The objective is to bring a satellite drone, which is placed in the middle of the map, to the enemy uplink station. Each team can score one point if the drone is thrown in or two points if the player enters the uplink station with the drone. Teams switch sides at half-time once the timer runs out or if one team scores 10 points. Teams must score 20 points to win the game.
Rounds vary a bit differently than other gametypes. The second round time limit is based on how long the first round lasted. For example, if one team scores all 10 points in the first round in two minutes, the second round will be two minutes instead of the usual five. This time limit is shown during the half-time under "Time to Beat."
While holding possession of the drone, the player will earn extra health and faster movement speed. They can throw the ball by pressing the fire button. The player can also pass the ball directly to another teammate using the aim button once they are locked on by seeing "pass" above the targeted player; the passing range is very large. Friendly players are visible as outlines through walls while carrying the ball. Players can strategically throw the drone to an enemy, rendering him weaponless and easy to take down.
A loose ball can bounce off surfaces, and potentially score a goal through rebounds. Balls that are thrown outside the map will be reset to its starting position. Throwing a ball away can prevent enemies from possessing it too close to one's own uplink station. If a ball lands in an inaccessible location, or is idle for several seconds, it will automatically reset.
Killing another player with the Satellite will count as a kill with the Combat Knife.
When a round or match is won by reaching the score limit, instead of showing the final kill of the match, it instead shows the player who won the match for their team throwing the Uplink Drone into the goal or jumping into the goal (depending how that player scored the final point).