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Ascension was the first zombies map released post-launch for Call of Duty: Black Ops, and thus, one of the most hyped. Coming 3 months after the release of the game, everyone was gearing up for more zombies content.Upon initial release, Ascension appeared to be one of the greatest maps. For starters, its huge. Its bigger than Der Riese or Kino, but you don't really appreciate it until you take a ride on one of the maps Lunar Landers. It toyed with new wonder weapon Ideas, the first the Gersch Device, a portable teleporter, and the second the Matryoshka Dolls, a carpet bomb-like grenade. The inclusion of two new perks, PhD Flopper and Stamin-up only added to the hype. A new enemy type was included, Space Monkeys, which could steal your perks. A new version of the Fire pit was introduced. The map also saw the return of a set box spawn, which is one of the favorites among zombies.
Despite the hype and initial reception, Ascension turned out to not be what I was looking for. The map was too easy, requiring a very minimally planned camping strategy to succeed. Even if you didn't want to camp, Ascension had too much open space, making it too easy to circle strafe forever.
Despite some of these negative aspects, Ascension is one of the best maps artistically. The map looks like an Authentic, yet rundown, cosmodrome. And when your brought up into the sky by the landers, you truly appreciate the scale of the map.One big change veteran players will notice is the removal of the perk Double Tap. Although to some inexperienced players, this would be great news, its removal is bad news for those more experienced or who like to use it. Not having the option is a huge deficit to play style.
When placed up against other maps, from both before and after, Ascension is low on the want list. It does not recreate the fear, intensity, or even fun of any of the other maps. It seems to have been tailor made for players just to get to high rounds, with little challenge involved.