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The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode
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The Tank is a class in Extinction mode for Call of Duty: Ghosts, used to stay alive through the toughest of situations. It gives the player a 25% increase in health, and increases the melee damage they do to the aliens.

Upgrading the Tank class will further increase health and melee damage. Combined with the Electric Knife upgrade, the Tank can make great use of melee damage as a means of killing scouts and Scorpions.

As of the update for the Nemesis DLC pack, the Tank now comes equipped with a Flare by default at the start of every game. [1]

The Tank is meant to be more of a lone wolf class in the same veign as the Weapon Specialist, capitalizing on improving the player instead of assisting the team. However, the Tank does not provide much benefit at all, as its main benefit - increased health - is already somewhat achieved through the widespread use of Armor, which is a mandate for consistent success in Extinction, and the Medic class provides equally effective - if not superior - forms of self preservation through faster heal rates, faster movement speeds, and immunity to certain gas clouds. Increased melee damage can be quite useful in Extinction to preserve ammunition, but melee is an inherently risky playstyle due the poor swing speed and utter lack of range the melee attack has, in addition to some enemies being completely unviable or borderline impossible to try and land melee hits on.

With the addition of the Tank Class Upgrade and the extra Flare at the start of the game, the Tank has an increased role in diverting attention away from other teammates than it did before said things were added into the game. The Tank's class upgrade makes the Tank temporarily invulnerable to damage and draws the aggro of all Cryptids. This can be critical in saving teammates or allowing them to perform crucial tasks safely. The addition of a Flare further allows the Tank to divert attention away from teammates and allow them to more easily perform tasks or kill Cryptids in a pinch. It should be noted, though, that the Tank class upgrade will not distract Scorpions that are firing at the attack helicopter on a Barrier Hive.

The first Tank upgrade increases the melee damage to a level that can kill Scouts in one hit. When fully upgraded, the melee damage of the Tank is significantly improved, allowing the Tank to kill a Hunter in 3 hits, and potentially kill a Scorpion in one hit to its weak point. With severely increased melee damage, Tanks can preserve ammunition by performing a bullet to melee combo on heavier opponents. Fire a couple of bullets into a heavier Cryptid to weaken it down to a range where a single melee hit can finish it off.

Tanks can be very effective in situations where a player is dealing with teammates that do not give supplies such as ammo or Armor as frequently, as the Tank can make use of its enhanced melee power to preserve ammo, and the extra health of a Tank can come in handy when Armor is not readily available. Tanks are also some of the most adept users of Equalizers, as the extra health helps to make better use of the man-operated gear, such as Death Machines, Riot Shields, and the turrets. The improved melee power the Tank provides also makes it arguably the best user of Team Booster, which will highly improve the Tank's melee swing speed, and the Tank's extra health and class upgrade allows it to forego providing armor for itself.

Upgrades[]

  • 25% more health.
    • +1 (Cost: 1): Melee attacks do 25% more damage.
    • +2 (Cost: 1): 50% more health.
    • +3 (Cost: 2): 75% more health + 50% more melee damage.
    • +4 (Cost: 3): 100% more health + 100% more melee damage.
  • Tank Class Upgrade: All Cryptids begin attacking the Tank, who is now invulnerable and able to stun enemies with melee attacks.

References[]

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