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An update for Black Ops II has been released for the Xbox 360 today. So far there's no mention of an update for PS3 or PC. Updates are as follows:

Multiplayer Issues Addressed
  • Addressed an issue reported by the community where camos and reticles would change or disappear.
  • Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
  • Addressed an issue reported by the community where players could become invincible for a period of time.
  • Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
  • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
  • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
  • Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
  • Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.


Zombies Issues Addressed
Global
  • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
  • Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.
Mob of the Dead
  • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
  • Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
  • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
  • Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
  • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
  • Fixed an issue where the sniper tower trap could fire on players.
  • Fixed an issue where screenshots would be distorted or corrupted when saved.
  • Fixed several map holes where players could enter unplayable sections of the map.

See the forum post here.

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