N7/Sandbox/Generic Zombie Map/Strategies
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General tips
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Here is a general overview of the doors, rooms, and perks on the map:
Rooms
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- Start room, Quick Revive, M14 and Olympia. 2 floors.
- Juggernog (Jugg), MPL , and PM63 room - 750 points from start - MPL downstairs, Jugg and PM63 upstairs.
- Outside, PhD Flopper , turret, Lunar Lander 1, and MP5K - 750 points from start - a favorite defensive area from the community - PhD flopper in the room on the right of the landing pad, MP5K next to "Power tower" door, Turret directly outside the starting room.
- "Power tower" (area underneath power switch) - 1250 from either the Jugg room or outside - Stakeout
- Power and mystery box - 1000 points - Mystery box will always spawn here.
- "Connecting room" (Gate on the left of power switch) - 1000 points* - this room connects between the outside area near the launch pad, the Speed Cola room, and has a drop area to the area just outside the "Power tower."
- Speed Cola, M16, and Lunar Lander 3 room - 1250 points - this area has the M16 directly behind the door and speed cola up the stairs. A good place to get killed.
- Stamin-Up and AK74u area - 1000 points* - A fire trap is here as well. The water in this area will somewhat slow you down.
- "Junkyard -" Lunar Lander 2 - 1250 points* - Lander 2 is here.
- "Connecting door" - this connects the area outside of the "connecting room" with the area outside of the "Power tower".
- The PhD flopper pad is an excellent defensive position.
- I generally recommend NOT opening the gate to the "connecting room" from the power room unless it is an absolute emergency. You can go around. This will greatly reduce the flow of zombies in both rooms and you are much safer in the connecting room.
- Gersch Devices are extremely useful for getting out of a tight situation, or reviving teammates.
- You can dive over Fire traps while they are active.
- Pack a Punch
- Please confirm.
Solo tips
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For now I do not have a solo strategy - if anyone does, you can erase this text. 2 player tips Currently I have a very basic strategy for 2 players - (this will work fairly effectively for up to 3).
One player has Stamin-Up and Jugg. This one player will run around Lunar Lander 1, near PhD Flopper.
The other player will be shooting the zombies from inside the end of PhD room. This strategy needs to be coordinated so that the running player doesn't run too close to the PhD room, otherwise the zombies will eat the shooting man.
3 player tips
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For 3 players I recommend a similar strategy as above, except now one player is covering the window inside the PhD room.
4 player tips
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This one is by far the easiest. One player defends the upper catwalk by the PhD area, two players with the best weapons defend the main stairs, and one player defends the PhD room. If you want good clean fun, slap on PhD flopper!
Trivia
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- This map is the only one yet where there is no color until the power is activated.
- There is a Matryoshka Doll for each character on the map.
- This is generally considered the easiest zombie map, I am noob and made it to Round 24!
- The song "Abracadavre" by Elena Seigman and Kevin Sherwood can be heard by activating 3 teddy bears - one upstairs in the starting room, one on top the wall near Lunar Lander 3, and one behind the gate on Lunar Lander 2.
Glitches
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You can land on top of the building by sitting on the edge of the lander as it takes off, then jumping off. PhD flopper is required for this glitch.
General Strategies
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Solo Strategies
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2 player Strategies
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3 player Strategies
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4 player Strategies
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Glitches/Tricks
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