Fandom

Call of Duty Wiki

Upgraded weapons/Black Ops

< Upgraded weapons

8,873pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

HandgunsEdit

CZ75 vs CalamityEdit

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1

abdomen: x1

head: x3.5

chest: x1

abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Sounds
{{{papsound}}}
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and JaneEdit

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5

chest: x1 abdomen: x1

head: x3.5

chest:x1 abdomen: x1

Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and SallyEdit

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000, 1200-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6 (12 in COD:BOZ)
Max ammo 80+8 50+6/6 (50+12 in COD:BOZ)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Sounds
{{{papsound}}}
Extras Dual wield (except in COD:BOZ, where the magazine is larger instead), fires grenades, slower rate of fire, smaller magazine, less ammo, minutely faster reload time, retains yellowish white muzzle flash


Python vs CobraEdit

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5

Chest: x1.5

Abdomen: x1.0

Head: x3

Chest: x1.5

Abdomen: x1.5

Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM max 625 RPM max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Assault RiflesEdit

AUG vs AUG-50M3Edit

AUG AUG-50M3
AUG ACOG Scope BO AUG-50M3 BO
Damage 140-90 200-140

(Masterkey: 240x8)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
Automatic
Rate of fire 937 RPM 937 RPM (79 RPM Masterkey)
Magazine size 30 30 (6 Masterkey)
Max ammo 270+30 390+30 (30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time (additionally, the Wii version which doesn't have an ACOG Scope by default, gains one when upgraded)


Commando vs PredatorEdit

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Sounds
Video
Black Ops Zombies - Commando Demonstration00:09

Black Ops Zombies - Commando Demonstration

Black Ops Zombies - Predator Demonstration00:10

Black Ops Zombies - Predator Demonstration

Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35Edit

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1 abdomen: x1

head: x5

chest: x1 abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WNEdit

FN FAL EPC WN
FN FAL BO EPC WN BO
Damage 160-130 240-180
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Semi-automatic 3-round burst
Rate of fire 625 RPM max 625 RPM per burst, 368 RPM overall
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Sounds
Video
Black Ops Zombies - FAL Demonstration00:09

Black Ops Zombies - FAL Demonstration

Black Ops Zombies - EPC WN Demonstration00:12

Black Ops Zombies - EPC WN Demonstration

Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight


G11 vs G115 GeneratorEdit

G11 G115 Generator
G11 BO G115 Generator BO
Damage 100-70 150-100
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 1250 RPM per burst, 523 RPM overall 1250 RPM
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, becomes fully automatic, Low Power Scope has no sway.


Galil vs LamentationEdit

Galil Lamentation
Galil BO Lamentation BO
Damage 150-100 220-150
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Sounds
Extras Higher damage, more ammo, Red dot sight


M14 vs MnesiaEdit

M14 Mnesia
M14 BO Mnesia BO
Damage 105-80 200-150
Multiplier head: x3

chest: x1.25

abdomen: x1.25

head: x6

chest: x2

abdomen: x2

Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Sounds
Video
Call of Duty Black Ops Zombies - M14 Demonstration00:11

Call of Duty Black Ops Zombies - M14 Demonstration

Call of Duty Black Ops Zombies - Mnesia Demonstration00:13

Call of Duty Black Ops Zombies - Mnesia Demonstration

Extras Higher damage, Extended mags, more ammo, Grip


M16 vs SkullcrusherEdit

M16 Skullcrusher
M16 BO Skullcrusher BO
Damage 100-70 150-100

(M203: 700 Direct Impact, 400-75 explosion)

Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode 3-round burst Automatic
Rate of fire 937 RPM per burst, 459 RPM overall 937 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Gewehr 43 vs G115 CompressorEdit

Gewehr 43 G115 Compressor
Gewehr 43 BO G115 Compressor BO
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1 Carbine vs Widdershins RC-1Edit

M1 Carbine Widdershins RC-1
M1 Carbine BO Widdershins RC-1 BO
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +Edit

STG-44 Spatz-447 +
STG-44 Zombies BO Spatz-447+ BO
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Submachine GunsEdit

AK-74u vs AK-74fu2Edit

AK-74u AK-74fu2
Video of the weapon AK-74u in Action AK-74fu2 in Action
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Sounds
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5k vs MP115 KolliderEdit

MP5K MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The AfterburnerEdit

MP40 The Afterburner
MP40 BO The Afterburner BO
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LFEdit

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic
Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and RoseEdit

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs PhantomEdit

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4

chest: x1

abdomen: x1

head: x5

chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-MaticEdit

Thompson Gibs-O-Matic
Thompson BO Gibs-O-Matic BO
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5

Chest: x1
Abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 SamuraisEdit

Type 100 1001 Samurais
Type 100 BO 1001 Samurais BO
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine GunsEdit

HK21 vs H115 OscillatorEdit

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier Head: x3

Chest: x1

abdomen: x1

Head: x3

Chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Sounds
Video
Black Ops Zombies - HK21 Overview00:16

Black Ops Zombies - HK21 Overview

Black Ops Zombies - HK21 Upgrade Overview00:16

Black Ops Zombies - HK21 Upgrade Overview

Extras Higher damage, larger magazine, more ammo


RPK vs R115 ResonatorEdit

RPK R115 Resonator
Video of the weapon RPK in Action R115 Resonator in Action
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier Head: x3

Chest: x1

abdomen: x1

Head: x3

Chest: x1

abdomen: x1

Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Sounds
Extras Higher damage, larger magazine, more ammo


FG42 vs 420 ImpellerEdit

FG42 420 Impeller
FG42 BO 420 Impeller BO
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper RiflesEdit

Dragunov vs D115 DisassemblerEdit

Dragunov D115 Disassembler
Dragunov BO D115 Disassembler BO
Damage 300 1000
Multiplier Head: x10

Chest: x1.5

abdomen:x1.5

Head: x10

Chest: x3

abdomen:x3

Fire mode Semi-automatic Semi-automatic
Rate of fire 234 RPM max 234 RPM max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Video
Call of Duty Black Ops Zombies - Dragunov Demonstration00:19

Call of Duty Black Ops Zombies - Dragunov Demonstration

Call of Duty Black Ops Zombies - D115 Disassembler Demonstration00:18

Call of Duty Black Ops Zombies - D115 Disassembler Demonstration

Extras More damage, more ammo, Variable Zoom


L96A1 vs L115 IsolatorEdit

L96A1 L115 Isolator
L96A1 BO L115 Isolator BO
Damage 500 1000
Multiplier Head: x10

Chest: x1.5

abdomen:x1.5

Head: x10

Chest: x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Sounds
{{{papsound}}}
Video
Black Ops Zombies - L96A100:12

Black Ops Zombies - L96A1

Call of Duty Zombies - L96A1 Pack a Punched00:16

Call of Duty Zombies - L96A1 Pack a Punched

Extras Higher damage, larger magazine, more ammo, Variable Zoom


Kar98k vs ArmageddonEdit

Kar98k Armageddon
Kar98k BO Armageddon BO
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


ShotgunsEdit

HS-10 vs Typhoid And MaryEdit

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 RPM max 340 RPM max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs HadesEdit

Olympia Hades
Olympia BO Hades BO
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24Edit

SPAS-12 SPAZ-24
SPAS-12 BO SPAZ-24 BO
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 RPM max 312 RPM
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs RaidEdit

Stakeout Raid
Stakeout BO Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 63 RPM 71 RPM
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long RangeEdit

Double-Barreled Shotgun 24 Bore Long Range
Double-Barreled Shotgun BO 24 Bore Long Range BO
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut ShotEdit

M1897 Trench Gun Gut Shot
M1897 Trench Gun BO Gut Shot BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


LaunchersEdit

China Lake vs China BeachEdit

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 16 RPM 25 RPM
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Sounds <center> {{{papsound}}}
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 AnarchyEdit

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 RPM
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Sounds
{{{papsound}}}
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


SpecialsEdit

Ballistic Knife vs The Krauss RefibrillatorEdit

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier Head: x1.5
Chest: x1
Abdomen: x1
Head: x3
Chest: x1.5
Abdomen: x1.5
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful LawtonEdit

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlies.


Wonder WeaponsEdit

Ray Gun vs Porter's X2 Ray GunEdit

Ray Gun Porter's X2 Ray Gun
Ray Gun BO Porter&#039;s X2 Ray Gun BO
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Sounds
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Thunder Gun vs Zeus CannonEdit

Thunder Gun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Sounds
Extras Larger magazine and more ammo


Winter's Howl vs Winter's FuryEdit

Winter's Howl Winter's Fury
Winter&#039;s Howl BO Winter&#039;s Fury
Damage 1600-1200 2400-1800
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies.


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZEdit

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe DG-2 BO Wunderwaffe DG-3 JZ BO
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


V-R11 vs V-R11 LazarusEdit

V-R11 V-R11 Lazarus
V-R11 V-R11 PaP
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-deadEdit

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The FractalizerEdit

31-79 JGb215 The Fractalizer
31-79 JGb215 BO Zombies The Fractalizer Shangri-La BO
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun Edit

Wave Gun Max Wave Gun
Wave Gun BO Max Wave Gun BO
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield Edit

Zap Gun Dual Wield Porter's X2 Zap Gun
Zap Gun Dual Wield BO Porter&#039;s X2 Zap Gun Dual Wield BO
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


TriviaEdit

  • In Black Ops, the Pack-a-Punched weapons' camouflage is a machinery tone with what looks like circuitry covering it.
  • Many Pack-a-Punched weapon names are opposites of the base weapon's names (i.e. "Olympia" and "Hades").
    • "FN FAL" can be pronounced as "effin fail", while "EPC WN" is supposed to be pronounced as "epic win".
    • The "M72 LAW" and "M72 Anarchy" refer to anarchy being the opposite of law.
  • Like in Call of Duty: World at War, some Pack-a-Punched weapons have "leet-speak" characters.
    • "AUG-50M3" is leet for "AUG-some", a play on the name "AUG" and the word "awesome".
    • "AK74fu2" is leet for "AK74 fuck you too".
    • "G16-GL35" is leet for "giggles".
    • "V-R11" is leet for Vril, a fictional device with a similar effect. The game has multiple other references to the Vril. "V-R11 Lazarus" refers to Lazarus of Bethany, a biblical character that was brought back to life.
  • "The Krauss Refibrillator" refers to the defibrillator device. This is because the Krauss Refibrillator can revive downed players when shot at them.
  • "Commando" and "Predator" are both names of films starring Arnold Schwarzenegger.
  • "Mnesia" sounds similar to the word "amnesia" when spoken.
  • "Typhoid and Mary" is a reference to the actual person Typhoid Mary.
  • "Tokyo and Rose" refers to Japanese female propaganda broadcasters during WWII, nicknamed by American GIs as Tokyo Rose.
  • "Calamity and Jane" refers to Calamity Jane.
  • Mustang and Sally refers to the song Mustang Sally. On the front of the game's box, the soldier is holding an M1911 that has the word "SALLY" and the number 8 in tally marks carved on the side.
  • "Python" and "Cobra" are both names of snakes.
  • "Porter's X2 Ray Gun", "Max Wave Gun" and "Porter's X2 Zap Gun" refer to Max Porter, an employee of Treyarch.
  • The "Infra-dead" in "Hyena Infra-dead" refers to the added Infrared Scope.
  • "Zeus Cannon", the upgraded Thundergun, refers to Zeus, is the ancient Greek god of sky, who had control of thunder.
  • Just like the Ray Gun, the "Mustang and Sally" push the user back when fired.
  • Many firearms including the AK47, Kiparis, Stoner63, Skorpion, WA2000, and a cancelled weapon called the Sabertooth, were planned to be available in zombies mode with their own Pack-a-Punched versions, as according to the game files.

ReferencesEdit

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555

Also on Fandom

Random Wiki