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Handguns

CZ75 vs Calamity

CZ75 Calamity
CZ75 BO Calamity
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 15 20
Max ammo 135+15 240+20
Reload 1.63, 2.013 empty 1.63, 2.013 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


CZ75 Dual Wield vs Calamity and Jane

CZ75 Dual Wield Calamity and Jane
CZ75 Dual Wield BO Calamity and Jane
Damage 150-100 300-200
Multiplier head: x3.5
chest: x1
abdomen: x1
head: x3.5
chest: x1
abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 625 RPM max 535 RPM
Magazine size 12 20
Max ammo 228+12/12 320+20/20
Reload 1.9, 2.2 empty 1.9, 2.2 empty
Mobility High High
Extras More damage, larger magazine, more ammo, becomes fully automatic


M1911 vs Mustang and Sally

M1911 Mustang and Sally
M1911 1st Person BO Mustang and Sally
Damage 20 1000 + 1200 splash damage-75 explosion
Multiplier head: x3.5
chest: x1.25
abdomen: x1.1
N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 300 RPM max
Magazine size 8 6 (12 in COD:BOZ)
Max ammo 80+8 50+6/6 (50+12 in COD:BOZ)
Reload 1.63, 1.8 empty 1.6
Mobility High High
Extras Dual wield (except in COD:BOZ, where the magazine is larger instead), fires grenades, slower rate of fire, smaller magazine, less ammo, minutely faster reload time, retains yellowish white muzzle flash


Python vs Cobra

Python Cobra
Python BO Cobra BO
Damage 1000-300 1000-600
Multiplier Head: x1.5
Chest: x1.5
Abdomen: x1.0
Head: x3
Chest: x1.5
Abdomen: x1.5
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Rate of fire 625 RPM max 625 RPM max
Magazine size 6 12
Max ammo 84+6 96+12
Reload 0.65 for each round 2.6
Mobility High High
Extras Higher damage at longer ranges, larger magazine, more ammo, Speed reloader


Assault Rifles

AUG vs AUG-50M3

AUG AUG-50M3
AUG ACOG Scope BO AUG-50M3 BO
Damage 140-90 200-140
(Masterkey: 240x8)
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
(79 RPM Masterkey)
Magazine size 30 30
(6 Masterkey)
Max ammo 270+30 390+30
(30+6 Masterkey)
Reload 2.6, 3.05 empty 2.6, 3.05 empty
Mobility Medium Medium
Extras Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time (additionally, the Wii version which doesn't have an ACOG Scope by default, gains one when upgraded)


Commando vs Predator

Commando Predator
Commando BO Predator BO
Damage 150-100 210-150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 270+30 360+40
Reload 2.05, 2.55 (empty) 2.05, 2.55 (empty), dual mags, 1.7, 2.1 (empty)
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Dual Mags


Famas vs G16-GL35

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


FN FAL vs EPC WN

FN FAL EPC WN
FN FAL BO EPC WN BO
Damage 160-130 240-180
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Semi-automatic 3-round burst
Rate of fire 625 RPM max 625 RPM per burst, 368 RPM overall
Magazine size 20 30
Max ammo 180+20 360+30
Reload 2.5, 3.1 empty 2.5, 3.1 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex Sight


G11 vs G115 Generator

G11 G115 Generator
G11 Low Power Scope BO G115 Generator BO
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest x1
abdomen: x1
Fire mode 3-round burst Automatic
Rate of fire 1250 RPM per burst, 523 RPM overall 1250 RPM
Magazine size 48 48
Max ammo 144+48 288+48
Reload 2.7, 3.85 empty 2.7, 3.85 empty
Mobility Medium Medium
Extras Higher damage, more ammo, becomes fully automatic, has no sway.


Galil vs Lamentation

Galil Lamentation
Galil BO Lamentation BO
Damage 150-100 220-150
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 35 35
Max ammo 315+35 490+35
Reload 2.8, 3.8 empty 2.8, 3.8 empty
Mobility Medium Medium
Extras Higher damage, more ammo, Red dot sight


M14 vs Mnesia

M14 Mnesia
M14 BO Mnesia BO
Damage 105-80 200-150
Multiplier head: x3
chest: x1.25
abdomen: x1.25
head: x6
chest: x2
abdomen: x2
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM max 625 RPM
Magazine size 8 16
Max ammo 96+8 192+16
Reload 2.4, 3.45 empty 2.4, 3.45 empty
Mobility Medium Medium
Extras Higher damage, Extended mags, more ammo, Grip


M16 vs Skullcrusher

M16 Skullcrusher
M16 BO Skullcrusher BO
Damage 100-70 150-100
(M203: 700 Direct Impact, 400-75 explosion)
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode 3-round burst Automatic
Rate of fire 937 RPM per burst, 459 RPM overall 937 RPM
Magazine size 30 30
Max ammo 120+30 270+30
(M203: 8+1)
Reload 2.03, 2.36 empty 2.03, 2.36 empty
Mobility Medium Medium
Extras Higher damage, becomes fully automatic, more ammo, M203


Gewehr 43 vs G115 Compressor

Gewehr 43 G115 Compressor
Gewehr 43 WaW G115 Compressor WaW
Damage 90-50 200-150
Multiplier Head: x2.7
Chest: x1.25
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Semi-automatic
Rate of fire 480 RPM max 480 RPM max
Magazine size 10 12
Max ammo 120+10 170+12
Reload 3, 4 empty 3, 4 empty
Mobility Medium Medium
Extras Higher damage, more ammo, larger magazine


M1 Carbine vs Widdershins RC-1

M1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x6
Chest: x2
Abdomen: x1
Fire mode Semi-automatic Automatic
Rate of fire 444 RPM max 600 RPM
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo.


STG-44 vs Spatz-447 +

STG-44 Spatz-447 +
STG-44 WaW Spatz-447
Damage 100-70 150-100
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 588 RPM 750 RPM
Magazine size 30 60
Max ammo 180+30 300+60
Reload 2.15, 2.8 empty 2.15, 2.8 empty
Mobility Medium Medium
Extras Higher damage, higher rate of fire, larger magazine, more ammo.


Submachine Guns

AK-74u vs AK-74fu2

AK-74u AK-74fu2
AK74u BO AK-74fu2 BO
Damage 120-80 190-140
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 20 40
Max ammo 160+20 280+40
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


MP5K vs MP115 Kollider

MP5K MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


MP40 vs The Afterburner

MP40 The Afterburner
MP40 BO The Afterburner BO
Damage 100-60 200-120
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 600 RPM
Magazine size 32 64
Max ammo 192+32 192+64
Reload 2.3, 2.9 empty 2.3, 2.9 empty
Mobility High High
Extras Slightly more ammo, double magazine, slightly higher rate of fire, double damage


MPL vs MPL-LF

MPL MPL-LF
MPL BO MPL-LF BO
Damage 100-60 140-90
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 24 40
Max ammo 120+24 200+40
Reload 2.25, 3 empty 2.25, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


PM63 vs Tokyo and Rose

PM63 Tokyo and Rose
PM63 BO Tokyo and Rose BO
Damage 100-60 140-90
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 20 25
Max ammo 100+20 225+25/25
Reload 2.05, 2.85 empty 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Spectre vs Phantom

Spectre Phantom
Spectre BO Phantom BO
Damage 90-50 130-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 120+30 225+45
Reload 2.3, 3 empty 2.3, 3 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, and Reflex Sight


Thompson vs Gibs-O-Matic

Thompson Gibs-O-Matic
Thompson WaW Gibs-O-Matic WaW
Damage 120-80 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage.


Type 100 vs 1001 Samurais

Type 100 1001 Samurais
Type 100 WaW 1001 Samurais WaW
Damage 100-60 200-120
Multiplier Head: x4
Chest: x1
Abdomen: x1
Head: x5.5
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 923 RPM
Magazine size 30 60
Max ammo 160+30 220+60
Reload 2.25, 2.75 empty 2.25, 2.75 empty
Mobility High High
Extras Higher damage, larger magazine, higher rate of fire, more ammo.


Light Machine Guns

HK21 vs H115 Oscillator

HK21 H115 Oscillator
HK21 BO H115 Oscillator
Damage 150-110 210-150
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 535 RPM 535 RPM
Magazine size 125 150
Max ammo 500+125 750+150
Reload 3.75, 4.75 empty 3.75, 4.75 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo


RPK vs R115 Resonator

RPK R115 Resonator
RPK BO R115 Resonator BO
Damage 130-90 180-130
Multiplier Head: x3
Chest: x1
Abdomen: x1
Head: x3
Chest: x1
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 100 125
Max ammo 400+100 500+125
Reload 4, 5.5 empty 4, 5.5 empty
Mobility Low Low
Extras Higher damage, larger magazine, more ammo.


FG42 vs 420 Impeller

FG42 420 Impeller
FG42 Bipod WaW 420 Impeller WaW
Damage 100-85 110-100
Multiplier Head: x2.7
Chest: x2
Abdomen: x1
Head: x3
Chest: x2
Abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 1000 RPM
Magazine size 32 64
Max ammo 192+32 400+64
Reload 2.4, 3.5 empty 2.4, 3.5 empty
Mobility Medium Medium
Extras More ammo, larger magazine, slightly higher rate of fire, higher damage.


Sniper Rifles

Dragunov vs D115 Disassembler

Dragunov D115 Disassembler
Dragunov BO D115 Disassembler BO
Damage 300 1000
Multiplier Head: x10
Chest: x1.5
Abdomen: x1.5
Head: x10
Chest: x3
Abdomen: x3
Fire mode Semi-automatic Semi-automatic
Rate of fire 234 RPM max 234 RPM max
Magazine size 10 10
Max ammo 40+10 80+10
Reload 2.95, 3.75 empty 2.95, 3.75 empty
Mobility Medium Medium
Extras More damage, more ammo, Variable Zoom.


L96A1 vs L115 Isolator

L96A1 L115 Isolator
L96A1 BO L115 Isolator BO
Damage 500 1000
Multiplier Head: x10

Chest: x1.5

abdomen:x1.5

Head: x10

Chest: x3

abdomen:x3

Fire mode Bolt-action Bolt-action
Rate of fire 50 RPM 50 RPM
Magazine size 5 8
Max ammo 45+5 72+8
Reload 3.3, 3.5 empty 3.3, 3.5 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Variable Zoom


Kar98k vs Armageddon

Kar98k Armageddon
Kar98k WaW Armageddon WaW
Damage 100 200
Multiplier Head: x3.5
Chest: x1.7
Abdomen: x1.7
Head: x10
Chest: x6
Abdomen: x1
Fire mode Bolt-action Bolt-action
Rate of fire 48 RPM 48 RPM
Magazine size 5 8
Max ammo 50+5 60+8
Reload 2.5 2.5
Mobility Low Low
Extras Higher damage, (actually much higher, as the multipliers are increased), more ammo, larger magazine.


Shotguns

HS-10 vs Typhoid And Mary

HS-10 Typhoid And Mary
HS-10 BO Typhoid And Mary
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 RPM max 340 RPM max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo, Dual Wield


Olympia vs Hades

Olympia Hades
Olympia BO Hades BO
Damage 80x8 200x12
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


SPAS-12 vs SPAZ-24

SPAS-12 SPAZ-24
SPAS-12 BO SPAZ-24 BO
Damage 160x8 300x8
Multiplier N/A N/A
Fire mode Semi-automatic Automatic
Rate of fire 312 RPM max 312 RPM
Magazine size 8 24
Max ammo 32+8 72+24
Reload 0.567 for each shell ~1
Mobility High High
Extras Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic


Stakeout vs Raid

Stakeout Raid
Stakeout BO Raid BO
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 63 RPM 71 RPM
Magazine size 6 10
Max ammo 54+6 60+10
Reload 0.567 for each shell 0.567 for each shell (2 shells reloaded at a time)
Mobility High High
Extras Higher damage, more range, larger magazine, more ammo, reloads 2 shells at once, Grip


Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel 24 Bore Long Range WaW
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


M1897 Trench Gun vs Gut Shot

M1897 Trench Gun Gut Shot
M1897 Trench Gun WaW Gut Shot
Damage 160x8 240x10
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 55 RPM 55 RPM
Magazine size 6 10
Max ammo 60+6 60+10
Reload 0.6 for each shell 0.6 for 2 shells
Mobility High High
Extras Reloads 2 shells at a time, higher range, higher damage, larger magazine.


Launchers

China Lake vs China Beach

China Lake China Beach
China Lake BO China Beach BO
Damage 600, 600-75 explosion 1000, 1000-75 explosion
Multiplier N/A N/A
Fire mode Pump-action Pump-action
Rate of fire 16 RPM 25 RPM
Magazine size 2 5
Max ammo 20+2 40+5
Reload 1 for each grenade 1 for all grenades
Mobility Very Low High
Extras More damage, larger magazine, more ammo, reloads all grenades at once, higher mobility, does not need to ADS when firing, faster pump-action


M72 LAW vs M72 Anarchy

M72 LAW M72 Anarchy
M72 LAW 1st Person BO M72 Anarchy
Damage 2000, 320-100 explosion 3000, 600-100 explosion
Multiplier N/A N/A
Fire mode Single-shot Automatic
Rate of fire N/A 56 RPM
Magazine size 1 10
Max ammo 20+1 40+10
Reload 3 3
Mobility Very Low High
Extras Higher damage, more ammo, automatic with 10 shot capacity, higher mobility, does not need to ADS when firing, also fires grenade with each shot


Specials

Ballistic Knife vs The Krauss Refibrillator

Ballistic Knife The Krauss Refibrillator
Ballistic Knife 1st Person BO The Krauss Refibrillator
Damage 500 melee or shot (1000 melee with Bowie Knife/Sickle)[1] 1000 melee or shot (1500 for melee with Bowie Knife/Sickle)
Multiplier Head: x1.5
Chest: x1
Abdomen: x1
Head: x3
Chest: x1.5
Abdomen: x1.5
Fire mode Single-shot Single-shot
Rate of fire N/A N/A
Magazine size 1 1
Max ammo 4+1 9+1
Reload 1.5 0.75
Mobility High High
Extras More damage, increased melee damage, more ammo, quicker reload, when a downed player is shot, they are revived instantly


Crossbow vs Awful Lawton

Crossbow Awful Lawton
Crossbowdefault Awful Lawton
Damage 400 - 75 Explosion, 750 Direct Impact 2500 - 225 Explosion, 750 Direct Impact (shot attracts zombies to it like a monkey bomb)
Multiplier N/A N/A
Fire mode Single-shot Single-shot
Rate of fire Single-shot then rechamber Single-shot then rechamber
Magazine size 1 1
Max ammo 12+1 12+1
Reload 2.75 2.75
Mobility Medium Medium
Extras More damage, takes longer to explode, crossbow bolts act like Monkey Bombs, attracting zombies (capable of killing up to six zombies at a time) can be shot at friendlies.


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BO Porter's X2 Ray Gun BO
Damage 1000, 1500-300 splash 1000, 2000-300 splash
Multiplier Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Head: x4
Neck: x5
Chest: x1
Abdomen: x0.9
Upper Arm/Leg: x0.8
Lower Arm/Leg: x0.6
Hand/Foot: x0.4
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Reload 3 3
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player

Thundergun vs ZeusCannon

Thundergun ZeusCannon
Thunder Gun ZeusCannon
Damage Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage) Infinite/15 (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with 15 damage)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras Larger magazine and more ammo


Winter's Howl vs Winter's Fury

Winter's Howl Winter's Fury
Winter's Howl BO Winter's Fury
Damage 1600-1200 2400-1800
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 6 9
Max ammo 24+6 36+9
Reload 3.8 3.8
Mobility High High
Extras Higher damage, larger magazine, freezes more zombies.


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe DG-2 BO Wunderwaffe DG-3 JZ BO
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Multiplier N/A N/A
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, and

reloads slightly faster. (Cannot be upgraded if received from a Lightning Bolt)


V-R11 vs V-R11 Lazarus

V-R11 V-R11 Lazarus
V-R11 V-R11 PaP-removebg-preview
Damage Zero (turns zombies into humans with no damage) Infinite/Zero (turns zombies into humans that commit suicide with no damage but kills a zombie with three shots)
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 9 18
Reload 3.6 3.6
Mobility Medium Medium
Extras Larger magazine, higher max ammo, when George Romero is shot in water he leaves for the round, when a zombie is shot three times it explodes, and the effect on teammates lasts longer, and when a teammate is shot, the teammate gains Insta-Kill capabilities during the time of the effect.


Scavenger vs. Hyena Infra-dead

Scavenger Hyena Infra-dead
Scavenger BO Hyena Infra-dead BO
Damage 5660 11320
Multiplier N/A N/A
Fire mode Bolt-Action Bolt-Action
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15 30
Reload 3 3
Mobility Medium Medium
Extras Bigger blast radius, double damage, more reserve ammo, larger magazine, Infrared Scope, Variable Zoom


31-79 JGb215 vs The Fractalizer

31-79 JGb215 The Fractalizer
31-79 JGb215 BO Zombies The Fractalizer Shangri-La BO-removebg-preview
Damage Round zombie health -1/Zero (shrinks zombies to one hit kills) Round zombie health -1/Zero (shrinks zombies to one hit kills)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Magazine size 5 8
Max ammo 20+5 40+8
Mobility High High
Extras Zombies shrink for a longer duration, increased magazine and ammo


Wave Gun vs Max Wave Gun

Wave Gun Max Wave Gun
Wave Gun BO Max Wave Gun BO-removebg-preview
Damage Infinite (causes zombies to expand and explode) Infinite (causes zombies to expand and explode)
Multiplier N/A N/A
Fire mode Semi Automatic Semi Automatic
Rate of fire 100 RPM max 100 RPM max
Magazine size 2 4
Max ammo 12+2 24+4
Mobility High High
Extras More ammo, larger magazine


Zap Gun Dual Wield vs Porter's X2 Zap Gun Dual Wield

Zap Gun Dual Wield Porter's X2 Zap Gun
Zap Gun Dual Wield BO Porter s X2 Zap Gun Dual Wield BO-removebg-preview
Damage Infinite (electrocutes zombies) Infinite (electrocutes zombies)
Multiplier N/A N/A
Fire mode Semi-Automatic Semi-Automatic
Rate of fire 181 RPM max 181 RPM max
Magazine size 8/8 12/12
Max ammo 64+8/8 100+12/12
Mobility High High
Extras More ammo, larger magazine


Trivia

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555