There has been so many opinion blogs lately that I felt the need to make one of my own, see here it is. My least favorite guns in the Call of Duty series. The farther down the gun is in the list the less I like it.

HK21 (excluding Zombies version)

HK21 Menu Icon BO

The HK21.

I will admit that I do use the HK21 in multiplayer and in Zombies mode...but honestly, it's not good. It has a poor magazine capacity for a LMG (in campaign and multiplayer only) and is too heavy, making it an overweight assault rifle put into the LMG category. What makes this more of a problem is that there are LMG variants of the gun with higher ammo capacitites, and, since they used some weapons in Black Ops that don't even fit its time period, they could've easily picked a different LMG altogether. What possessed them to even give it a 30-round magazine I honestly don't know. It made sense for machine guns in World at War to have low ammo capacities like this since it was set in WW2, but in the Cold War they had LMGs with bigger capacities, so there's really no excuse for them to have given it 30 bullets in the mag (and again, they already used weapons that were outside the time period).

Skorpion (excluding Modern Warfare 3)

Skorpion menu icon CoD4

The Skorpion in Call of Duty 4.

The Skorpion is a poor weapon to be considered a submachine gun. Besides the fact that it pretty much looks like a pistol, it has bad statistics in all the games it appears in that make it look like it belongs in the secondary section like it is in Modern Warfare 3 and Black Ops: Declassified. These statistics are its poor damage, short range, and its low ammo capacity, with it only being a superior weapon to any others really in Black Ops: Declassified where it's better than the MAC11 which has a lower ammo capacity than the Skorpon.


MAC11 menu icon BO

The MAC11 in Black Ops.

The MAC11 is a weapon that I don't really pay much attention to really. I mean, I do use it, but I don't find anything really good about it. It has a bad ammo capacity, a slow reload speed, high recoil, and is classified as a SMG when it should be in the pistols section in Black Ops like it is in Black Ops: Declassified. In Black Ops: Declassified, I can at least forgive it a little since it's now classified as a pistol like the Skorpion, but it has an even lower ammo capacity and really is outclassed by the Skorpion.

Type 99 LMG

Type 99 menu icon WaW

The Type 99.

It was necessary for Treyarch to add the Type 99 to World at War and THQ to add it to Call of Duty: World at War: Final Fronts, yes, but I still can't help but dislike it. They could've done plenty of things to balance it. It has a relatively slow reload speed, a low reserve ammo amount and annoying iron sights that can throw you off-target when you try to aim through them. Now, I know, I didn't mention the Bren in this list of weapons, but I kind of actually like the Bren; I can actually use it in Call of Duty: Classic, unlike the Type 99.

If it weren't for the Type 99's downfalls I might've actually liked it for its semi-unique design, but its downfalls far outweigh its good parts to me.

M1 Garand

M1 Garand menu icon CoD1

The M1 Garand in the original Call of Duty.

I still remember using the M1 Garand in some of the old Call of Duties, and if there's one thing I remember about it in those games, it's the annoyance of not being able to reload it mid-magazine. It's something they really shouldn't have done to it, in my opinion. That's why I like the World at War and Call of Duty: Black Ops versions of it much better than previous versions. Even then though I hate the mid-magazine reload being longer than the empty reload. Really though, even with these things it's not all that bad of a weapon.

AK-47 (excluding Modern Warfare 2 version)

AK47 menu icon CoD4

The AK-47 in Call of Duty 4.

My issues with the AK-47 are not really based on stats or visuals, but rather its over-the-top amount of appearances in the series and in movies/TV. Lately I haven't seen it as much in movies/TV, but again it appears in way too many games where it shouldn't. It shouldn't be in Modern Warfare 3 really, the AK-74M should be. Same for the Black Ops II campaign. Modern Warfare 3 is too far in the future for the AK-47 to still be used by the Russian army and the AK-74 should've replaced it in the Black Ops II campaign since it takes place in the 1980s. It isn't a bad weapon statistically though, but yeah.

Now, I said "excluding the Modern Warfare 2 version", because I like the firing sound. I'm also fine with it being in the campaign, because there are terrorists, which, they would be using AK-47s since that's on the black market. Overall though, it shouldn't have appeared past Black Ops, in my opinion.


SVT-40 menu icon WaW

The SVT-40 in World at War.

In the only game I've tried it in, Call of Duty: World at War, I don't like it. I've tried and tried to use it, but I can't. Besides the slow reload, there's some other statistic that makes it bad that I can't pinpoint (I'm guessing the damage though). The times I used it I could never really get good with it. I would say really that it likely just isn't me who dislikes it, because I don't remember many people using it. The one thing good I can say about it is that I liked the third person firing sound, but that of course wasn't enough to make me want to use the gun.

SCAR-H (Modern Warfare 2 version only)

SCAR-H menu icon MW2

The SCAR-H in Modern Warfare 2.

The Call of Duty: Modern Warfare 2 version of the SCAR-H is easily my least favorite of all the assault rifles, out of all the Call of Duties. Really, it's because in my eyes, the SCAR-L is superior to it for my tastes; it has a lower rate of fire, much less reserve ammo and a lower magazine capacity. Even with Extended Magazines, that fixes the magazine problem but not the reserve ammo problem. Again though, it's only the Modern Warfare 2 version I dislike. I'm fine with the other versions of it.


Executioner Menu Icon BOII

The Executioner.

The Executioner is a shotgun in extra agile form. I don't think it's a terrible weapon idea, it's more simply a personal matter. I don't like my secondary to only be able to shoot at the range of a shotgun. Maybe other people don't care, but I do. I think if they had a slug option for the gun or a regular bullets option, it might've been fine, but without those I don't like to use it. Besides that shotgun range, it has a slow reload. Overall that's the only things I dislike about it, but it's enough to have the gun make it into my least favorites list.


MDL menu icon AW

The MDL.

The MDL is an unpopular weapon, and it makes sense why. Its grenades don't explode on impact, it's a heavy weapon and has a slow reload. It being a primary weapon, unlike other grenade launchers, didn't really help either. I get that they had to keep it balanced, but I think maybe they went too far. Now, to be honest, I have never actually used the MDL in multiplayer or Exo Survival, so I guess saying this weapon is bad is a strong aquisation, and yes, my opinion is based on what other people have said about it. Still though, just from what I've heard it sounds bad.

Heavy Shield/Riot Shield/Assault Shield

All three of these these shields aren't very good (note the exclusion of the Zombie Shield; it's actually pretty useful). If you're wondering why you never really see them in multiplayer, it's because they're very heavy, can't shoot at people and it takes two melee hits to kill people. Even if you see someone use one of them they likely have it on their back instead and are using their secondary, am I right? Out of them, I guess the Heavy Shield is the least bad since it can be planted and has attachments.


SMR Menu Icon BOII

The SMR.

This's just really bad. Mostly just because of it not being able to shoot straight-literally. You shoot and it's like noscoping with a sniper rifle. Besides that is the semi-auto fire mode and the low firecap which combine with the inaccuracy of it to make it the worst designated marksman rifle or battle rifle you could possibly imagine using. It wouldn't even make it past production in real-life if it were this inaccurate; no one would wanna buy it. Therefore the idea of it being made in real-life is pretty much impossible unless being a gun forged during an apocalypse.

Anyway though, yeah, it's not a good weapon. Most especially, do not bother using a Dual Band Scope on it and trying to use it as a sniper rifle. Do that with the FAL OSW or you'll be disappointed.

Thrustodyne Aeronautics Model 23

Thrustodyne Aeronautics Model 23 Menu Icon BOII

The Thrustodyne Aeronautics Model 23, AKA the "Jet Gun".

Also known as the Jet Gun, this gun which I will just call the Jet Gun in this blog is my least favorite weapon in the Call of Duty series, and I think most everyone agrees that it's the worst weapon in the series, period. I mean, like, you're lucky if you can get any kills with it in Zombies mode, besides the fact that it's extremely hard to earn, especially compared to other Wonder Weapons. It can only suck a few feet in front of you (no pun intended) as well, and if you use it too long it breaks completely, making it so you have to go all the way back to the workbench for it and take it again. Not even its infinite ammo makes up for this or the other things wrong with it. Besides all of that, there's the name of it being way too long. If it weren't for the shrink gun (which I can't even remember the name of) then I would say this had the worst weapon name in the Call of Duty series as well.


Well, I literally spent about 45-60 minutes on this blog post, so I hope you enjoyed it. So now that it's done, what do you think of my opinions on the guns, what are your opinions on them, and what are your least favorite guns in the Call of Duty series? Leave a comment and share your answers to these questions!