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Volk (weapon)

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IW top right icon IWZtricon
For the character, see Viktor "Volk" Khristenko.
Volk menu icon IW
Volk
Damage

34-30[citation needed]

Weapon Class

Assault Rifle

Magazine Size

28 rounds

Unlocked

Level 42 (MP)
Level 16 (ZM)

Starting Ammunition

28+56 (MP)

Rate of Fire

468

Range (explanation)

41m[citation needed]

Fire Mode

Automatic

Used by

United Nations Space Alliance
Settlement Defense Front
Poindexter

HUD icon

Volk HUD Icon IW

"Full-auto energy rifle. Deploys a best-in-class stopping power at a low, dependable fire rate."
— In-game description.

The Volk is an energy assault rifle in Call of Duty: Infinite Warfare. It boasts the best damage of all the assault rifles, but it possesses a less-than-stellar cyclic fire rate. The Volk also resembles the AK-47 from previous games, main difference is that this weapon fires energy rounds.

CampaignEdit

The Volk is part of the recommended loadout for the mission Operation Port Armor, where it comes with a Trojan Sight and a Foregrip.

When all side missions are completed, the Volk unlocks the Volk Marksman upgrade, which increases the damage output per round with the disadvantage of the weapon being switched to a semi-auto firing mode. Interestingly, this effect can be bypassed with the Slide Rail attachment.

MultiplayerEdit

The Volk is unlocked at level 42.

VariantsEdit

Name Rarity Gun Perks Cost (Salvage) Notes
Regulator Common Stability 200
Deadeye Common Sharpshooter 200
Vexed Rare On Point, Creeper 500
Greed Rare Jackpot, Stability 500
Aftermath Legendary Hitman, Stockpile 2000
Goliath Epic Spike, Focus 4000
Corruption Epic Mo' Money, Sharpshooter N/A Unlocked via a supply drop.

ZombiesEdit

The Volk can be bought off the wall for $1,500 in Zombies in Spaceland. The wall-buys for the Volk are located near a DJ Booth in the Keplar System area and near the portal in the Journey into Space area. The Volk is a highly dependable assault rifle, both easy to obtain and useful for carrying into higher rounds, especially with attachments. It is unlocked for customization at level 16.

The weapon's highest drawback is its accuracy, as the iron sights are often useless due to the relatively high recoil. Even without the Faraday Slug, the Volk has a high headshot bonus, making the attachment debatable to use. Grip is a necessity, as it helps counteract the recoil to prevent missed shots.

When upgraded via the Pack-a-Punch Machine, the Volk becomes the Shock Therapy, gaining increased damage, a larger magazine, and more reserve ammo. After upgrading the Pack-a-Punch Machine, the Shock Therapy can be upgraded (double pack-a-punched) to the Electric Boogie for $10,000. This further increases damage, magazine size, and reserve ammo.

Volk vs Shock Therapy vs Electric BoogieEdit

Volk Shock Therapy Electric Boogie
Shock Therapy IW
Fire mode Automatic Automatic Automatic
Magazine size 30 50 65
Max ammo 350+50 455+65
Extras Larger magazine, more ammo Larger magazine, more ammo


GalleryEdit

For camouflage images, see Volk (weapon)/Camouflage.
For attachment images, see Volk (weapon)/Attachments.
For variant images, see Volk (weapon)/Variants.

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