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Handguns[]

CZ75 vs Calamity[]

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane[]

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally[]

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000 + 1200 splash damage-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6 (12 in COD:BOZ)
Max ammo 80+8 50+6/6 (50+12 in COD:BOZ)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras Dual wield (except in COD:BOZ, where the magazine is larger instead), fires grenades, slower rate of fire, smaller magazine, less ammo, minutely faster reload time, retains yellowish white muzzle flash


Python vs Cobra[]

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.5
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.5
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM max 625 RPM max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Assault Rifles[]

AUG vs AUG-50M3[]

AUG AUG-50M3
AUG ACOG Scope BO AUG-50M3 BO
Damage 140-90 200-140
(Masterkey: 240x8)
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
(79 RPM Masterkey)
Magazine size 30 30
(6 Masterkey)
Max ammo 270+30 390+30
(30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time (additionally, the Wii version which doesn't have an ACOG Scope by default, gains one when upgraded)


Commando vs Predator[]

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35[]

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN[]

FN FAL EPC WN
FN FAL BO EPC WN BO
Damage 160-130 240-180
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Semi-automatic 3-round burst
Rate of fire 625 RPM max 625 RPM per burst, 368 RPM overall
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex Sight


G11 vs G115 Generator[]

G11 G115 Generator
G11 Low Power Scope BO G115 Generator BO
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest x1
abdomen: x1
Fire mode 3-round burst Automatic
Rate of fire 1250 RPM per burst, 523 RPM overall 1250 RPM
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras Higher damage, more ammo, becomes fully automatic, has no sway.


Galil vs Lamentation[]

Galil Lamentation
Galil BO Lamentation BO
Damage 150-100 220-150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia[]

M14 Mnesia
M14 BO Mnesia BO
Damage 105-80 200-150
Multiplier head: x3
chest: x1.25
abdomen: x1.25
head: x6
chest: x2
abdomen: x2
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher[]

M16 Skullcrusher
M16 BO Skullcrusher BO
Damage 100-70 150-100
(M203: 700 Direct Impact, 400-75 explosion)
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode 3-round burst Automatic
Rate of fire 937 RPM per burst, 459 RPM overall 937 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Gewehr 43 vs G115 Compressor[]

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1 Carbine vs Widdershins RC-1[]

M1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +[]

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Submachine Guns[]

AK-74u vs AK-74fu2[]

AK-74u AK-74fu2
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5K vs MP115 Kollider[]

MP5K MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner[]

MP40 The Afterburner
MP40 BO The Afterburner BO
Damage 100-60 200-120
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF[]

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose[]

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom[]

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic[]

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 Samurais[]

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine Guns[]

HK21 vs H115 Oscillator[]

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator[]

RPK R115 Resonator
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo.


FG42 vs 420 Impeller[]

FG42 420 Impeller
FG42 Bipod WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper Rifles[]

Dragunov vs D115 Disassembler[]

Dragunov D115 Disassembler
Dragunov BO D115 Disassembler BO
Damage 300 1000
Multiplier Head: x10
Chest: x1.5
Abdomen: x1.5
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 234 RPM max 234 RPM max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Extras More damage, more ammo, Variable Zoom.


L96A1 vs L115 Isolator[]

L96A1 L115 Isolator
L96A1 BO L115 Isolator BO
Damage 500 1000
Multiplier Head: x10

Chest: x1.5

abdomen:x1.5

Head: x10

Chest: x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Kar98k vs Armageddon[]

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Shotguns[]

HS-10 vs Typhoid And Mary[]

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 RPM max 340 RPM max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades[]

Olympia Hades
Olympia BO Hades BO
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24[]

SPAS-12 SPAZ-24
SPAS-12 BO SPAZ-24 BO
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 RPM max 312 RPM
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid[]

Stakeout Raid
Stakeout BO Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 63 RPM 71 RPM
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range[]

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel 24 Bore Long Range WaW
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot[]

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers[]

China Lake vs China Beach[]

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 16 RPM 25 RPM
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy[]

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 RPM
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


Specials[]

Ballistic Knife vs The Krauss Refibrillator[]

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier Head: x1.5
Chest: x1
Abdomen: x1
Head: x3
Chest: x1.5
Abdomen: x1.5
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton[]

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlies.


Wonder Weapons[]

Ray Gun vs Porter's X2 Ray Gun[]

Ray Gun Porter's X2 Ray Gun
Ray Gun BO Porter's X2 Ray Gun BO
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Thundergun vs ZeusCannon[]

Thundergun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury[]

Winter's Howl Winter's Fury
Winter's Howl BO Winter's Fury
Damage 1600-1200 2400-1800
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies.


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ[]

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe DG-2 BO Wunderwaffe DG-3 JZ BO
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


V-R11 vs V-R11 Lazarus[]

V-R11 V-R11 Lazarus
V-R11 V-R11 PaP-removebg-preview
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead[]

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer[]

31-79 JGb215 The Fractalizer
31-79 JGb215 BO Zombies The Fractalizer Shangri-La BO-removebg-preview
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun[]

Wave Gun Max Wave Gun
Wave Gun BO Max Wave Gun BO-removebg-preview
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield[]

Zap Gun Dual Wield Porter's X2 Zap Gun
Zap Gun Dual Wield BO Porter s X2 Zap Gun Dual Wield BO-removebg-preview
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


Trivia[]

  • In Black Ops, the Pack-a-Punched weapons' camouflage is a machinery tone with what looks like circuitry covering it.
  • Many Pack-a-Punched weapon names are opposites of the base weapon's names (i.e. "Olympia" and "Hades").
    • "FN FAL" can be pronounced as "effin fail", while "EPC WN" is supposed to be pronounced as "epic win".
    • The "M72 LAW" and "M72 Anarchy" refer to anarchy being the opposite of law.
  • Like in Call of Duty: World at War, some Pack-a-Punched weapons have "leet-speak" characters.
    • "AUG-50M3" is leet for "AUG-some", a play on the name "AUG" and the word "awesome".
    • "AK74fu2" is leet for "AK74 fuck you too".
    • "G16-GL35" is leet for "giggles".
    • "V-R11" is leet for Vril, a fictional device with a similar effect. The game has multiple other references to the Vril. "V-R11 Lazarus" refers to Lazarus of Bethany, a biblical character that was brought back to life.
  • "The Krauss Refibrillator" refers to the defibrillator device. This is because the Krauss Refibrillator can revive downed players when shot at them.
  • "Commando" and "Predator" are both names of films starring Arnold Schwarzenegger.
  • "Mnesia" sounds similar to the word "amnesia" when spoken.
  • "Typhoid and Mary" is a reference to the actual person Typhoid Mary.
  • "Tokyo and Rose" refers to Japanese female propaganda broadcasters during WWII, nicknamed by American GIs as Tokyo Rose.
  • "Calamity and Jane" refers to Calamity Jane.
  • Mustang and Sally refers to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number 8 in tally marks carved on the side.
  • "Python" and "Cobra" are both names of snakes.
  • "Porter's X2 Ray Gun", "Max Wave Gun" and "Porter's X2 Zap Gun" refer to Max Porter, an employee of Treyarch.
  • The "Infra-dead" in "Hyena Infra-dead" refers to the added Infrared Scope.
  • "ZeusCannon", the upgraded Thundergun, refers to Zeus, is the ancient Greek god of sky, who had control of thunder.
  • Just like the Ray Gun, the "Mustang and Sally" push the user back when fired.
  • Many firearms including the AK47, Kiparis, Stoner63, Skorpion, WA2000, and a cancelled weapon called the Sabertooth, were planned to be available in zombies mode with their own Pack-a-Punched versions, as according to the game files.

References[]

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