Another entry in the Call of Duty franchise, another set of review scores. As the first Call of Duty available for next generation consoles, Call of Duty: Ghosts has quite a bit of heavy lifting to do if it wants to sit pretty on the top as one of the franchise's best offerings. Jokes about dog AI and Private James Ramirez aside -- how does Ghosts stack up?
Though the critical reception has been varied so far, with supporters applauding its robust multiplayer and varied campaign while detractors point to a certain lack of innovation, it appears to be more positive than negative.
Check out the critical response below and let us know your thoughts in the comments section!
"From a story standpoint the single-player campaign is less ambitious than Black Ops II and less effective, despite several cool, fun moments. But wow, volume of content, tight multiplayer, and interest in Extinction, Ghosts is classic Call of Duty. How the multiplayer pans out in the competitive gaming space will be interesting to see, but with Clan Wars and modes you won’t be lost for options to keep you entertained until Call of Duty Next. Whatever that will be."
"Call of Duty: Ghosts isn't a reinvention of the franchise, but proves there's still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.
"Call of Duty is, and has always been, a series about instant gratification. It's fast food gaming at its most refined, a continual adrenaline rush that never thinks beyond the next kill. Ghosts maintains that heady, intoxicating momentum of shoot, kill, win, reward - but pales at the thought of taking the franchise in any interesting new directions."
Thought It Was Okay
"Narrative issues and a lack of ingenuity in multiplayer plague what could’ve been an all-time great Call of Duty game. As is, Ghosts is still an enjoyable experience and shows that Infinity Ward can still hold the line—but the concept falls short of its true potential."
"Ghosts offers the same style of video game combat that Call of Duty has had since 2007. The core of it is still engaging and can be very thrilling, if you're receptive to this type of action. In fact, it's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back. Even with the improved graphics to be had on next-generation consoles, I'd rather play Black Ops II."
"Call of Duty: Ghosts is mired in a distinct lack of ambition. Outside of the stellar Extinction mode, Ghosts follows more often than it leads, bringing with it familiar missions, modes and experiences. Ghosts feels like an accountant's sequel, with just enough content to justify a new installment. It just never goes beyond that."
"And so that’s the sum total of Call of Duty: Ghosts. The disappointing single-player, the usual multiplayer, the slightly confused squad bot matches, and a nifty co-op Infestation mode that could use more maps. When you start Ghosts, the logos for three separate studios flashes onscreen, which speaks volumes about what follows. Here is several different things, some of them intriguing, some of them familiar, most of them slight. Frankly, I’d rather have fewer better things, because this is like picking through a sack of candy instead of having dinner. For those of us who aren’t devout adopters of the usual multiplayer, a big bag of modest distractions can’t compare to something with the depth, breadth, legs, and unique identity of, say, Battlefield 4, Grand Theft Auto 5, or Splinter Cell: Blacklist. Does anyone really like getting a gift basket?"