MLG competetive Call of Duty: an excellent pasttime. However, the practice is coming under scrutiny from Robert Bowling, Infinity Ward, and Sledgehammer Games for a number of reasons.

  1. In MLG tournaments, there are a lot of people playing through system link at once. Therefore, the 15 second countdown before a match starts is too short for everyone to connect and gives the host an advantage when the games start. The argument is that it should be a 30 second start time.
  2. LAN matches don't support custom classes. I mean, seriously... it's MLG. No custom classes?

Let's tell Fourzerotwo that we enjoy MLG gaming and wouldn't want to see it die. Click here to tweet him a message in support of LAN improvements.

TL;DR version: WoodysGamertag sums this up quite nicely.

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