The Silencer (also known as Suppressor) is a weapon attachment available in Call of Duty: United Offensive, Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops and its Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops: Declassified, Call of Duty: Black Ops II, and Call of Duty: Ghosts. This attachment prevents gunfire from showing up on enemy minimaps and makes it harder to hear and locate the position of the shooter. It also reduces the muzzle flash of the weapon. As a disadvantage, the Silencer either reduces the range at which weapons do their maximum damage, damage of the weapon as a whole, or the damage done by the weapon at its longest range depending on what weapon the Silencer is used with.
Call of Duty: United OffensiveEdit
The first use of silencers in the Call of Duty franchise were in the Sicily levels of Call of Duty: United Offensive. A silenced Sten was the only default weapon Sgt. Doyle started with. He can acquire weapons from dead German soldiers, but the silenced Sten is given so the player can get up to the fortifications without alerting any enemies present. Ironically, all fire from the German weapons do not alert any of the enemies, even though their arms do not use silencers.
If the player ends the first Sicily level with the suppressed Sten, it returns for the next level. However, it is impossible to complete the mission with only the silenced Sten as the player cannot use the ammo from the MP40s, even though they share the same ammo pool. However, it can be kept as a secondary weapon, using any captured German gun as a primary.
Call of Duty 4: Modern WarfareEdit
- "Invisible on GPS when firing, reduced muzzle flash, but shorter range."
- — Attachment description
Silencers are attached to the USP .45 in "All Ghillied Up", "One Shot, One Kill", "Ultimatum", "All In", "No Fighting In The War Room", and "Mile High Club", the MP5 in "Crew Expendable", "Ultimatum" and "Mile High Club", the M4A1 SOPMOD in a majority of MacTavish's missions, the M21 in "Blackout" and "All Ghillied Up", and the P90 in "All Ghillied Up". In stealth-based missions, such as "All Ghillied Up" and the start of "Blackout", the silencer is necessary in order to kill with the player's gun. If using an unsilenced weapon, the enemies will be alerted, and at most, can lead to the player's failure of the mission.
The "invisibility" afforded by the mini-map is invaluable for flanking or ambushing. Even when enemies are alerted to the player's presence, they must either call a UAV or make a visual in order to locate the player. Along with the reduced shot loudness, this makes it much more difficult to locate, and furthermore track, the player's movements.
The major disadvantage of the silencer is the reduction in damage over range. Damage over range is reduced to about 70% of its original value for submachine guns and pistols, and to less than 50% for assault rifles. It should be noted that at a 25m range and beyond, bullets from a suppressed assault rifle will be dealing their minimum damage, while an unsuppressed assault rifle will still be dealing maximum bullet damage. This emphasizes the use of silencers as a close to mid-range attachment.
Despite the range penalty, powerful and loud weapons such as the AK-47 or the M14 can become somewhat more manageable with a silencer in certain situations. Such weapons are often plagued with being a combat magnet from the range at which they can be heard firing. With a silencer, they become particularly devastating at mid range due to the stealth and sheer power.
As the only thing which can reveal a player on the radar while using suppressed weapons is a UAV, the UAV Jammer Perk is an obvious choice for those wishing to take the pure stealth option. A silencer with a UAV Jammer class can easily cause chaos in the rear lines of the enemy ranks. Attaching a silencer without the UAV Jammer is more risky than choosing a UAV Jammer without a silencer, as if an enemy player acquires UAV Recon, the player using the silencer will suddenly be revealed, taking the stealth effect provided by the silencer away. Therefore, on larger matches, it is preferable to either take both or just the UAV Jammer, as a well-timed ambush can kill many enemies in a short space of time, negating the need for a silencer as the impending threat of the enemies is removed. As an alternative, a suppressed pistol can be used, acquiring kills without alerting the enemy team of the user's location.
Flanking the enemy may also be an effective technique, achieved by use of Extreme Conditioning. Dead Silence may also be an effective choice, particularly in Search and Destroy, where players often tend to listen carefully for enemy footsteps.
The Silencer attachment is unlocked for completing Marksman II for submachine guns and assault rifles. The attachment is automatically unlocked for pistols when the pistol itself is unlocked, excluding the Desert Eagle, which cannot accept a silencer.
Call of Duty: World at War Edit
Working in the same fashion as their Call of Duty 4: Modern Warfare counterparts, the Gewehr 43 and all submachine guns except the PPSh-41 can attach a suppressor. Oddly, the Gewehr 43 with the suppressor attachment will have the same reload animation for mid-magazine reloading as empty magazine reloading. The reload at mid-magazine is hastened so that it takes the same amount of time as a normal mid-magazine reload, but if the entire magazine is spent, it will reload as slow as it normally would. Enemies will have difficultly finding the player's exact position if he catches him off guard. Missed shots are also less detrimental with the suppressor, as the enemy will have more difficulty telling where the shots came from, however they will still hear the crack of the bullets flying past them and see the tracer shots.
Unlike Call of Duty 4: Modern Warfare, pistols do not have suppressors and they cannot be unlocked.
Call of Duty: Modern Warfare 2 Edit
Silencers return in Call of Duty: Modern Warfare 2 as an attachment for Submachine Guns, Handguns, Assault Rifles, Shotguns, Sniper Rifles, Light Machine Guns, and Machine Pistols. Only launchers, the Riot Shield, .44 Magnum, Desert Eagle, Ranger and Model 1887 cannot accept silencers.
Submachine Guns, Pistols, and Machine Pistols suffer the least from equipping a silencer, as there is only a slight reduction in range with no reduction in base damage, so this attachment is highly recommended. Assault rifles suffer a considerable range reduction, but do not suffer a reduction in base damage. Silencers reduce Sniper Rifle base damage values from 70 to 50. Without Stopping Power, it will always require at least two shots to kill an enemy with any suppressed sniper rifle. Silencers also reduce base damage values by 10 on Light Machine Guns. Shotguns suffer an extreme reduction in range when using silencers, and are considered unusable by most players. The one exception to this is the Striker, which suffers much less of a range penalty than other shotguns when equipped with a silencer.
Due to a glitch, the silencer does not properly work on MG4, M240 and M9, as firing will still result in radar detection. However, it still affects noise and muzzle flash, but given it reduces the damage for MG4 and M240 and range for M9, its usage is questionable.
Modern Warfare 2: GhostEdit
Call of Duty: Black OpsEdit
|Cost (Black Ops)|
The suppressor appears on the AUG and the M1911 (if switched, before being replaced by the Crossbow later on) in the mission "WMD". It also appears on a FAL and a Skorpion in the mission "Operation 40", as well as being used by Carlos on his M16 when on the plane.
The Suppressor affects the range of weapons with this attachment rather than the damage, except for the SPAS-12, which has no downsides to having a Suppressor attached as its range and damage are not reduced. In addition, sniper rifles get their damage reduced. The sounds made while firing are the same for most suppressed guns. However, the Commando, Galil, AK47, FN FAL, M14 and M16 do have a unique firing sound when a Suppressor is equipped.
Following the title update for Call of Duty: Black Ops, damage multipliers were increased for headshots on all sniper rifles that have an attached suppressor, making one shot kill headshots possible in all Core playlists. Prior to the 1.06 patch, however, players using Warlord as their Tier 2 perk and attached both a Suppressor and another attachment, the headshot multipliers did not take effect.
Call of Duty: Black Ops (Nintendo DS)Edit
Suppressors are first seen on two weapons, the M14 and the Hush Puppy, though it is also available for the Dragunov, the PPSh-41, the Makarov PM, the M40 and the M10. It will prevent enemies from reacting to the player's shots, and keeps the player off the radar in multiplayer when shooting.
Call of Duty: Modern Warfare 3Edit
- "Invisible on radar when firing."
- — Attachment description
Weapon Proficiency Level 2 (Machine Pistols and Pistols only)
The silencer reappears in Call of Duty: Modern Warfare 3 and was first spotted in the first reveal trailer being sported by several MP5s.
Campaign and Special OpsEdit
It can be seen on some AK-47s, with or without the ACOG Scope or Grenade Launcher. The silencer can also be found on other weapons in the campaign, as well as weapons that the player starts off with. It can be found on starting weapons in missions such as "Mind the Gap" and "Eye of the Storm".
The silencer is also found in Special Ops, but only in mission mode. There is basically no difference in gameplay with the attachment when in campaign or Special Ops. The silencer can be found in missions such as "Resistance Movement" and "Invisible Threat".
In multiplayer, it can be used on nearly all the weapons with the exceptions of Launchers, the Model 1887, and the revolvers. It is unlocked at Weapon Proficiency Level 2 for Pistols and Machine Pistols, and Weapon Proficiency Level 5 for every other weapon. It behaves similarly to the previous versions, making the player not appear in the mini-map when firing, reducing the muzzle flash, sound and reducing the minimum and maximum range of the weapon by 25%. Suppressed sniper rifles have their base damage reduced at all ranges as in previous games. Silenced Light Machine Guns are still able to kill in three hits or less under normal circumstances, causing little detriment other than the opportunity cost of not using another attachment.
Call of Duty: Black Ops IIEdit
The Suppressor returns in Call of Duty: Black Ops II.
Completing Fallen Angel (SP)
Like in previous games, when the player fires a weapon with a Suppressor, they do not appear on the mini-map as a red dot, giving a stealth advantage. In addition, the shots are quiter and the weapon's muzzle flash is removed; however, using the Suppressor results in a loss of range. This is not the case for sniper rifles; instead their damage multipliers are modified, meaning fewer one-shot-kill areas. It also reduces center speed by 2%, resulting in a very slight recoil increase. To prevent compensation for the range loss, Long Barrel is not available when using a Suppressor.
The Silencer appears in Zombies with a limited role: it can be obtained on the DSR 50 as one of the attachments gained when repeatedly Pack-a-Punching the weapon. Unlike in multiplayer, the attachment gives no stealth bonus at all, other than the reduced muzzle flash (which is arguably not a notable trait due to muzzle flash not showing when scoped in) and instead occupies one of the possible attachment slots, making it a rather bad final attachment choice.
Call of Duty: GhostsEdit
The silencer is back from previous games, and it seems to do the same it did before. It prevents the player showing up as a red dot on the radar when firing, and reducing noise and muzzle flash of the gun in exchange for reducing range by 25% (or multipliers on Sniper Rifles). An interesting thing in the game code is that every weapon class has a seperate code where it says the percentage of range lost. What this means is that in the future Infinity Ward will be able to change the effect of the silencer seperately for each weapon class. The silencer no longer makes the weapon sound completely silent. Instead, the guns sound more realistic, they only sound a little softer than non-silenced weapons. The silencer has a different effect on sniper rifles, the multipliers of the weapon are changed so that the player gets fewer one shot kills to certain parts on the body. The Honey Badger, K7, and VKS have an integral suppressor, meaning they have the effects of the silencer in default, and that they don't have it as an attachment option.
- In Call of Duty: Modern Warfare 3, often the same weapon when silenced has a different firing sound in singleplayer than in multiplayer.
- In the beginning of the Special Ops mission, "Hostage Taker", a silencer is seen being attached onto a USP .45.
- In Call of Duty: Modern Warfare 3, the AK-47's suppressor firing sound is different in the campaign than in multiplayer.
- On consoles, shooting a weapon with silencer attached will reduce the vibration of the controller (given that it is enabled).
- Much like the Grenade Launcher, ACOG Scope, and Red Dot Sight attachments, the suppressor model in Call of Duty: Black Ops varies depending on the origin of the weapon.
- The suppressor is the only attachment that can be seen in third-person in the Nintendo Wii version of Call of Duty: Black Ops.
- For some time, equipping a suppressor to the M14 in Call of Duty: Black Ops would make tracer rounds invisible.
- Infinity Ward prefers to call the attachment the Silencer, while Treyarch calls it the Suppressor.
- In the Call of Duty: Black Ops II campaign, the player can seldom find a weapon with Suppressor and Rapid Fire despite this combination being impossible when customizing the loadout.
- The silencer is the first attachment used in the Call of Duty series, appearing on the Sten in Call of Duty: United Offense.