Get in the Humvee.
Standby for airstrike.
Scan for hostile activity. Do not fire unless fired upon.
Destroy targets of opportunity.
Get eyes on the school.
Terminate the enemy presence in the school.
Report to General Shepherd at the rally point.
"Team Player" is the second mission of Call of Duty: Modern Warfare 2. With BCT-One trapped in a terrorist-held city, the Rangers of Hunter 2 mobilize to rescue the stranded unit. After calling in an airstrike, the Rangers move into the city to mop up any present OpFor and secure BCT-One.
The player will assume control of PFC. Joseph Allen. The level will start off with the player lying on the ground as General Shepherd stands over the player and helps him up. After defending the M104 WolverineBigfoot with direct fire support by eight M1A2 Abrams tanks and one M1128 MGS, among them High Roller, Binky, and Bugs, who is laying the bridge, the level continues and the player must get in a humvee, called Cruncher. The player then takes control of the minigun. As the convoy drives through the streets, several OpFor will open fire on the Humvee. After an RPG destroys the vehicle, the player must then clear out a nearby building. Hunter 2-3 informs the squad over the radio that they are taking heavy fire inside a school. Sgt. Foley's team (Hunter 2-1) go in to assist. Then, the player must meet up with General Shepherd at the rally point who personally tells Allen that he's taking orders from him from now on.
Intel No. 2: (1/2 Intel) In one of the school's classrooms. Right after the player hears Foley say, "I think I saw one run into that classroom," go inside that classroom, the Intel is on a table next to some barrels.
Intel No. 3: (2/2 Intel) Right after the player exits the school, there will be a yellow taxi outside. Next to that car are some crates, the laptop is on one of them.