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Type 100

From the Call of Duty Wiki

Contents

[edit] History

The Type 100, derives from the German Bergman SMG. Designed and built by the Nambu Arms Manufacturing Company, and later,the Kokura and the Nagoya Arsenal. The Type 100 was a conventional blowback weapon constantly let down by its underpowered 8mm round which had a tendency to jam. It was first delivered to the Imperial Army in 1942. Japan was surprisingly late to introduce the submachine gun to its armed forces. Despite its many shortcomings and complexities, the Type 100 had a high quality chrome plated barrel to aid cleaning and reduce wear. Some models also featured a bayonet lug under the barrel or a complicated muzzle brake. It was mostly used in WW2 during the pacific campaign by paratroopers and highly trained Japanese commando units. The Type 100 saw very limited production due to the Japanese having very limited factory space and poor quality of the ammunition. In 1944 the Japanese introduced an improved model, which differed only in minor respects, but it never saw service, about 30,000 were produced until the war ended, and about 7,000 of the parachutists models. The Type 100 was simply outclassed in every way by the much more powerful and reliable Thompson SMG used by the Allies. It saw widespread use with Japanese commando teams during the battle of Okinawa, where the Japanese teams parachuted on US held airfields and wreaked havoc on the defenders, destroying 70,000 gallons of fuel and 9 aircraft, and damaging many more before being killed by the defenders.

[edit] Call of Duty: World at War

[edit] Single Player

File:Type100iwi.png
Call of Duty: World at War
Damage

60-100 (SP), 20-40 (MP)

Damage Multipliers

Head: 4, Chest: 1, Limbs: 1 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Magazine Size

30 rounds (regular magazine), 60 (large magazine)

Unlocked at

Level 25

Maximum Ammunition

160 rounds (SP), 240 rounds (MP)

Reload Time

2.25 s loaded, 2.75 s unloaded (regular magazine). 2.6 s loaded, 3 s unloaded (large magazine)

Rate of Fire

720 RPM

Range

800-1800 m (SP), 750-1000 m (Regular MP), 350-700 (Suppressed MP)

Recoil

Moderate

Penetration

Small

Fire Mode

Automatic

Ammunition

8x22 Nambu

Used by

Imperial Japanese Army

Clear

In Campaign, the Type 100 is a decent Submachine Gun, with little recoil and power and is very abundant unlike in real life. It has a 30-round magazine, and surprisingly proves to be a match for the Thompson, which is only loaded with a 20 round magazine, instead of the typical 30 round magazine, or 50 or 100 round drum. One advantage the Type 100 also has over the Thompson is that ammunition is more common. While the Thompson has much better firepower and is very reliable, ammunition is rarely found.

[edit] Multiplayer

It is important to note that the Thompson has almost the exact same stats, including damage, range, rate of fire, recoil, hip accuracy, and movement speed, but the Thompson trades ammo capacity for better wall penetration.

In multiplayer, like in Pacific Campaign, the Type 100 performs quite differently than the actual Type 100; it is a fairly common weapon and has good stats, both of which the real Type 100 could only dream of. The game version of the Type 100 is a well rounded weapon, with a high rate of fire, little to moderate recoil and a 30 round magazine. It excels with a Suppressor as well, as its high rate of fire and low recoil compensate for its lack of range. Unfortunately, its iron sights can be fairly hard to see through, especially with muzzle flash while firing without a Suppressor (this not aided by the noticeable leftward slant the sights have). For this reason the Suppressor and Aperture Sight make tracking targets much easier while shooting.

The Type 100 has been given a new place in Zombie mode, which is available by buying it of a wall or from the Mystery Box in Shi No Numa and Der Riese. It is an overall decent weapon, roughly the same as Thompson, but with a few differences in stats.

[edit] Call of Duty: World at War (Nintendo DS)

The Type 100 in the DS game is the only weapon enemy Japanese soldiers use in the early parts of the campaign. It has good damage per bullet, and fires faster than the Thompson. It also has a lot of visual recoil, but the recoil almost perfectly resets for the next shot. The iron sights are quite good. Overall, it is a very good choice over the Thompson.


The Type 100 on DS

[edit] Trivia

  • Call of Duty: World at War (Nintendo DS) is the only game in the series that shows the Type 100 being held correctly, however, the Sten Mk 2 is held in the wrong position (Left hand holding the magazine).
  • Strangly, the world model for the Type 100 shows the gun held correctly, but reloaded incorrectly, showing the player grabbing at the bottom of the gun.
  • On the picture above (Where it shows its stats) there is no trigger guard or even a trigger.
  • In the guide that comes with the game, you can barely see in the pictures: "Hold X (or [ ]) to pick up the Type 100 SMG", but in the actual game it just says: "Hold X (or [ ]) to pick up the Type 100".
  • In real life, like most Japanese weapons, the Type 100 could mount a bayonet.
  • When Pack-a-Punched, it name is 1001 Samurais.
  • In Call of Duty: World at War (DS), the Type 100 is the only obtainable Japanese gun in the American Campaign.
  • In Der Reise, the Type 100 is the only acquirable Japanese weapon.
  • You reload and hold the Type 100 in almost the exact same way as the Sten in the original Call of Duty.
  • Oddly, the iron sights appear to slant slightly leftward.
  • When aiming with the Aperture Sight, the iron sights is not slanted at all, even if held by the magazine.
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