Deep pockets: increases your guns reserve ammunition. Cost 2500
Napalm flopper: same thing as PhD flopper except it leaves napalm in the ground that only zombies are affected. Cost 2000.
Marksman: weapons damage is not lost in range and weapon range is increased. Cost 1000.
Deadly throw: grenades blow up on impact. Cost 1000.
Perkaholic: let's you buy more than 4 perks and is permanent. Cost 4000.
Stab proof: Melee weapon damage is decreased by 50%.
Steady aim: weapons recoil is reduced.
Bomb specialist: explosive radius are increased for explosives.
Helmet head: damage by headshot is decreased.
Napalmer: you are given special grenades that drop napalm when thrown.Read more >