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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For a similarly named weapon, see W1200.
For other weapons named Walther, see Walther.

The Walther WA2000 is a bullpup, semi-automatic sniper rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty Online, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It was cut from Call of Duty: Modern Warfare 3.

Call of Duty: Modern Warfare 2[]

Campaign & Spec Ops[]

The WA2000 can be found during "Loose Ends" used by Ghillie snipers, or in the weapons cache in the basement of the Estate in "Estate Takedown" with a Thermal Scope equipped. It can also be found on Shadow Company soldiers in "The Enemy of My Enemy." It is displayed in the "Museum" level as well. It is also used by enemy snipers, using normal scopes, wearing ghillie suits in "Hidden". in Estate Takedown, The WA2000 is also effective against Enemy Juggernauts, taking about 3-6 shots to kill one.

Multiplayer[]

The WA2000 is unlocked at level 36 in multiplayer.

The WA2000 is a moderate damage sniper rifle. It will deal a flat 70 damage at any range (98 with Stopping Power), and has multipliers on the upper chest and head regions, allowing the WA2000, either with or without Stopping Power, to get one hit kills to the chest up. By default, Stopping Power only makes a difference on the WA2000's one hit kill zone when using a Silencer, where the one hit kill zone is returned to normal. This makes Stopping Power redundant and unnecessary when using the WA2000 unsilenced.

The WA2000's rate of fire is good. Being semi-automatic, the WA2000 shares the same firecap as the other sniper rifles, being able to shoot up to, and not exceeding, 1200 RPM. This rate of fire is highly flexible thanks to the semi-automatic configuration: players with good trigger fingers can fire as fast as they want or choose their optimal fire rate accordingly.

The WA2000's accuracy is quite good. It uses a scope with the same reticule as other sniper rifles, and its recoil is quite mild, pulling up and usually to the right. However, the WA2000's centerspeed isn't very good, at 800. This makes spam-fire ineffective on the WA2000 in the face of the M21 EBR unless in close range, as the WA2000's recoil is enough to befoul aim at a distance.

The WA2000's handling traits are fairly poor for a sniper rifle. The WA2000 has agonizingly slow switch speeds for a sniper rifle, taking 1.25 seconds to raise and drop the weapon when switching to or from the secondary weapon, and it has the slowest quick raise and quick drop speeds as well. The WA2000 takes a lengthy 400 milliseconds to aim, its hip-fire spread is ludicrously big, and its reload speed is quite slow for a sniper rifle, taking at least 2.5 seconds to reload the weapon. Out of the four sniper rifles, no sniper has worse stats overall for handling than the WA2000, and only the Barrett .50cal has a worse stat than it in the form of handling (a 2.8 second reload).

The WA2000's magazine capacity is poor, housing only six rounds. This gives the player only 24 rounds with their WA2000 upon spawning in. This makes the WA2000 the weakest sniper rifle in terms of effective ammo usage, as it only has four more starting rounds than the Intervention, which has an in-class smallest five round magazine, but the Intervention is much more likely to get a one shot kill than the WA2000. As such, Scavenger will be needed to use the WA2000 for extended periods of time.

The WA2000 has the typical sniper rifle attachments available to it. The ACOG Scope gives the player a wider field of view while aiming via a smaller zoom level, and makes the WA2000 sway slower. However, since the player can't manually steady their weapon with the ACOG Scope, the sway must be fought in order to land shots. The M21 EBR is much more suitable for the ACOG Scope due to its accuracy and overall nature suggesting usage at medium range. The Thermal Scope is a good choice on maps with poor visibility, but gives less definition on enemy targets, can be countered through Cold-Blooded, and is unsuitable for snow maps such as Sub Base.

The Heartbeat Sensor gives the player portable radar on the side of their weapon. This can alert the player to assailants homing in on the player, potentially letting the player save themselves with a secondary weapon or other means. However, Ninja completely counters this attachment, so the player may not want to be too reliant on the Heartbeat Sensor for detecting enemies. A Claymore is more effective at detecting Ninja users, as a Ninja user won't have access to SitRep, the Claymore's counter. As such, it'd be a wise choice to use a Claymore if using the Heartbeat Sensor.

FMJ increases the WA2000's power through walls, allowing for more efficient killing of concealed enemies. In general, FMJ is a good choice if the player is unsure what attachment fits their fancy.

The Silencer is an odd fit on the WA2000. The damage is reduced to fifty, making one shot kills only possible to enemies who are already injured, or having to use Stopping Power to retain its one hit kill area. It's a plausible strategy, but many will find, again, that the M21 EBR is better suited to the silenced playstyle, as the M21 EBR is also not bound to Stopping Power to be effective, but that also extends to when using the Silencer. The WA2000 must use Stopping Power to be effective with a Silencer.

Extended Mags doubles the WA2000's magazine capacity to twelve rounds, and makes the ammo loadout be shared between two magazines instead of four. This makes reloading much less frequent, and with the WA2000's poor reload speed, makes Extended Mags a good choice on the WA2000.

Due to how poor Stopping Power is on the WA2000, many players will find that they can use an alternative red perk because of it when not using a Silencer. Many players choose to use Cold-Blooded or Lightweight with the WA2000 in order to facilitate sniping, either through concealment from enemy detection or being able to run to sniping outposts quicker. This is the WA2000's biggest strength, as not only is the WA2000 not bound to stopping power like the Intervenetion and Barrett .50cal, but it's almost completely useless, unlike on the M21 EBR. Due to this, the WA2000 is by far the best sniper rifle to use when using an alternative red perk and no silencer, and one of the best sniper rifles for conventional sniping.

Weapon Attachments[]

Gallery[]

For Attachment images, see WA2000/Attachments.
For Camouflage images, see WA2000/Camouflage.

Call of Duty: Black Ops[]

Campaign[]

The WA2000's only appearance is in "Victor Charlie", after detonating the C4. The Commando and WA2000 then replace the player's previous weapons, and both weapons are lost after entering the rat hole. The WA2000 is very powerful, and seems to kill in one shot anywhere to the body. However, on the Wii version, the player is equipped with a Commando and a M1911; the reason for this is unknown.

Multiplayer[]

The WA2000 is a sniper rifle that appears in Call of Duty: Black Ops. It is available for purchase at level 10.

The WA2000 is a low damage sniper rifle. The WA2000 deals the standard seventy damage per bullet. The WA2000 gets a fifty percent damage bonus to the upper torso, and the WA2000 deals double damage on a shot to the head or neck. The WA2000 can get a one shot kill to these areas as a result. The inability to get a one shot kill to the limbs or even the lower-torso means that players need to aim with care to get one shot kills. The WA2000 has high penetration power, allowing it to retain most of its damage when shooting through surfaces. The WA2000 will almost always fail to get a one shot kill to the chest through cover, but it is within the realm of possibility to get a one shot kill to the head or neck when shooting through cover.

The WA2000's rate of fire is good for a sniper rifle. It is semi-automatic, and like the other semi-automatic sniper rifles, the WA2000 fires at a maximum of 234 RPM. The user must wait at least 256 milliseconds between shots.

The WA2000's biggest strength is its accuracy. The WA2000 has a clean crosshair for its default scope, and the zoom level on the WA2000's default scope is slightly lower than the sniper rifle default. The WA2000's recoil profile is the best among sniper rifles. The WA2000 has identical recoil per shot to the Dragunov. The WA2000 has recoil values of 50 to the left and 55 to the right. The WA2000 kicks upwards with every shot, with a recoil value of either 10 or 65. The vertical recoil is extremely inconsistent in terms of intensity. The WA2000 has the second best centerspeed value in its class, at 825. The combination of soft recoil and decent centerspeed makes the WA2000 the most accurate semi-automatic sniper rifle as it pertains to follow-up shots, which will be commonly needed with the WA2000. The WA2000 has the same amount of idle sway as all other semi-automatic sniper rifles.

The WA2000's handling characteristics are predictably poor, with it being a sniper rifle. The WA2000 allows users to move at 95% of the base movement speed, or strafe at forty percent of the base movement speed. The WA2000 allows users to aim down the sight in 400 milliseconds, and the WA2000's hip-fire accuracy is abysmally poor. Hip-fire cannot be trusted unless in true point-blank range. The WA2000's reload speeds are also slow, as the WA2000's reload animation is 3.2 seconds long, or 3.85 seconds long if the magazine is empty. The user can Reload Cancel the WA2000 after 2.2 seconds. The WA2000 is not particularly notable among sniper rifles in terms of handling.

The WA2000 has the second largest magazine capacity in its class, at six rounds. However, this is hardly a strength, as the WA2000 will commonly need additional shots to kill enemies. This is the WA2000's main weakness compared to the Dragunov, as the Dragunov's magazine capacity is much larger. The WA2000 provides a starting ammo loadout of 24 rounds, only slightly larger than the far more powerful L96A1 and PSG1.

The WA2000 has the standard assortment of sniper rifle attachments on offer.

Extended Mags doubles the WA2000's magazine capacity to twelve rounds, and shares the starting ammo loadout across two magazines instead of four. Reloads will be far less common and the WA2000's sustained fire capability is increased. There's little harm in using the attachment.

The ACOG Scope is the most interesting option on the WA2000, as the ACOG Scope provides a significant aim down sight time advantage to the WA2000, as the user can now aim down the sights in 300 milliseconds instead of the usual 350 milliseconds that other sniper rifles provide. This gives the WA2000 the fastest aim down sight time in its class by a decent margin. The idle sway cannot be steadied, but the WA2000 sways at half the speed to make up for this.

The Infrared Scope provides a thermal overlay of the battlefield that illuminates enemies white hot. The Infrared Scope badly decreases definition of the surrounding environment to the extent that it's hard to justify using the attachment.

The WA2000 is among the best sniper rifles to use a Suppressor on due to its accuracy. The gun is made quieter when firing, and the WA2000 will not reveal the user on radar when firing the WA2000. However, the tradeoff is still severe: damage per shot is reduced to fifty per bullet, meaning a one shot kill is only possible to the head or neck region, and one shot kills through walls border on impossible to obtain in this configuration.

Variable Zoom is a flexible attachment that provides three zoom options. The middle zoom setting remains the same as the base WA2000's zoom setting, which is lower than the other sniper rifles. This gives more of a difference between the medium and high zoom settings while providing less of a difference between the medium and low zoom settings.


Attachments[]

Gallery[]

For Attachments images, see WA2000/Attachments.
For Camouflage images, see WA2000/Camouflage.

Call of Duty: Modern Warfare 3[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

WA2000 was cut from Call of Duty: Modern Warfare 3, however, texture and menu icon still can be found in game files.

Call of Duty Online[]

The WA2000 returns in Call of Duty Online as the Walther 2000.

Attachments[]

Gallery[]

Call of Duty: Modern Warfare II & Modern Warfare III[]

"This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move."
— In-game description

The WA2000 returns in Call of Duty: Modern Warfare II as the Carrack .300. It was added as part of the Season Five update.

The Carrack .300 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Ammunition[]

Magazine[]

Rear Grip[]

Blueprints[]

Blueprint Image How to Obtain
Breath Taker Breath Taker Carrack .300 Blueprint MWII Battle Pass Season Five Sector E20
Breath Taker BlackCell Battle Pass Season Five Sector E20 (BlackCell Exclusive)
Going Bark Going Bark Carrack .300 Blueprint MWII War Hound Bundle
Paranormalist's Toolkit Paranormalist's Toolkit Carrack .300 Blueprint MWII Paranormal Investigator Pack Bundle
Pot Shot Tracer Pack: Blunt Fingers Bundle
The Horror The Horror Carrack .300 Blueprint MWII Battle Pass Season Six Sector F14

Gallery[]

Trivia[]

General[]

  • In Modern Warfare 2 and Black Ops, beside the fire selector it says .300 Win Mag.

Call of Duty: Modern Warfare 2[]

  • When using a Heartbeat Sensor, it will read "WA2000 Heartbeat".
  • While reloading with a ghillie suit on, the sleeves can be seen through the weapon model.
  • There is a fingerprint visible on the upper left-hand side of the stock. It is the easiest to see with Urban Camouflage, but can be seen with all camouflages.
  • When the default scope is attached when picked up, the player will open the lens cap to reveal the "Mr. Yuk" sticker.
  • The WA2000 has a bipod folded on top of the gun. This is easiest to see from first person view.
  • The fire mode selector is always at the safe position.
  • The player will switch from the WA2000 much faster if it is out of ammo.

Call of Duty: Black Ops[]

  • The pick-up and kill feed icon for the WA2000 is missing the scope.
  • The WA2000 has six rounds stored on the side of the weapon's stock, which will be gold when gold camouflage is added. They have no functional abilities.
  • The WA2000 has a tally mark of seven under the scope.
  • When gold camouflage is equipped, the stock turns synthetic; this does not apply to the Wii, however.
  • The Ice Camouflage has black spots on the WA2000.
  • The WA2000 has a bipod attached in front of the scope.
  • Under the rear portion of the scope, the words "Maxim & Sons Armory" are visible, along with a symbol consisting of a shield and sword, with the initials "M&S."
  • When uncapping the scope, the name "Jackson" can be seen.
  • The Wii version of the weapon has no cap, but the animation still acts like there still is.
  • The early create-a-class icon lacked a scope.
  • When picking up a WA2000, the animation is different and slightly slower for one without any attachments equipped, as opposed to one with an attachment.
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