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A new patch is already out for BOIII on the next-gen consoles addressing the usual bug fixes and weapon adjustments. No info for when PC or last-gen consoles will be recieving a patch. 

MULTIPLAYER:

General

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
  • Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.

Specialists

  • General
    • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
    • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
  • Outrider
    • Vision Pulse ability recharge speed has been slightly reduced.
  • Nomad
    • Fixed an issue with the unlock requirements for the 9th helmet.
    • Rejack ability recharge speed has been slightly increased.
    • H.I.V.E. trigger radius slightly reduced.
  • Reaper
    • Scythe has had its ammo reduced from 200 to 160.
  • Firebreak
    • Heat Wave ability recharge speed has been slightly increased.

Weapons

  • General
    • Longshot distance settings updated for each weapon class.
    • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
    • Fixed Launchers not earning weapon XP for destroying vehicles.
    • Quickdraw ADS speed bonus for LMG’s slightly reduced.
  • Submachine Guns
    • VMP
      • ADS time slightly increased to match other SMG’s.
      • Hip fire spread slightly increased to match other SMG’s.
    • Pharo
      • Close damage range slightly reduced.
    • Razorback
      • Damage range increased.
  • Assault Rifles
    • KN-44
      • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
    • XR-2
      • Hip fire spread increased to match other Assault Rifles.
      • Minor tweak to the fire rate.
    • HVK-30
      • Increased ability to control recoil.
    • ICR-1
      • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
    • M8A7
      • Fire rate increased.
      • Fixed an issue with the ironsights when the Kill Counter was attached.
  • Shotguns
    • KRM-262
      • Increased lethal range.
    • Haymaker 12
      • Fire rate and damage range slightly reduced.
    • Argus
      • ADS time increased.
      • Close range damage increased.
  • Light Machine Guns
    • BRM
      • ADS speed slightly reduced.
    • Dingo
      • Increased ability to control recoil.
    • Gorgon
      • Clip size reduced from 50 to 40.
      • ADS time has been slowed down.
      • No longer deals extra damage to vehicles without FMJ.
      • Increased recoil.
      • Increased hip-fire spread.
    • 48 Dredge
      • Fixed magazine count on Extended Mag.  This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
      • Slightly increased the ADS time.
  • Pistols
    • L-CAR 9
      • Close damage range slightly reduced.
  • Equipment
    • Thermite
      • Damage rate reduced.  Now takes longer to be killed by Thermite.

Arena

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

Challenges

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner,Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, andFocused Challenges.  These should now unlock and track progress correctly.

Medals

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent KillerMedals not populating in the Barracks.
  • Fixed issues with the You’re Done and Shut Down medals.  These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.

MAPS:

Exodus

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES:

  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN:

  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.

Source

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