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In The Modern Warfare games, one had to earn their decorations and attachments. For fall camo, for example, the player would have the task of earning a massive amount of headshots simply for decoration. For extended magazines, an uncommon attachment, you would have to earn forty kills through a barrier using FMJ. This drove players to keep playing and unlocking amenities and decorations. In Black Ops, you can just purchase these things for a small amount of money to use whenever. Thinking deeper, this kept people on one gun longer, giving them practice and helping them to figure out tactics and techniques for their weapons. Maybe I'm just pissing into the wind, but I don't think that Treyarch thought Create-A-Class 2.0 through very well. Thoughts?