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November 3 2017 00:00 UTC This message will be displayed if the timer does not show up (like if you do not have javascript enabled on your browser)
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Here's a round-up of all the new info released for the Singeplayer of Call of Duty: World War II so far.

Features

  • Two single player missions have been revealed in detail:
  1. Hürtgen Forest: An old-growth forest on the German border where Allied forces engage in devastating encounters. In the heat of battle, the German Army uses tree burst bombs that detonate at treetop level, showering soldiers with wooden shrapnel. When your unit is zeroed-in-on by hostile artillery, the forest explodes around you as debris rains down.
  2. Normandy: From inside a Higgins landing boat, your squad will storm Omaha Beach in a visceral audiovisual experience unlike any D-Day landing experienced in a game to date. You and your fellow soldiers must overcome the enemy defenses to serve as the tip of the spear for the Allied invasion.
  • In the game, you play as Ronald "Red" Daniels, a newly enlisted private in the 1st Infantry Division. Other significant characters include Joseph Turner, William Pierson and Robert Zussman.
  • The campaign will not feature auto-regeneration of health or auto-refill ammo, and have to use their one of their squad mates to reload (inf out of ammo) or heal, such as a medic. Judging from an interview with Glen Schofield in an IGN article, different squadmates have unique abilities to help the player throughout the story. Furthermore, squad mates can permanently die, limiting their ability from the player.
  • Quotes from Glen Schofield and Michael Condrey:

"You have to worry about every bullet,” says Schofield. “You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t tier-one warriors, to show that vulnerability. They’re naive. It’s been a really cool challenge creating this different kind of gameplay."
— On the changes.

"Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case – when you’re low on ammo – your squad can share ammo. Certain members of your squad have certain attributes that can help you, and if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.”"
— Schofield exapanding on the changes.

"Yeah – there’s possibilities of important members of your squad dying…You can be separated from guys with key abilities that would change how you play – if you’re not with the ammo guy then you have less ability to replenish your ammo. The human loss of your squad is an important emotional impact,” says Condrey, “and there’ll be times that you’re separated and you may lose people that are emotionally important to you, so all of those things can happen, yeah."
— Michael Condrey on the impact of a squad mates death.

  • The game will feature an extended cast, showing multiple sides of the conflict. In an interview with GamesRader, Michael Condrey stated Call of Duty: World War II would have a "global cast", and the revealed art so far included a black soldier, several women, a German SS officer, and a child. Explaining, Michael Condrey said "We really wanted to capture that it was a global cause, right? The Allied force was a global force, the German force, the Axis force, was more than just the Nazis. It was Germans as well as other nations involved, and so it was important for us to not... this isn’t an American war, this isn’t a story of an American squad – this is a global cast and so you’ll see some really powerful performances on both sides of the war."
    • Furthermore, Condrey added "There’s a German family and two sisters, there’s Crowley – a British officer – there’s Cormack, an African-American officer from another regiment."
  • An additional playable character has been revealed so far: Rousseau, a French Resistance fighter.
  • A German soldier featured predominantly in the art was speculated to be a playable character, however, Condrey confirmed that, "in campaign you won’t actually play as an Axis soldier."
  • In regards to the wider themes of the game, Condrey had this to say:
"We really wanted to honour what was really happening in that era, for sure. And as you know there was a lot of violence and brutality and atrocities committed – we don’t shy away from telling the true story and the true state of things, and that includes representing the humanity of the German army – not every German soldier was a Nazi or SS and so we wanted to represent that too, that it was... that there was some real humanity on both sides."
— Michael Condrey

Source: GamesRadar.com


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