Hey guys, Didi here, and I'm bringing something new for me: my opinions on the weapons in this game, and how they stack up against everything else. So sit back, relax, and let's begin.
Up close, Submachine Guns have troubles against shotgun users, and most weapons with longer ranges will give trouble for a Submachine Gun.
Basically any ranged weapon will defeat a shotgun if given the chance, so it's really important to capitalize on power up-close.
Heavy weapons fare horribly in close quarters due to their bulky size, but the XMG and the EM1 can do good up close due to their fast fire rates, and the EM1's laser hip-fire accuracy.
Sledgehammer has finally decided to say goodbye to powerful sniper rifles everywhere. You'd expect that the guys that brought us the MSR, the RSASS, and the Barrett would bring some more devastating snipers to the table, but no. Our long range weapons have been gutted. They aren't bad and can actually dominate long ranges if deployed correctly, but changes to various things (such as Toughness being less powerful) have caused snipers to fall through. I honestly want to punch the guy who dreamed up the NA-45, it is a horrible idea. And the Lynx somehow became the new WA2000, a hitmarker machine if you will.
The best choices here are the Atlas 20mm and the MORS. The MORS is a reliable sniper, and the Atlas 20mm, although having a nasty sway, will almost never get a hitmarker if you hit your target.
The Sniper Rifles lack versatility, and their handling characteristics up-close makes practically any other weapon ready to kill the user.
We have three Specials: the Heavy Shield, the MDL, and the Crossbow. The Crossbow is good fun for tactical players, and the Heavy Shield can help out your teammates with distraction, but who was high enough to place the crappy MDL in this game? The grenades can't fly far at all, and hitmarkers for days make the MDL a bigger joke than the MK32. No attachments is also a bummer for it. I dunno, I guess you can run Danger Close as a troll.
Pistols are very good backup weapons, and in this game, they follow the trend. Back in BO2 we had problems with balance with the pistols, but Advanced Warfare does not. My two recommendations are the Atlas 45 and the RW-1, as they will reward accuracy with great damage. The Grach has poor handling, and the PDW, whilst fully automatic, lacks Akimbo capability and literally the rest of its stats are poor for a pistol.
Pistols are easily outpowered by Submachine Guns and Shotguns for close ranges, but are capable of contending with helpless foes.
Launchers are usually good weapons, but the tone of Advanced Warfare sort of distracts people from what these useful things can do. Killing off that UAV or helping to bring down a Warbird can really help out your team if you have the balls to use it over a sidearm.
The Combat Knife can be used to some effect, as it is stealthy, does not use ammo, is light, and the new Advanced Movement and perks allow players to effectively use the knife, even though it is 2049. A bummer is that you chose this over your Falcon Punch though.
If someone from afar notices you, you're screwed.