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New facial capture meant some kills were too realistic.


BlackOpsReznovStabbing

Call of Duty: Black Ops makes use of a new facial animation capture system so realistic that it had to be toned down for some kills.

"We've completely changed the way we do facial animation," director Dave Anthony said to "Official Playstation Magazine". "Some of the stuff we've done with Gary Oldman's character is amazing."

But animation director Dominique Drozdz said that the animation was a little too good in places.

"There were situations going too far," he added. "It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting is nasty, but that was worse."

So what do you think? Do you think that getting rid of it is going over the top? Would you like it to be Realistic?

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