and AK74u) with high fire rate.

The high accuracy the Spectre possesses makes it generally more useful than the other 30-20 damage submachine guns, all of which have either smaller magazines or higher recoil. It becomes a very powerful stealth weapon when a Suppressor is attached. Due to the low recoil, Rapid Fire is an effective choice, increasing its damage output without much higher recoil. Scavenger is highly recommended if using Rapid Fire. The recoil pattern of the Spectre moves up and to the right, allowing for easy compensation.

When using Warlord, it is recommended to use the Grip and Rapid Fire, as the Spectre will have extremely little recoil and have maximum firing speed. This allows the player to use the Spectre as an Assault Rifle, but with greater hipfire accuracy and higher movement speed. However, the player should avoid gunfights with assault rifles at long ranges, as the Spectre will usually fall short of the longer-ranged assault rifles. Using a Grip and Red Dot or Reflex Sight will extend the Spectre's mid-range effects, promoting sustained fire and higher accuracy. As always, Scavenger is a good perk to have with Rapid Fire, or Lightweight for speed. Hardened is also a good choice for the Spectre due to its low penetration.

Because a grip is already present on the Spectre, selecting the Grip as an attachment adds a folding stock to the weapon. This reduces recoil as a standard grip would do, although the folding stock on the Spectre is hinged on the rear sights; this makes the already boxy sights slightly bulkier, blocking more of the player's peripheral vision.

The only submachine gun most similar to the Spectre is the MPL. The MPL has few advantages over the Spectre, negligible ones include a 32 round magazine, as opposed to the Spectre's 30 round magazine, and a slightly faster mid-magazine reload. The major advantage the MPL has over the Spectre is the ability to use Dual Mags, granting the player with 160 spare rounds, thus exterminating the need for Scavenger, freeing a Tier 1 perk slot for a perk of the player's choice. The MPL is also more common than the Spectre, since it is unlocked a bit earlier. The Spectre also has advantages over the MPL, such as significantly lower recoil and noticeably clearer sights, though the sides of the front post are still blocked off.

AttachmentsEdit

GalleryEdit

For camouflage images, see Spectre/Camouflage.
For attachments images, see Spectre/Attachments.

ZombiesEdit

This weapon is available in Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La, Moon, and all of the classic zombies maps redone on Call of Duty: Black Ops. It is the only submachine gun to be in the Mystery Box. It is very weak against zombies (unless the player is going for headshots) and its reserved ammo is relatively low. It is very good for earning points in later rounds as it has a high fire rate, and takes several magazines to kill only a few zombies. It has almost no recoil, thus obtaining headshots with ease.

When Pack-A-Punched, its name becomes the "Phantom", and features a Reflex Sight with a random reticule, higher damage, larger magazine capacity and more reserved ammo. The Pack-a-Punched version is still weak, making it an unpopular choice to Pack-a-Punch, but retains its low recoil and high fire rate. It makes a decent side weapon for heavier guns, since it is a high mobility weapon that runs out of ammo quickly.

Spectre vs. PhantomEdit

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Fire mode Automatic Automatic
Rate of fire 937 937
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Sounds
{{{papsound}}}
Extras Higher damage, larger magazine, more ammo, and Reflex sight


Trivia Edit

  • As with all other 30-20 damage SMGs that also have fire rates of 937.5 RPM, Rapid Fire has no effect on the Nintendo Wii.
  • The pickup icon looks very different from the gun, as the grip is slanted forward and the stock is folded over the top.
  • On the side of the weapon after the ID number, "SPECTRE made in Italy PATENTED" is written.
  • The Spectre's ID is: JAB-0040233.
  • The Spectre, and its Pack-a-Punched name, the Phantom, both refer to types of ghosts.
 

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