This is my attempt to make a balenced and fun COD game, don't judge me cause of my opinion.
1. Assult Rifles
AKM (basicly an AK-47)
AK-74 (less rangel and power but a higher ROF and less recoil.)
TAR-21 (with less power than in MW2)
SCAR-H (possibly a SCAR-L too)
- note: to make AR's more balenced, the type of bullet should decide its power, range and recoil.
example the 5.56 bullet,( M4,M16, AK-74, ect.) will have medium recoil, medium power, and medium
range, and the 7,62 (FAL, AKM, G3, M14, ect.) will have high recoil, power and range. this will force the
player to think more tacticaly about the gun he uses. also i would like fire selectors to be added so that
7.62 will be controllable.
2. Sub-machine guns
MP5A3 (YES the real MP5 not the MP5K)
UMP 45. (WITH MORE RECOIL TO BALENCE IT.)
Uzi (or mini uzi?)
- as for submachine guns the bullet should also decide the range,power, and recoil. 9mm will be less
powerful than .45.
- in my eyes shotguns e primaries if they are changed. i think if they are extremely powerful in the right
range but make them have large recoil and harder to handle. and no silencers.
- LMG's are fairly balenced as they are. i would like usable bipods though. Same bullet effects too.
5. Sniper Rifles
M82 .50 CAL
- i have no opion on quickscoping, you can decide how the snipers are.
- pistols can stay the same.except for the M1911, i want this thing buffed! to shot kills atr close range and higher recoil because thats how it is in real life.
- launchers can stay the same.