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These are ideas I have for the following CoD, includes equipment, plot, weapons, factions, and more.



  • M16A4
  • AK-74M
  • G36KV
  • HK417
  • QBZ-95
  • TAR-21
  • AUG A2
  • OTs-14 Groza

Sniper RiflesEdit

  • MSG-90
  • DSR-1
  • Dragunov SVD
  • M110 SASS
  • Mk.14 EBR (Unscoped)
  • QBU-88
  • WKW Wilk

Submachine GunsEdit

  • MP5A3 Navy
  • TDI Kriss Super Vector
  • P90
  • MP7A1 PDW
  • PP-19 Bizon
  • Uzi

Light Machine GunsEdit

  • Mk.48 SAW
  • RPK-74
  • HK121
  • QJY88
  • IMI Negev
  • PKM


  • Remington 870MCS
  • SPAS-12
  • USAS-12
  • TOZ-66
  • M1014
  • Saiga 12K
  • KS-23


  • M9A1
  • USP .45 Compact Tactical
  • MEU (SOC) .45 Handgun
  • MP446 Viking
  • Ruger Super RedHawk .44
  • Desert Eagle .50AE


  • GM94
  • XM25
  • RPG-7
  • AT4 M136
  • 9K38 Igla
  • FGM-148 Javelin

Special WeaponryEdit

  • TenPoint Defender CLS
  • Spetsnaz Ballistic knife
  • Riot Shield



  • Red dot sight (CompM2-M68 for all Assault rifles, ITL MARS for TAR-21)
  • EOTech 512 Holographic sight
  • ACOG AN/PVQ-31
  • Grenade Launcher (M203, AG36, GP-25 and Type 91)
  • Jungle Style
  • Suppressor
  • M26 MASS

Sniper RiflesEdit

  • Bipod
  • Thermal sight
  • Suppressor
  • Variable Zoom
  • Extended Mags
  • Raufoss Mk.211 explosive ammunition (Only available in WKW Wilk)
  • ACOG
  • Heartbeat sensor

Submachine GunsEdit

  • Suppressor
  • Aimpoint CompM4 red dot sight
  • Folding stock
  • EOTech 512 Holographic sight
  • ACOG
  • Jungle Style
  • Extended Mags

Light Machine GunsEdit

  • ACOG
  • Bipod
  • EOTech 512
  • Aimpoint CompM2 M68
  • Extended mags
  • Jungle style (magazine-fed MGs only)


  • "Ghost ring" sights
  • Buckshot
  • Flechette
  • Dragon's Breath
  • Foregrip
  • Bayonet
  • Slug


  • Suppressor
  • TacKnife
  • SureFire
  • Upgraded iron sights (really upgraded, no BS)
  • .480 Ruger, increases damage and recoil (Only on Super RedHawk)
  • Snub Nose, increases accuracy, decreases range and damage (Only on Super RedHawk)
  • Scope, increases range and accuracy (Only on Super RedHawk)


  • HEAT ammo
  • Incendiary ammo
  • Stun ammo
  • Scope


  • Explosive bolt
  • Extra blade (knife faster)

  • You can combine ammo types with shotguns, e.x. Buckshot and Flechette make Rhodesian Jungle Shells.


Tier 1:Edit

  • Marathon: Run faster

1. Marathon pro: Run for longer time

  • Overkill: Carry 2 primaries or secondaries

2. Overkill pro: Carry 2 lethal grenades or tactical grenades

  • Sniper eye: Hold breath longer while scoped

3. Sniper eye pro: Less recoil while sniping

  • Disruptor: Detect enemy equipment

4. Disruptor pro: Booby trap stolen crates, jam enemy mines and turn enemy equipment into friendly

Tier 2:Edit

  • Ordnance expert: Carry 2 attachments in your primary and secondary

1. Ordnance expert pro: Carry 2 lethal grenades and 3 tactical grenades

  • Jammer: Jam enemy minimap when close to an enemy

2. Jammer pro: Make less sound when walking and hear enemies louder

  • Flak Jacket: More explosive resistance

3. Flak Jacket pro: Bullet resistance increased by 7%

  • Extreme conditioning: Run for unlimited time, no Pro version

Tier 3:Edit

  • Cold Blood: Invisible to UAV, Sentry guns, Thermal sight and equips you a Ghillie suit
  1. Cold Blood pro: No red crosshairs or nametag
  • Hardline: Killstreaks take 1 kill less to achieve
  1. Hardline pro: Change the content of a Care Package
  • Flak Jacket: More explosive protection
  1. Flak Jacket Pro: Safely toss back grenades
  • Support Specialist: You can repeat your killstreaks within the same life
  1. Support Specialist pro: Change classes within the same life

Vehicle PerksEdit

  • Air Cooler: The Mounted Machine Gun cools faster
  • Leadfoot: Increased vehicle speed
  • Ordnance Training: Reload the main gun faster
  • Co-Axial MG: Control a Co-Axial gun


Lethal grenadesEdit
  • Fragmentation grenade: Explosive grenade
  • Molotov: Incendiary
  • Throwing knife: Hits enemies at a distance
  • SEMTex: Sticky explosive
Tactical grenadesEdit
  • Smoke grenade: Covering smokescreen
  • Stun/Flash grenade: Blinds, deafens and disorients enemies
  • Stink bomb: Produces and odor that stuns enemies and scares away dogs
  • Kolokol-1 gas grenade: Grenade that slows enemies and harms them
  • Tactical insertion: Set your next respawn
  • Satchel charge: Remote detonated explosive
  • M18A1 Claymore: Anti-personnel mine
  • Gas mask: Decreases the effect of enemy Tactical grenades
  • KA-BAR: Slicing
  • KM2000: Stabbing
  • Karambit: Assassinating
  • Stiletto: All-around


  • M2 Bradley
  • Puma IFV
  • BTR-90
  • Fahd

NOTE: Vehicles are pretty much the same as WaW

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