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Crossbow Balancing

So a lot of people are seeing the crossbow being the new Noobtube. And it may be. at least it doesnt explode right away, right? But I have an idea that would completley balance it.

So if the crossbow hits the player, it detonates, no matter what. But if it misses, how abaout there is a 50% chance it will dud and not explode? How about it? But I do think if it hits a player, it explodes no matter what.

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