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Black Ops II will be Non-Linear and a Sandbox game

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Departing from the notorious linear campaign style of past Call of Duty games, Treyarch have decided to take a non-linear and sandbox approach to Call of Duty: Black Ops II, and the old linear style has been dropped in favour of "a more open ended campaign that relies heavily on player choice."

There will be significant points within the single-player campaign where the player is essentially given control over the course the game will take. It won't be a simple "A, B or C" choice either, it will be more expansive than that, for example, not protecting a certain character won't lead to a mission failure, instead it will change the course the game will take.

To help with the departure from a linear campaign are a set of special missions dubbed Strike Force. These missions are sandbox, and play similarly to a Real Time Strategy game. The player can assume the role of a commander, command ground forces, and on top of this, there will be the ability to go back to the traditional first-person and take part in the action yourself.

So what do you think of these significant changes? Excited? Tell us in the comments below!

Source - Black Ops 2 will be a Non-Linear Sandbox - Attack of the Fanboy

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