MW2icontr MW3tr CoDO Icon IW top right icon Ideafornewfeaturedstar

Bare Load Screen Terminal MW2

Terminal Loading Screen MW3

Terminal Load Screen CoDO

Terminal Concept Art without Text IW

Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 3
Call of Duty Online
Call of Duty: Infinite Warfare
Rangers logo U.S. Army Rangers vs. Spetsnaz Spetsnaz icon (MW2)
Delta icon Delta Force vs. Spetsnaz Spetsnaz icon (MW3)
CODOL TF141 Emblem Task Force 141 vs. Shadow Company Shadow Company Logo CoDo (CoDO)
UNSA Logo IW UNSA vs. SDFSettlement Defense Front Triangle Logo IW (IW)
Zakhaev International Airport, Moscow, Russia (MW2 & MW3)
Gateway Interplanetary Port, Luna (IW)
All, Survival Mode
Type of Combat
Medium to long range combat
Console Codename (PC)
Campaign Map
No Russian (MW2)
Operation Port Armor (IW)

Terminal minimap MW2

Terminal IWmap Updated

For the Special Ops level, see Terminal (Special Ops).

"Re-imagined version of the classic MW2 map located on the moon. Control the power positions for fierce encounters."
Infinite Warfare in-game description

Terminal is a medium sized multiplayer map in Call of Duty: Modern Warfare 2, based on the campaign mission No Russian.

Terminal has been remade and remastered as free DLC for Call of Duty: Modern Warfare 3 confirmed via Tweets from Mark Rubin of Infinity Ward. Terminal was released on July 17 for ELITE premium users and has been released on July 18 for non-ELITE users on Xbox 360. Terminal for the PS3 was released on August 16 for ELITE premium users and on August 17 for non-ELITE users. Terminal was available for everyone on PC on August 17.

Terminal returns in Call of Duty Online and also in Call of Duty: Infinite Warfare as pre-order bonus.[1] In the Infinite Warfare version of the map, the map is based off the campaign mission Operation Port Armor.


This map, which is an airport terminal, is full of luggage, bars, and small shops; the outside area of the map, where planes and cargo are stationed, has many tiny areas that are accessible as well. You are allowed to go into a plane, which has realistic seats inside it, with the exception of the cockpit seats.

Security checkpoints and barricades make the map very maze-like. Players can even head inside one of the planes. This and the indoor areas can provide some cover from enemy killstreaks, but there are many overhead windows that should be avoided indoors, so the plane is the safest place to be as it is well protected from any airborne threat. The main hallway overlooking the outside part the map which has been given the name the Hallway of Death, should be avoided the most, as anybody below on the ground can easily shoot through the windows and kill the player, as well as enemy players in the cockpit of the plane, and the fact that there is almost no cover, and several entrances. The store in the centre of the map is an excellent place to go as it has views outside the airport as well as being adjacent to the hallway.

The map is mainly filled with tight turns and medium range combat. As a result, Assault Rifles and SMGs are most effective, and thus most common, while Grenade Mortaring is common where guns don't always have straight lines of sight. Smoke Grenades are useful for moving around the map without drawing sniper fire.

Because of the large amount of glass on the map, attaining FMJ penetration kills is more common on Terminal than on other maps with little cover such as Wasteland.

Also, the jetway connecting the plane to the terminal building has an open section above the plane's door which allows space for Predator Missiles and other such explosive weapons too.

Due to the majority of the map being inside the airport, aerial killstreaks will fare much worse than on more exterior-based maps such as Dome. However, outside, they can serve as very effective ways to pick off mobile enemies. As well, the interior feel allows for machines such as the Recon Drone, the Sentry Gun and the Assault Drone to perform exceptionally, pinning down enemies near common choke points with ease.


Call of Duty: Modern Warfare 3Edit

Call of Duty: Infinite WarfareEdit

Survival ModeEdit

In Survival Mode, the player(s) start with a Model 1887, a Five Seven, a Self Revive, and Extreme Conditioning, but no Grenades or Flashbangs. The hostiles include Bomb Squads, Suicide Bombers, Little Birds, and Juggernauts. It has the difficulty of Tier 5 (Pretty Insane). Due to the fact the Helicopters come on along with Juggernauts, it is advised to use the Predator Missile on the Juggernaut.


Call of Duty: Modern Warfare 2Edit

Call of Duty: Modern Warfare 3Edit

Call of Duty: Infinite WarfareEdit


Main article: Terminal (map)/Trivia