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User blog:Brothertim/Why does IW not use bullet drop over long ranges, or have delay?


Why does IW not use bullet drop over long ranges, or have delay?

Brothertim January 28, 2010 User blog:Brothertim

Why doesn't IW include external ballistics in long-range sniping?

Everyone who knows even a little about shooting rifles will know that bullets will drop. Usually a lot over long ranges. What reasons would IW have to not include this. OR, at least have bullet delay. Bullets can only travel so fast, why not include that?

Now, I understand that they want snipers to be able to get as many kills as anyone else, so why not make sniper rifles more powerful? A silencer shouldn't make you need two torso/headshots, especially from a .50 BMG, or .408 CheyTac, that's all I'm saying. Why not make it a little challenging to snipe. It's unbelievably easy to go at LEAST 15-2 on Wasteland with a WA2000 and Cold Blooded. I'm just saying that it would be more challenging and fun to have to take range into account. That's the ONE THING that I liked about BF:Bad Company; sniping took some skill.

Now, this isn't a rant, just a question as to why they exclude it.

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