The Stealth Chopper is a Scorestreak featured in Call of Duty: Black Ops II that requires a scorestreak of 1100. It is similar to the Stealth Bomber as it does not appear on enemy radar, but the enemy team is notified when it is called in and it is a lot more silent. It enters the map rather quickly (an exception being Hijacked) in only a couple seconds after it is called in. The Stealth Chopper has one set of flares, meaning two FHJ-18 AA or SMAW missiles are needed to take it down, but one precise RPG shot can be enough as well. When the helicopter spots an enemy, it shoots an accurate and deadly burst. Blind Eye renders the player semi-immune to Stealth Choppers; while the player cannot be spotted and targeted, stray bullets on a nearby friendly may kill them; however, this happens very rarely. Similar to the Attack Helicopter in Call of Duty: Black Ops, a team can only have one helicopter active, but both teams can have their own helicopters in the air simultaneously.
In Singleplayer, it appears in several missions. In "Fallen Angel", it crashes into the player-controlled MQ Drone.
The Stealth Chopper's AI is programmed to attack the closest player to itself. Meaning even if a far off player attacks the Stealth Chopper with a launcher or gun, the Stealth Chopper ignores them. This means it is easy for players without Blind Eye to easily shoot down the Stealth Chopper with a launcher or gun as long as they keep their distance. When the Stealth Chopper deflects an incoming missile with flares, the helicopter "jolts" to the side to evade the missile. This can make it harder for a player to line up a second successful shot with a lock-on launcher especially in cover or in a building. It is advised that the player pop out of the building or cover a small section just so they can achieve a lock onto the chopper.