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Call of Duty: Black Ops IIIEdit
2 (ZM & MP with Danger Close) 3 (SP with Danger Close)
bouncingbetty (MP and ZM)
When triggered, the Trip Mine launches into the air before exploding, similar to a Bouncing Betty from past installments.
The Trip Mine is thrown and can attach to any surface and at any orientation wherever it lands, even underwater or on walls or ceilings, and takes a moment to arm once deployed. When tripped by an enemy, the mine launches high enough that the explosion is several feet above or away from where it was planted, so crouching when one goes off will save the player if the Trip Mine was placed on the ground at the same level. Similarly, if placed on a wall, hugging the wall will avoid the explosion. A friendly Trip Mine will have blue lights and an enemy Trip Mine will have red lights.
In Multiplayer matches, additional Trip Mines can be carried via the wildcard Danger Close or resupplied repeatedly via the perk Scavenger. However, a maximum of two Trip Mines can be activated by a player at a time.
In Shadows of Evil, there is an Easter Egg in which the player can change their Trip Mines into either donut or cream cake mines, depending on which pastry cart is used, and donuts or cream cakes will fly everywhere. This is done by placing a Trip Mine onto each pastry stands that are around the map and making them kill zombies.
Call of Duty: Infinite WarfareEdit
- "Magnetic mine that detonates when an enemy interrupts the beam."
- — In-game description
The Trip Mine returns in Call of Duty: Infinite Warfare.
- "Tank" Dempsey refers to the Trip Mine as Betty in The Giant.
- When upgraded in Shadows of Evil, the pick up prompt changes from "Trip Mine" to "Bouncing Betty".