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Striker

From the Call of Duty Wiki

For the armored vehicle, see Stryker.

The Armsel Striker is a semi-automatic shotgun featured in Call of Duty: Modern Warfare 2.

File:STRIKER.png
Striker
Magazine Size

12 - (18 with extended mags)

Unlocked at

Level 34

Starting Ammunition

36

Maximum Ammunition

60

Fire Mode

Semi-automatic

Ammunition

12 Gauge

Used by

Ultranationalists

Clear

Contents

[edit] History

The Striker was designed in Rhodesia and produced in South Africa, finding its way across the world but mainly used by the Chinese Army. Unlike most shotgun designs, the Striker uses a revolving 12-round drum magazine. The shotgun is useful for riot control and combat due to its small size, semi-automatic capability, and high capacity, though slow to reload due to its design.

[edit] Call of Duty: Modern Warfare 2

The Striker is unlocked at Level 34 in multiplayer. It has a much higher ammo capacity than any other shotgun, holding 12 shells in its drum magazine. Like the M1014, it fires in a semi automatic fashion. The Ultranationalists use it as their primary shotgun, though the actual primary shotgun of the Russian military is the AK-47 based Saiga-12K semi-automatic select/fire shotgun.

[edit] Multiplayer

The Striker is great for short range combat, if used correctly. It needs its rather large 12 shell magazine because it rarely kills with one shot at even the slightest distance. Fire two or even three shots in a rhythm timed to overcome recoil to guarantee a kill. The Grip can help to speed up this rhythm. Rather surprisingly, Stopping Power works well with the Striker, essentially giving it more "range" as the few pellets that hit at larger distances will do more damage. To belief the Striker is better at sweeping buildings than the AA12 due to its larger ammo count and controlable rate of fire.

The main disadvantage of the Striker is the very long reload. Each shell is loaded by hand and the cylinder is wound for each shell, so the length of the reload is dependent on how empty the weapon is. Reloading all twelve shells takes an inordinately long time. Pressing fire while reloading waits for one more shell to load then cancels and does not fire until fire is pressed again so switching weapons or sprinting are quicker, more effective ways of cancelling a reload. The long reload can be mitigated somewhat by Sleight of Hand.

When fired without a silencer, the Striker creates a cloud of opaque smoke. This only obscures the target when aiming down the sights, however.  

[edit] Special Ops

The Striker is a very useful weapon in Special Ops, due to its ability to kill most enemies in one shot, as well as its large ammo capacity.

[edit] Trivia

  • The model used in-game isn't the actual Armsel Striker, but the Armsel Protecta Bulldog, as the Striker has a stock, and the Protecta Bulldog doesn't, and it also lacks the winding key of the Striker.
  • Even though the model already has a vertical foregrip, there is an attachment for it online.
  • Using the extended mags with the Striker increases it by 6 shells.

[edit] Video



Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at Armsel Striker. The list of authors can be seen in the page history. As with Call of Duty Wiki, the text of Wikipedia is available under the Creative Commons License.







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