Call of Duty: Elite now features an interview with Treyarch’s Executive Producer Jason Blundell about creating Mob of the Dead, in celebration of the DLC's release on PS3 and PC. He goes into detail about how the location was picked, the character creation, the writing, and the atmosphere. You can read the whole interview here or in the C+P below.
Why Alcatraz? What other locations did you consider in pre-production?
Whenever you take on a new Zombies experience, the first thing is location, location, location. You start thinking, where are we going to put this? What kind of tone are we going to bring? Alcatraz just kind of popped up. Multiple people had referenced it as an interesting space.
That allowed us to really key in and hone it as a …
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Video Games and Storytelling go hand in hand nowadays. Even the most violent of shooting games normally have a big cinematic story to tell. Red Dead Redemption, Grand Theft Auto, Halo, and Call of Duty have received a lot of praise for their stories and storytelling, even when being criticized in other areas. But why do we find Storytelling so important nowadays? Why does it seem standard that every video game, especially shooter games, need to have some kind of story?
- 1 We Need a Reason to Get Invested
- 2 Players Get Connected to Characters
- 3 We Like the Cinematic Quality
- 4 We Love Speculating
- 5 At the End of the Day, Stories Are Just Fun to Follow
I think the first reason is it gives us a reason to fight, a reason to play the game. Say you bought th…
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The Call of Duty Website, callofduty.com, has updated. It now features a "Call of Duty Mosaic" that anyone can contribute to. You can link your Facebook or Twitter, and leave a nice personal message. As more and more people contribute to it, it seems to become a skull shape. The mosaic has now been completed and can be seen below:
Two image were also found in the source code, they can be seen below:
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Alright so this isn't a news blog, or community blog, or anything like that. But last year a friend of mine with small connections in the gaming industry told me BOII would be set in the future before any hints about the game had been dropped, and turned out to be right (also I lost 20 bucks too him). I've spoken too him again recently, and he didn't have as much info this time around. The extent of what he told me was that the upcoming Call of Duty: Ghosts is going to be set in the farther future than BOII was, and that it is going to be available for both generations of consoles. I asked him if he knew whether or not Ghost was, in fact, returning and he told me he didn't actually know.
A couple weeks ago when we were discussing the same t…Read more >
Got bored, decided too make some Zombie related polls. Just some general questions, nothing game specific. I might do game specific ones later though.Read more >