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PS3: Black Ops Patch 1.06 Released! (1/25/11)

Razgriez January 25, 2011 User blog:Razgriez

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As from the Call of Duty official website:

http://callofduty.com/board/viewtopic.php?f=72&t=313365&sid=egtmetm4btj53pru9t65s6rr30

LIVE FIXES

  • • New contracts added to the rotation.
  • • Added optional pre-match timer for LAN / System-Link games.

    Issues Addressed:
  • • Fixed freeze associated with larger games.
  • • Improved reliability of players connections to one another.
  • • Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
  • • Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
  • • Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
  • • Fixed a timing-specific freeze when host powered down during host migration.
  • • Cleaned up the map search filter in the Community section (deleted unused entries).
  • • Fixed Combat Training’s "USE FRIENDS" option for bots names.
  • • Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
  • • Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
  • • Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
  • • Fixed filter so players can now view Friends on Zombies leadboards.
  • • Fix timing specific issue where the game can be put into slow motion.
  • • Addressed "disconnected path" error when using the doors in Radiation after a host migration.
  • • Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
  • • Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
  • • Fixed a freeze when quickly loading maps one after another in private match.
  • • Fixed issue where players get primary weapons in Second Chance.
  • • Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
  • • Removed water vision effect when respawning after dying in the acid pool in Radiation.
  • • Several contract fixes.

    Gameplay Tuning:
  • • Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
  • • Adjustments to the PSG1 with attachments.
  • • AK74U adjustments.
  • • RCXD adjustments.
  • • Silenced sniper rifle adjustments.
  • • Removed hit markers when shooting friendly equipment.


(Apparently Talk on the Call of Duty forums, indicates the info for the Gameplay weapon Adjustments: as the following:

PSG1- The Damage reduction Bug, caused by having the PSG1 equiped with Attachments has been fixed, now using it with ANY attachment, will still cause a One Hit Kill on Stomach or Above.

Silenced Sniper RIfles will now One Shot Kill with Head shots.

The RC-XD has received a Damage Reduction (to both Maximum and Minimum values) + Blast Radius Reduction to compensate for it's low KillStreak value.

And the AK74u has been adjusted, so that when using Grip attachment, the Re-center of the reticule speed has been reduced. This in turn, increases recoil --- Razgriez)

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