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CoD WWI

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So I got bored in my online class...it's really hard not too when you are only given 1 assignment per week. So in my free time in that class I made up stats on what a CoD WWI should look like, in my opinion at least.

Multiplayer

Primary


Rifles

Notes: Run Speed 95% Available Attachments: SC, AS, SU, B

Lee-Enfield

[1]

70 at all ranges

10 Rounds/50

2x Head/Neck 1.4x Chest

2.5s Reload

Low Recoil

80 RPM

Lebel M1886

[2]

70 at all ranges

8 Rounds/40

2x Head/Neck 1.5x Chest

3.2s Reload

Low Recoil

60 RPM

Springfield


[3]

70 at all ranges

5 Rounds/30

2x Head/Neck 1.5x Chest 1.2x Gut

2s Reload

Low Recoil

70 RPM

Gewehr 98k


[4]

70 at all ranges

5 Rounds/30

2x Head/Neck 1.5x Chest 1.2x Gut

2s Reload

Low Recoil

66 RPM

Mosin-Nagant

[5]

60 at all ranges

5 Rounds/30

2x Head/Neck 1.5x Chest 1.2x Gut

2s Reload

Low Recoil

60 RPM

Winchester Repeater

50 at 1500/40 Min

15 Rounds/60

2.8s Reload

Medium Recoil

212 RPM












Shotguns

Notes: Run Speed 100% Available Attachments G

M1897

[6]

40x8 at 500/750 Max Range

6 Rounds/24

Medium Recoil

75 RPM

1s 1st Shell/.6 Next

Browning Auto-5

40x8 at 400/600 Max Range

4 Rounds/20

High Recoil

300RPM

1.4s 1st Shell/.6 Next




LMG

Notes: Run Speed 88% Available Attachments G, AS, DM, SU

Lewis

[7]

30 at all ranges

47 Rounds/188

Medium Recoil

600 RPM

3.3s Reload/4.5s Empty

Chauchat

45 at 1500/35 Min

20 Rounds/80

240 RPM

High Recoil

2.4s Reload/3.5s Empty

Madsen

[8]

40 at 1500/30 Min

40 Rounds/160

450 RPM

Medium Recoil

3.75s Reload/5s Empty

BAR

[9]

40 at all ranges

20/80

600RPM

High Recoil

2.7s Reload/3.3s Empty


















SMG

Notes: Run Speed 100% Available Attachments G, AS, DM, SU

MP18

35 at 800/22 Min

500 RPM

32Rounds/192

Low Recoil

2.3s Reload/2.9s Empty

Thompson

[10]

30 at 800/20 Min

750 RPM

30/180

Low Recoil

2.1s Reload/2.7s Empty

Beretta M1918

30 at 800/20 Min

900RPM

Low Recoil

25/150

2.2s Reload/2.8s Empty



Secondary


Pistols

Notes: Run Speed 100% Available Attachments A, SU

Mauser C96

30 at 300/20Min

20 Rounds/40

700 RPM

Low Recoil

1.9s Reload/2.7s Empty

Colt New Service

[11]

50 at 400/35 Min

6/18

Semi-Auto/700 RPM Max

High Recoil

3s Reload

M1911

[12]

40 at 600/25 Min

7/21

Semi-Auto/630 RPM Max

Low Recoil

1.6s Reload/1.9s Empty

Ruby

40 at 500/20

9/27

Semi-Auto 700RPM Max

Low Recoil

1.6s Reload/1.9s Empty








Shotguns

Notes: Run Speed 100%

M1887

[13]

35 at 200/500Max Range

41RPM

5 Rounds/15

2.75s for 1st shell + .9 each additional shell

Medium Recoil

Sawed-Off

[14]

50 at 250/400 Max Range

212 RPM

2 Rounds/8

2.6s Reload

High Recoil




Misc

Sashka (Cavalry Saber)

Doubles Melee Range to 256 and halves melee cooldown to .08s. RS 100%

Flamethrower

100/200 (5 seconds/10)

50 initial 20 dmg per sec after

Max Range 500 RS 88%




Attachments

Grip (G)

Reduces Recoil

Suppressor (SU)

Do not appear on minimap when firing

Reduces Maximum Damage Range by half

Reduces damage for all range weapons by 10

Scope (SC)

Adjustable Sniper Scope (Adds Idle Sway)

Dual Magazine (DM)

Halves Reload Speed with first Magazine

Aperture Sight (AS)

A precision sight with an open view around it. There is a black dot center.

Bayonet (B)

Lunge Range 200

Akimbo (A)

Hip Fire two weapons
















1st Tier

Normal

Pro

Requirements

Scavenger

Pick up ammo and grenades from dead bodies.

Doubles starting ammo with extra magazines.

Resupply 150 times

Ghost

Invisible to Recon Plane

No Red Name

Kill 25 Enemies in the Back

Lightweight

7% Speed Boost

Halves time to fire after sprinting

Run 10 Miles

Hardline

-1 Point needed for Pointstreak

Increase damage to enemy pointstreaks.

Get 10 Pointstreak Rewards

Quickdraw

Halves time to Draw and Raise

Halves time to fire after using equipment and rewards

70 Kills




2nd Tier

Normal

Pro

Requirements

Sentinel

x4 Louder Footsteps

4 Seconds to Regenerate to full Health

70 Kills

Sleight of Hands

50% Faster Reloading

50% Faster ADS with non-scoped weapons

Reload 200 Times

Deep Impact

Increased bullet penetration

Reduces flinch when shot at.

Get 40 Penetration Kills

Steady Aim

40% reduction of spread while firing from the hip.

Hold breath for 9 seconds

Get 60 hipfire kills

Warlord

Two attachments for primary

25% Damage to pointstreaks

Get 70 Kills




3rd Tier

Normal

Pro

Requirements

Demo Man

-40% Less explosive damage

Detect enemy equipment

Survive 40 Explosions

Tactical Mask

Reduces the effects of tactical grenades

Reveals position of flashed enemies

Flash and Kill 40 Enemies

Ninja

Quieter Footsteps

Will not be slowed down by barbed wire or trip mines

60 Close Range Kills

Marathon

Increase sprint duration from 4s to 9s

No Fall Damage

Run 10 miles

Second Chance

Survive lethal damage and use a pistol while downed. Cannot be revived.

Increase bleed out time. Players without Second Chance can now revive you.

15 Second Chance Kills






Equipment

Mine

200 blast radius, 200 within 100 of blast radius, 50 on the rim, 90 degree blast height

Mk2 Grenade

300 blast radius, 300 within 100 of blast radius, 70 on the rim

Tomahawk

One Hit Kill throwing ax

Stielahdgranate

256 blast radius, 300 within 100 of blast radius, 70 on the rim, can be thrown farer than Mk2

Fire Bottle

Deals 50 dmg per sec for 5s



Tactical Grenades

Flare

Flash and blind enemies, lasts 4s

Smoke

Emits smoke screen for 4s

Gas Grenade

Slows down enemies (RS 50%) and deals damage (25dmg per sec) for 5s

Barbed Wire

Slows enemies to RS 25% when in the wire



Pointstreaks: Now players earn 2 points for being the longest one on the flag when capturing or when planting bombs.

Pick between two each mark

3

Recon Plane: shows enemies on mini map

Ammo Crate: plane drops an ammo crate to the field

5

Artillery: Artillery strike on a target

Gas Strike: Hit 3 targets with Gas (Gas Strike gas similar to Fire Bottle)

7

Attack Dogs: Spawns dogs for 30s

Fighter: Control a fighter plane armed with bombs and twin machine guns for 30s

Singleplayer

Follows a parallel plot of a British operative who fights in the Middle East with the Arab Revolt, Germany itself, the Italian Front, and Russia while the other half of the plot is story of American soldier fighting on the Hundred Day Offensive of 1918.

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