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Handguns

Bloodhound vs Meat Wagon

Bloodhound Meat Wagon
Bloodhound Zombies BO3 Meat Wagon BO3
Damage 40 1200
Fire mode Double-action (semi-automatic) Double-action (semi-automatic)
Magazine size 8 8/8
Max ammo 80+8 50+8/8
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, slower rate of fire.


RK5 vs Rex-Kalibur 115

RK5 Rex-Kalibur 115
RK5-BO3 Rex-Kalibur 115 BO3
Damage 100-25 200
Fire mode 3-round burst 3-round burst
Rate of fire 909 RPM per burst (775 RPM overall)
Magazine size 15 30
Max ammo 120+15 180+30
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


L-CAR 9 vs Flux Collider 935

L-CAR 9 Flux Collider 935
L-CAR 9 First Person BO3 Flux Collider 935 BO3
Damage 150-30 300
Fire mode Automatic Automatic
Rate of fire 722 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


MR6 vs Death & Taxes

MR6 Death & Taxes
MR6 BO3 Death & Taxes BO3
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 500 RPM
Magazine size 8 6/6
Max ammo 80+8 50+6/6
Mobility High High
Extras Dual Wield, fires grenades with much higher damage, smaller magazine size, slower rate of fire.


Marshal 16 Dual Wield vs Perun and Veles

Marshal 16 Perun and Veles
Marshal 16 Dual Wield BO3 Perun and Veles BO3
Fire mode Single shot (two-round stack) Semi-automatic (two-round stack)
Magazine size 2/2 6/6
Max ammo 152+2/2 230+6/6
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Rift E9 vs Elder Invader

Rift E9 Elder Invader
Rift E9 Zombies BO3 Elder Invader BO3
Fire mode 2-round burst 2-round burst
Rate of fire 512 RPM per burst (186 overall)
Magazine size 12 68
Max ammo 144+12 272+68
Extras Extended Mags, higher damage, more reserve ammo


Submachine Guns

Kuda vs Crocuta

Kuda Crocuta
Kuda BO3 Crocuta BO3
Damage 110-60 210
Fire mode Automatic Automatic
Rate of fire 722 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


VMP vs The Impaler

VMP The Impaler
VMP BO3 The Impaler BO3
Damage 95-50 155
Fire mode Automatic Automatic
Rate of fire 909 RPM
Magazine size 40 40
Max ammo 240+40 480+40
Mobility High High
Extras FMJ, higher damage, more reserve ammo


Weevil vs Barrage

Weevil Barrage
Weevil BO3 Barrage BO3
Damage 90-45 225
Fire mode Automatic Automatic
Rate of fire 722 RPM
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Extended Mags, Fast Mags, FMJ, higher damage, more reserve ammo


Vesper vs Infernus

Vesper Infernus
Vesper BO3 Infernus BO3
Damage 100-60 200
Fire mode Automatic Automatic
Rate of fire 1200 RPM
Magazine size 30 60
Max ammo 210+30 360+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Pharo vs Whispering Regurgitator

Pharo Whispering Regurgitator
Pharo BO3 Whispering Regurgigator BO3
Damage 80-60 160
Fire mode 4 Round Auto-burst 4 Round Auto-burst
Rate of fire 909 RPM per burst (659 RPM overall)
Magazine size 40 60
Max ammo 160+40 300+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Bootlegger vs Ein Sten

Bootlegger Ein Sten
Bootlegger BO3 Ein Sten BO3
Damage 120 240
Fire mode Automatic Automatic
Magazine size 32 64
Max ammo 192+32 320+64
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Razorback vs Gullinbursti

Razorback Gullinbursti
Razorback Zombies BO3 Gullinbursti BO3
Fire mode Automatic Automatic
Rate of fire 625 RPM
Magazine size 30 60
Max ammo 210+30 420+60
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


HG 40 vs Afterburner 2.0

HG 40 Afterburner 2.0
HG 40 BO3 Afterburner 2.0 BO3
Fire mode Automatic Automatic
Rate of fire 517 RPM
Magazine size 32 64
Max ammo 384+32 448+64
Mobility High High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


PPSh-41 vs The Grim Reaper

PPSh-41 The Grim Reaper
File:PPSh-41 BOIII.png File:The Grim Reaper BOIII.png
Damage 100-60 150-80
Fire mode Automatic Automatic
Magazine size 71 115
Max ammo 426+71 690+115
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


M1927 vs Untouchable

M1927 Untouchable
M1927 BO3 Untouchable BO3
Damage 90-60 180-100
Fire mode Automatic Automatic
Magazine size 50 100
Max ammo 350+50 500+100
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Assault Rifles

KN-44 vs Anointed Avenger

KN-44 Anointed Avenger
KN-44 BO3 Anointed Avenger The Giant BO3
Damage 120-70 200
Fire mode Automatic Automatic
Rate of fire 625 RPM
Magazine size 30 50
Max ammo 210+30 350+50
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


HVK-30 vs High Velocity Kicker

HVK-30 High Velocity Kicker
HVK-30 BO3 High Velocity Kicker BO3
Damage 110-60 175
Fire mode Automatic Automatic
Rate of fire 722 RPM
Magazine size 30 60
Max ammo 300+30 480+60
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


ICR-1 vs Illuminated Deanimator

ICR-1 Illuminated Deanimator
ICR-1 BO3 Illuminated Deanimator BO3
Damage 150-100 250
Fire mode Automatic Automatic
Rate of fire 600 RPM
Magazine size 30 45
Max ammo 210+30 360+45
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Man-O-War vs Dread Armada

Man-O-War Dread Armada
Man-O-War BO3 Dread Armada
Damage 210-100 300
Fire mode Automatic Automatic
Rate of fire 517 RPM
Magazine size 30 40
Max ammo 270+30 440+40
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Sheiva vs Cumulus Struggle

Sheiva Cumulus Struggle
Sheiva BO3 Cumulus Struggle BO3
Damage 100-80 250
Fire mode Semi-automatic Semi-automatic
Rate of fire 257 RPM
Magazine size 10 30
Max ammo 100+10 270+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


M8A7 vs The Unspeakable

M8A7 The Unspeakable
M8A7 BO3 The Unspeakable BO3
Damage 120-80 200
Fire mode 4-round burst 4-round burst
Rate of fire 1000 RPM per burst (591 RPM overall)
Magazine size 32 48
Max ammo 256+32 480+48
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


MX Garand vs Leng's Ping Beast

MX Garand Leng's Ping Beast
MX Garand Zombies BO3 Leng's Ping Beast BO3
Fire mode Semi-automatic Semi-automatic
Rate of fire 324 RPM
Magazine size 8 30
Max ammo 160+8 300+30
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


FFAR vs FFORMLESS FFEARR

FFAR FFORMLESS FFEARR
FFAR Zombies BO3 FFORMLESS FFEARR BOIII
Fire mode Automatic Automatic
Rate of fire 800 RPM
Magazine size 30 90
Max ammo 390+30 450+90
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Peacekeeper MK2 vs Writ of Shamash

Peacekeeper MK2 Writ of Shamash
Peacekeeper MK2 Zombies BO3 Writ of Shamash BO3
Fire mode Automatic Automatic
Rate of fire 652 RPM
Magazine size 32 64
Max ammo 352+32 512+64
Mobility Moderate High
Extras Extended Mags, higher damage, more reserve ammo


Light Machine Guns

BRM vs Blight Oblivion

BRM Blight Oblivion
BRM BO3 Blight Oblivion BO3
Damage 200-80 300
Fire mode Automatic Automatic
Rate of fire 517 RPM
Magazine size 75 100
Max ammo 375+75 700+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Dingo vs Dire Wolf

Dingo Dire Wolf
Dingo BO3 Dire Wolf BO3
Damage 250-50 375
Fire mode Automatic Automatic
Rate of fire 722 RPM
Magazine size 80 120
Max ammo 480+80 600+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Gorgon vs Athena's Spear

Gorgon Athena's Spear
Gorgon BO3 Athena's Spear BO3
Damage 225-130 450
Fire mode Automatic Automatic
Rate of fire 327 RPM
Magazine size 50 100
Max ammo 250+50 500+100
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


48 Dredge vs Trapezohedron Shard

48 Dredge Trapezohedron Shard
48 Dredge BO3 Trapezohedron Shard BO3
Damage 200-125 270
Fire mode 6 round auto-burst 6 round auto-burst
Rate of fire 1153 RPM per burst (753 RPM overall)
Magazine size 90 120
Max ammo 450+90 720+120
Mobility Low Moderate
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Sniper Rifles

Drakon vs Bahamut

Drakon Bahamut
Drakon BO3 Bahamut BO3
Damage 500-400 750
Fire mode Semi-automatic Semi-automatic
Rate of fire 240 RPM (on PC)
277 RPM (on consoles)
Magazine size 20 20
Max ammo 100+20 140+20
Mobility Moderate High
Extras FMJ, higher damage, more reserve ammo


Locus vs Arrhythmic Dirge

Locus Arrhythmic Dirge
Locus BO3 Arrhythmic Dirge BO3
Damage 500 1000
Fire mode Bolt-action Bolt-action
Rate of fire 57 RPM
Magazine size 10 25
Max ammo 60+10 100+25
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


SVG-100 vs Ikken Hissatsu

SVG-100 Ikken Hissatsu
SVG-100 BO3 Ikken Hissatsu BO3
Damage 800-550 1600
Fire mode Bolt-action Bolt-action
Rate of fire 42 RPM
Magazine size 6 10
Max ammo 60+6 100+10
Mobility Moderate High
Extras Extended Mags, FMJ, higher damage, more reserve ammo


Shotguns

KRM-262 vs Dagon's Glare

KRM-262 Dagon's Glare
KRM-262 BO3 Dagon's Glare
Damage 225-15 x4 675 x4
Fire mode Pump-action Pump-action
Rate of fire 60 RPM
Magazine size 8 16
Max ammo 48+8 64+16
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo, reloads 4 rounds at a time


205 Brecci vs Stellar Screech

205 Brecci Stellar Screech
205 Brecci BO3 Stellar Screech BO3
Damage 300-20 x4 600 x4
Fire mode Semi-automatic Semi-automatic
Rate of fire 187 RPM (on PC)
212 RPM (on consoles)
Magazine size 12 24
Max ammo 108+12 96+24
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Haymaker 12 vs Shoeshining 100

Haymaker 12 Shoeshining 100
Haymaker 12 BO3 Shoeshining 100 BO3
Damage 280-15 x4 560 x4
Fire mode Automatic Automatic
Rate of fire 300 RPM
Magazine size 16 25
Max ammo 64+16 125+25
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Argus vs Ancient Messenger

Argus Ancient Messenger
Argus BO3 Ancient Messenger BO3
Damage 800-500 2000
Fire mode Lever-action Lever-action
Rate of fire 63 RPM
Magazine size 10 32
Max ammo 60+10 96+32
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Banshii vs Slachdan of the Cailleach

Banshii Slachdan of the Cailleach
Banshii Zombies BO3 Slachdan of the Cailleach BO3
Fire mode Pump-action Pump-action
Rate of fire 50 RPM
Magazine size 6 12
Max ammo 60+6 84+12
Mobility High High
Extras Extended Mags, higher damage, more reserve ammo


Launchers

XM-53 vs Heliacal Incandescence

XM-53 Heliacal Incandescence
XM-53 BO3 Heliacal Incandescence BO3
Damage 2000 direct impact, 2500-1000 explosion 2000 direct impact, 5000-2000 explosion
Fire mode Single-shot Automatic
Magazine size 1 2
Max ammo 20+1 20+2
Mobility Low Moderate-High
Extras Higher damage, larger magazine


L4 Siege vs L8 Circus

L4 Siege L8 Circus
L4 Siege BO3 L8 Circus BO3
Fire mode Semi-automatic Semi-automatic
Rate of fire 150 RPM
Magazine size 4 8
Max ammo 60+4 80+8
Mobility Low Moderate-High
Extras Higher damage, more reserve ammo, larger magazine


Special

NX ShadowClaw Dual Wield vs Apollo's Fervor

NX ShadowClaw Dual Wield Apollo's Fervor
NX ShadowClaw Dual Wield BO3 Apollo's Fervor BO3
Damage Reliable 1 shot kill until round 2
1 shot Headshot kill until round 17
Reliable 1 shot kill until round 7
1 shot Headshot kill until round 31
Fire mode Semi-automatic Semi-automatic
Rate of fire 200 RPM 200 RPM
Magazine size 6/6 12/12
Max ammo 126+6/6 156+12/12
Mobility High High
Extras Instantly revive teammates, higher magazine capacity, more ammo, higher damage, potential mini explosion effect upon impact


Wonder Weapons

Ray Gun vs Porter's X2 Ray Gun

Ray Gun Porter's X2 Ray Gun
Ray Gun BO3 Porter's-X2-Ray-Gun-BO3
Damage 1000 direct impact, 1500-300 splash 1000 direct impact, 2000-300 splash
Fire mode Automatic Automatic
Rate of fire 181 RPM 181 RPM
Magazine size 20 40
Max ammo 160+20 200+40
Mobility High High
Extras More damage through multipliers, double magazine, more ammo, lower splash damage to the player


Wunderwaffe DG-2 vs Wunderwaffe DG-3 JZ

Wunderwaffe DG-2 Wunderwaffe DG-3 JZ
Wunderwaffe-DG-2 BO3 Wunderwaffe DG-3 JZ BO3
Damage Infinite with a maximum of 10 zombie kills per shot Infinite with a maximum of 10 zombie kills per shot
Fire mode Automatic Automatic
Rate of fire 60 RPM 60 RPM
Magazine size 3 6
Max ammo 15+3 30+6
Reload 6 4.7
Mobility High High
Extras Larger magazine, more ammo, reloads slightly faster


Wrath of the Ancients vs [various]

Wrath of the Ancients Kreema'ahm la Ahmahm
Kreegakaleet lu Gosata'ahm
Kreeaho'ahm nal Ahmhogaroc
Kreeholo lu Kreemasaleet
Wrath of the Ancients BO3 Kreema'ahm la Ahmahm Kreegakaleet lu Gosata'ahm

Kreeaho'ahm nal Ahmhogaroc Kreeholo lu Kreemasaleet

Fire mode Single fire Single fire
Magazine size 60 75
Max ammo 0+60 0+75


KT-4 vs Masamune

KT-4 Masamune
KT-4 BO3 Masamune BO3
Fire mode Semi-automatic
2-3 round charges
Semi-automatic
2-3 round charges
Magazine size 6 6
Max ammo 36+6 36+6
Mobility Moderate Moderate
Extras 5 seconds longer chain effect


GKZ-45 Mk3 vs Maelstorm of Eris

GKZ-45 Mk3 Maelstrom of Eris
GKZ-45 Mk3 BOIII Maelstrom of Eris BOIII
Damage GKZ-45: Reliable one-shot kill until round 5
Ray Gun Mk3: One-shot kill until around round 25

Black Hole: One-shot kill until around round 30

GKZ-45: Reliable one-shot kill until round 10
Ray Gun Mk3: One-shot kill until around round 35

Black Hole: One-shot kill until around round 40

Fire mode Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Semi-automatic (GKZ-45)
Automatic (Ray Gun Mk3)
Magazine size 3 (GKZ-45)
15 (Ray Gun Mk3)
5 (GKZ-45)
30 (Ray Gun Mk3)
Max ammo 161+3/15 215+5/30
Mobility High High
Extras Higher damage, more reserve ammo, larger magazines


Estulla Astoth vs Estoom-oth

Estulla Astoth Estoom-oth
Apothicon Servant First Person BO3 Estoom-oth BO3
Damage Infinite Infinite
Fire mode Single-shot Single-shot
Magazine size 1 1
Max ammo 9+1 14+1
Mobility Moderate Moderate
Extras More ammo, black holes last longer


Thundergun vs Zeus Cannon

Thunder Gun Zeus Cannon
Thundergun BO3 Zeus Cannon BO3
Damage ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage) ∞/Zero (A close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage)
Fire mode Semi-automatic Semi-automatic
Rate of fire 100 max 100 max
Magazine size 2 4
Max ammo 12+2 24+4
Reload 2 empty 2 empty
Mobility High High
Extras Larger magazine and more ammo, more range and bigger radius

Trivia

  • Some Pack-a-Punched weapons start with slightly less reserve ammo than the max amount of their upgrade: Bloodhound (48+8/8), Marshal 16 Dual Wield (208+6/6), NX ShadowClaw Dual Wield (144+12/12) and GKZ-45 Mk3 (210+5/30).
  • Similarly to Call of Duty: Black Ops II, the camouflage for the Pack-a-Punched weapon varies depending on the map:
    • In Shadows of Evil, the camo is similar to that of Mob of the Dead in that it is made of apparent cracks filled with lava forming the symbol for human transmutation. This camo was introduced as a normal camo called Ritual Camouflage.
    • In The Giant, the camo features a golden/silver scheme, with the Iron Cross symbol prominent. This camo was introduced as a normal camo called Etching Camouflage.
    • In Der Eisendrache, the camo has a Dark Matter Camouflage like appearance but is randomly selected between red, yellow, green, blue, and pink/light purple colorings.
    • In Zetsubou No Shima, the camo features glowing green vines with a yellow pulse animation.
  • When the player Pack-a-Punches a weapon, it gains two visual attachments, Extended Mags and FMJ. As shotguns do not have FMJ, they only get Extended Mags.
    • The Pack-a-Punched VMP and Drakon have the Extended Mags model and reloading animations, even though they don't get a higher magazine capacity when upgraded.
    • Pack-a-Punched weapons have a chance of acquiring the FMJ and/or Extended Mags Legendary attachment. You can also acquire them via Re-Pack-a-Punching a gun.
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