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Stinger M7

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For a similarly named launcher, see FIM-92 Stinger.
Stinger M7 menu icon AW
Stinger M7

155-55 explosion (1000 direct impact) (MP)

Weapon Class


Magazine Size

4 rockets

Unlocked at

Level 1 (MP)
Round 14 (Exo Survival)

Starting Ammunition

4+0 (SP), 4+4 (MP)

Maximum Ammunition

4+8 (SP), 4+16 (MP)


10.16 m

Fire Mode

Single-shot (4-rocket stack)

Used by

Atlas Corporation
Sentinel Task Force

HUD icon

Stinger M7 HUD Icon

The Stinger M7 is a launcher that appears in Call of Duty: Advanced Warfare. It can lock on to scorestreaks and players. It has a four-round capacity and fires them together simultaneously.


The Stinger M7 is used in the levels "Fission", "Manhunt" and "Crash". It also makes brief appearances in the missions "Induction", "Atlas" and "Throttle".


The Stinger M7 is also available in the Multiplayer. It is unlocked at the start. Against scorestreaks and enemy players, the Stinger M7 is very effective, being able to destroy most Scorestreaks and players with one shot. However, the Stinger M7 is a tad inconsistent with trying to actually hit its targets, since the lock-on system can cause munitions to hit a surface when attempting to follow the target. This weakness is most commonly encountered when an enemy leaves the player's sight after firing the Stinger M7 at them. Against scorestreaks, the munitions may be redirected by flares. When flares are deployed, Stinger rockets are redirected into the ground, which can actually result in kills. Remote Turrets also cannot be locked on to. Interestingly, the Stinger M7 can lock onto an XS1 Goliath pilot, providing an efficient way to kill the pilot if the user can stay out of harm's way. The Stinger M7 uses the classic lock-on system, similarly to launchers such as the FIM-92 Stinger from previous titles, but must also use the lock-on system to direct the munitions at enemy players, making the Stinger M7 more accurate than past launchers against enemy personnel but also puts the user at greater risk of being killed. The time for lock on is ~1.25 seconds.

Since Scavenger does not give extra starting ammo for the Stinger M7 nor does it resupply it, the only way to get more ammunition for it is by picking up another Stinger from the ground.

Exo SurvivalEdit

The Stinger M7 appears in Exo Survival. It is unlocked at round 14.

Due to it being lock-on only, and doing high explosive damage, it is an effective weapon to use against armored enemies like A.S.T.s and Warbirds, as well as against drones due to it being hard to take them down with regular gunfire at times. It can still be used effectively against enemy infantry, however, since it is able to lock onto infantry as well.

Despite it doing high damage to armored enemies, in higher rounds it can especially get hard to take them out with the Stinger as the A.S.T.s may use Trophy Systems, or the Warbird may use flares.

Supply Drop VariantsEdit

  • Seeker [Enlisted]
  • Firehawk [Elite]
  • Nighthawk [Elite]
  • Royalty [Elite]
  • Warden [Marksman Challenge (150 vehicle kills)]


For camouflage images, see Stinger M7/Camouflage.
For variants images, see Stinger M7/Variants.

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